// Controller input for questshock's immersive Quest build: one OpenXR
// action set (aim pose + trigger click per hand, a menu-toggle button on
// the left controller) plus ray/quad hit-testing. While neither the menu
// launcher nor keyboard overlay (see xr_overlay.h, xr_session.c) is
// visible, this tests against the game quad xr_session.c submits and draws
// a small reticle where each hand's aim ray crosses it; while either
// overlay is visible, it tests against that overlay's quad instead (the
// keyboard is tried first) and forwards trigger edges as synthetic touches
// (no reticle - each overlay's own content comes from its Java view's
// rendered Bitmap).
#ifndef QUESTSHOCK_XR_INPUT_H
#define QUESTSHOCK_XR_INPUT_H

#include <stdbool.h>

#define XR_USE_PLATFORM_ANDROID 1
#define XR_USE_GRAPHICS_API_OPENGL_ES 1
#include <openxr/openxr.h>

#ifdef __cplusplus
extern "C" {
#endif

// Call once, right after the session is created (see xr_session.c's
// xr_create_instance_and_session()) - creates the action set/actions,
// suggests Touch controller bindings, creates the per-hand aim action
// spaces, and attaches the set to the session. Returns false (logged,
// non-fatal - the caller keeps rendering without input) if any of that
// fails.
bool xr_input_init(XrInstance instance, XrSession session);

// Call once per frame from xr_frame_end(), before releasing the acquired
// swapchain image - syncs this frame's action states (always, so edge
// detection stays correct even on frames with nothing to draw), handles
// the menu_toggle button's edge, and either draws a game-quad reticle or
// forwards menu-quad touches, per the menu's current visibility (see the
// file comment above). draw gates only the reticle - if false (nothing to
// draw into this frame, e.g. no swapchain image was acquired), hit-testing
// and touch-forwarding still run. baseSpace/time must match whatever
// xr_frame_begin() used to predict this frame.
void xr_input_sync_and_draw(XrSpace baseSpace, XrTime time, bool draw);

void xr_input_shutdown(void);

#ifdef __cplusplus
}
#endif

#endif
