#include "resource_map.h" #include uint32_t card_resource_id(TarotCard card) { switch (card) { case CARD_FOOL: return RESOURCE_ID_IMG_CARD_FOOL; case CARD_MAGICIAN: return RESOURCE_ID_IMG_CARD_MAGICIAN; case CARD_HIGH_PRIESTESS: return RESOURCE_ID_IMG_CARD_HIGH_PRIESTESS; case CARD_EMPRESS: return RESOURCE_ID_IMG_CARD_EMPRESS; case CARD_EMPEROR: return RESOURCE_ID_IMG_CARD_EMPEROR; case CARD_HIEROPHANT: return RESOURCE_ID_IMG_CARD_HIEROPHANT; case CARD_LOVERS: return RESOURCE_ID_IMG_CARD_LOVERS; case CARD_CHARIOT: return RESOURCE_ID_IMG_CARD_CHARIOT; case CARD_STRENGTH: return RESOURCE_ID_IMG_CARD_STRENGTH; case CARD_HERMIT: return RESOURCE_ID_IMG_CARD_HERMIT; case CARD_WHEEL_OF_FORTUNE: return RESOURCE_ID_IMG_CARD_WHEEL_OF_FORTUNE; case CARD_JUSTICE: return RESOURCE_ID_IMG_CARD_JUSTICE; case CARD_HANGED_MAN: return RESOURCE_ID_IMG_CARD_HANGED_MAN; case CARD_DEATH: return RESOURCE_ID_IMG_CARD_DEATH; case CARD_TEMPERANCE: return RESOURCE_ID_IMG_CARD_TEMPERANCE; case CARD_DEVIL: return RESOURCE_ID_IMG_CARD_DEVIL; case CARD_TOWER: return RESOURCE_ID_IMG_CARD_TOWER; case CARD_STAR: return RESOURCE_ID_IMG_CARD_STAR; case CARD_MOON: return RESOURCE_ID_IMG_CARD_MOON; case CARD_SUN: return RESOURCE_ID_IMG_CARD_SUN; case CARD_JUDGEMENT: return RESOURCE_ID_IMG_CARD_JUDGEMENT; case CARD_WORLD: return RESOURCE_ID_IMG_CARD_WORLD; } return RESOURCE_ID_IMG_CARD_FOOL; /* unreachable for a valid TarotCard */ } int16_t card_image_height_for_width(int16_t width) { return (int16_t)((width * 1810 + 543) / 1086); /* +543 = round, not truncate */ }