_EX(glActiveTexture);
_EX(glAlphaFunc);
_EX(glAlphaFuncx);
_EX(glAttachShader);
_EX(glBindAttribLocation);
_EX(glBindBuffer);
_EX(glBindFramebuffer);
_EX(glBindRenderbuffer);
_EX(glBindTexture);
_EX(glBlendColor);
_EX(glBlendEquation);
_EX(glBlendEquationSeparate);
_EX(glBlendFunc);
_EX(glBlendFuncSeparate);
_EX(glBufferData);
_EX(glBufferSubData);
_EX(glCheckFramebufferStatus);
_EX(glClear);
_EX(glClearColor);
_EX(glClearColorx);
_EX(glClearDepthf);
_EX(glClearDepthx);
_EX(glClearStencil);
_EX(glClientActiveTexture);
_EX(glClipPlanef);
_EX(glClipPlanex);
_EX(glColor4f);
_EX(glColor4ub);
_EX(glColor4x);
_EX(glColorMask);
_EX(glColorPointer);
_EX(glCompileShader);
_EX(glCompressedTexImage2D);
_EX(glCompressedTexSubImage2D);
_EX(glCopyTexImage2D);
_EX(glCopyTexSubImage2D);
_EX(glCreateProgram);
_EX(glCreateShader);
_EX(glCullFace);
_EX(glDeleteBuffers);
_EX(glDeleteFramebuffers);
_EX(glDeleteProgram);
_EX(glDeleteRenderbuffers);
_EX(glDeleteShader);
_EX(glDeleteTextures);
_EX(glDepthFunc);
_EX(glDepthMask);
_EX(glDepthRangef);
_EX(glDepthRangex);
_EX(glDetachShader);
_EX(glDisable);
_EX(glDisableClientState);
_EX(glDisableVertexAttribArray);
_EX(glDrawArrays);
_EX(glDrawElements);
_EX(glDrawTexf);
_EX(glDrawTexi);
_EX(glEnable);
_EX(glEnableClientState);
_EX(glEnableVertexAttribArray);
_EX(glFinish);
_EX(glFlush);
_EX(glFogCoordPointer);
_EX(glFogCoordf);
_EX(glFogCoordfv);
_EX(glFogf);
_EX(glFogfv);
_EX(glFogx);
_EX(glFogxv);
_EX(glFramebufferRenderbuffer);
_EX(glFramebufferTexture2D);
_EX(glFrontFace);
_EX(glFrustumf);
_EX(glFrustumx);
_EX(glGenBuffers);
_EX(glGenFramebuffers);
_EX(glGenRenderbuffers);
_EX(glGenTextures);
_EX(glGenerateMipmap);
_EX(glGetActiveAttrib);
_EX(glGetActiveUniform);
_EX(glGetAttachedShaders);
_EX(glGetAttribLocation);
_EX(glGetBooleanv);
_EX(glGetBufferParameteriv);
_EX(glGetClipPlanef);
_EX(glGetClipPlanex);
_EX(glGetError);
_EX(glGetFixedv);
_EX(glGetFloatv);
_EX(glGetFramebufferAttachmentParameteriv);
_EX(glGetIntegerv);
_EX(glGetLightfv);
_EX(glGetLightxv);
_EX(glGetMaterialfv);
_EX(glGetMaterialxv);
_EX(glGetPointerv);
_EX(glGetProgramBinary);
_EX(glGetProgramInfoLog);
_EX(glGetProgramiv);
_EX(glGetRenderbufferParameteriv);
_EX(glGetShaderInfoLog);
_EX(glGetShaderPrecisionFormat);
_EX(glGetShaderSource);
_EX(glGetShaderiv);
_EX(glGetString);
_EX(glGetTexEnvfv);
_EX(glGetTexEnviv);
_EX(glGetTexEnvxv);
_EX(glGetTexParameterfv);
_EX(glGetTexParameteriv);
_EX(glGetTexParameterxv);
_EX(glGetUniformLocation);
_EX(glGetUniformfv);
_EX(glGetUniformiv);
_EX(glGetVertexAttribPointerv);
_EX(glGetVertexAttribfv);
_EX(glGetVertexAttribiv);
_EX(glHint);
_EX(glIsBuffer);
_EX(glIsEnabled);
_EX(glIsFramebuffer);
_EX(glIsProgram);
_EX(glIsRenderbuffer);
_EX(glIsShader);
_EX(glIsTexture);
_EX(glLightModelf);
_EX(glLightModelfv);
_EX(glLightModelx);
_EX(glLightModelxv);
_EX(glLightf);
_EX(glLightfv);
_EX(glLightx);
_EX(glLightxv);
_EX(glLineWidth);
_EX(glLineWidthx);
_EX(glLinkProgram);
_EX(glLoadIdentity);
_EX(glLoadMatrixf);
_EX(glLoadMatrixx);
_EX(glLogicOp);
_EX(glMaterialf);
_EX(glMaterialfv);
_EX(glMaterialx);
_EX(glMaterialxv);
_EX(glMatrixMode);
_EX(glMultMatrixf);
_EX(glMultMatrixx);
_EX(glMultiDrawArrays);
_EX(glMultiDrawElements);
_EX(glMultiTexCoord4f);
_EX(glMultiTexCoord4x);
_EX(glNormal3f);
_EX(glNormal3x);
_EX(glNormalPointer);
_EX(glOrthof);
_EX(glOrthox);
_EX(glPixelStorei);
_EX(glPointParameterf);
_EX(glPointParameterfv);
_EX(glPointParameterx);
_EX(glPointParameterxv);
_EX(glPointSize);
_EX(glPointSizePointerOES);
_EX(glPointSizex);
_EX(glPolygonOffset);
_EX(glPolygonOffsetx);
_EX(glPopMatrix);
_EX(glProgramBinary);
_EX(glPushMatrix);
_EX(glReadPixels);
_EX(glReleaseShaderCompiler);
_EX(glRenderbufferStorage);
_EX(glRotatef);
_EX(glRotatex);
_EX(glSampleCoverage);
_EX(glSampleCoveragex);
_EX(glScalef);
_EX(glScalex);
_EX(glScissor);
_EX(glShadeModel);
_EX(glShaderBinary);
_EX(glShaderSource);
_EX(glStencilFunc);
_EX(glStencilFuncSeparate);
_EX(glStencilMask);
_EX(glStencilMaskSeparate);
_EX(glStencilOp);
_EX(glStencilOpSeparate);
_EX(glTexCoordPointer);
_EX(glTexEnvf);
_EX(glTexEnvfv);
_EX(glTexEnvi);
_EX(glTexEnviv);
_EX(glTexEnvx);
_EX(glTexEnvxv);
_EX(glTexGenfv);
_EX(glTexGeni);
_EX(glTexImage2D);
_EX(glTexParameterf);
_EX(glTexParameterfv);
_EX(glTexParameteri);
_EX(glTexParameteriv);
_EX(glTexParameterx);
_EX(glTexParameterxv);
_EX(glTexSubImage2D);
_EX(glTranslatef);
_EX(glTranslatex);
_EX(glUniform1f);
_EX(glUniform1fv);
_EX(glUniform1i);
_EX(glUniform1iv);
_EX(glUniform2f);
_EX(glUniform2fv);
_EX(glUniform2i);
_EX(glUniform2iv);
_EX(glUniform3f);
_EX(glUniform3fv);
_EX(glUniform3i);
_EX(glUniform3iv);
_EX(glUniform4f);
_EX(glUniform4fv);
_EX(glUniform4i);
_EX(glUniform4iv);
_EX(glUniformMatrix2fv);
_EX(glUniformMatrix3fv);
_EX(glUniformMatrix4fv);
_EX(glUseProgram);
_EX(glValidateProgram);
_EX(glVertexAttrib1f);
_EX(glVertexAttrib1fv);
_EX(glVertexAttrib2f);
_EX(glVertexAttrib2fv);
_EX(glVertexAttrib3f);
_EX(glVertexAttrib3fv);
_EX(glVertexAttrib4f);
_EX(glVertexAttrib4fv);
_EX(glVertexAttribPointer);
_EX(glVertexAttribIPointer);
_EX(glVertexPointer);
_EX(glViewport);
