Add OpenXR bring-up: render the game as a floating quad in an immersive Quest session
build / build (push) Successful in 2m12s
build / build (push) Successful in 2m12s
- New android/app/src/main/cpp/xr_session.c (+.h): owns the OpenXR
instance/session/local-space/swapchain and the per-frame
xrWaitFrame/xrBeginFrame/xrEndFrame loop, submitting the game's
existing flat render as a single head-tracked XrCompositionLayerQuad.
No stereo rendering or controller input yet - that's steps B/C/D of
the plan.
- 11-android-openxr-cmake.patch: links the OpenXR loader as a build
dependency, staged into jniLibs the same way as gl4es/SDL2.
build-image/Dockerfile and prepare-android-project.sh build and stage
it.
- 12-android-openxr-present.patch: redirects OpenGL.cc's final present
step (opengl_swap_and_restore / SDLDraw's software path) into the XR
swapchain FBO instead of the window, on Android only. Two real gl4es
bugs had to be worked around to get pixels on screen at all:
- gl4es's own glBindFramebuffer errors on an FBO id it didn't create
itself, even though the real driver-level bind succeeds - fixed by
creating the swapchain FBO container via gl4es's own
glGenFramebuffers/glBindFramebuffer, and only using the real
(dlsym'd) driver call for attaching OpenXR's foreign swapchain
texture, which gl4es's own attach can't handle.
- gl4es's glBegin/glVertexAttrib/glVertex3f immediate-mode emulation
only captures a fresh per-vertex value for attribute 0 (position,
driven directly by glVertex3f) - custom attributes like this
shader's texcoords/light are GLES2's *constant*-attribute API and
applied once for the whole draw, not per vertex, silently
collapsing the UI-overlay quad to a single sampled texel. Fixed by
switching that one draw call to real vertex arrays
(glVertexAttribPointer/glDrawArrays).
Also flips the V texcoord to match SDL's top-down row order against
GL's texture convention, and reuses a persistent texture object
instead of a fresh gen/upload/delete every frame.
- AndroidManifest.xml: declares the immersive-HMD intent category and
focus-aware metadata, drops the 2D-panel layout hint.
- README: documents the new OpenXR immersive mode.
This commit is contained in:
@@ -12,6 +12,11 @@
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<!-- External mouse input events -->
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<uses-feature android:name="android.hardware.type.pc" android:required="false" />
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<!-- Immersive OpenXR app now (see android/app/src/main/cpp/xr_session.c),
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not a 2D Home panel - vr.headtracking is what actually declares that
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to Horizon OS. -->
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<uses-feature android:name="android.hardware.vr.headtracking" android:version="1" android:required="true" />
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<!-- Plain, unrestricted /sdcard access for the res/data,res/sound the
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user drops in and the shaders/soundfont this app extracts there on
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first run - see res/GET_ASSETS_QUEST.txt and QuestShockActivity.
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@@ -28,6 +33,11 @@
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:hardwareAccelerated="true" >
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<!-- Tells Horizon OS this activity wants the compositor for itself
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(immersive VR), not the Home 2D-panel path - required for an
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OpenXR session to actually start. -->
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<meta-data android:name="com.oculus.vr.focusaware" android:value="true" />
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<activity android:name="de.ladkau.questshock.QuestShockActivity"
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android:label="@string/app_name"
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android:alwaysRetainTaskState="true"
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@@ -40,23 +50,19 @@
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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<!-- The vendor-neutral, Khronos-defined way to declare an
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immersive OpenXR entry point (vs. e.g. Meta's own
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com.oculus.intent.category.VR) - see this project's
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"favor OpenXR" rule in the README. If Horizon OS still
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launches this as a flat panel on-device, the next thing
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to try is adding a com.oculus.supportedDevices meta-data
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listing the target Quest models - not confirmed
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necessary from static analysis alone. -->
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<category android:name="org.khronos.openxr.intent.category.IMMERSIVE_HMD" />
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</intent-filter>
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<intent-filter>
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<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
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</intent-filter>
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<!-- Without this, Quest's Home shell picks its own default 2D
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panel shape for this activity - a tall portrait rectangle,
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which crops a 4:3 landscape game like System Shock's classic
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640x480 down to a sliver. defaultWidth/defaultHeight (the
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standard Android multi-window sizing hint, which Quest's
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panel system honors for 2D apps) requests a properly
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landscape, 4:3-ish panel instead; minWidth/minHeight keep it
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from being resized below the game's native resolution. -->
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<layout android:defaultWidth="1280dp"
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android:defaultHeight="960dp"
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android:minWidth="640dp"
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android:minHeight="480dp"
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android:gravity="center" />
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</activity>
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</application>
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@@ -0,0 +1,456 @@
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#include "xr_session.h"
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#include <dlfcn.h>
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#include <stdlib.h>
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#include <string.h>
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#include <android/log.h>
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#include <jni.h>
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#include <EGL/egl.h>
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#include <GLES3/gl3.h>
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#define XR_USE_PLATFORM_ANDROID 1
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#define XR_USE_GRAPHICS_API_OPENGL_ES 1
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#include <openxr/openxr.h>
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#include <openxr/openxr_platform.h>
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#include <SDL.h>
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#define TAG "QuestShock"
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#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, TAG, __VA_ARGS__)
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#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__)
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// Fixed pose/size for the single game quad - 2m in front of the local space
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// origin, sized to preserve the game's own aspect ratio at a comfortable
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// visual angle. No per-eye view/projection work is needed for a quad layer
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// at all - the compositor handles reprojecting it per eye itself, which is
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// exactly why this milestone doesn't need xrLocateViews or any stereo
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// rendering (see the plan's step A notes).
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#define QUAD_DISTANCE_METERS 2.0f
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#define QUAD_WIDTH_METERS 1.6f
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// Up to this many swapchain images/FBOs - real runtimes report small counts
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// (2-4); this is just a fixed upper bound for the cache arrays below.
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#define MAX_SWAPCHAIN_IMAGES 8
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static XrInstance g_instance = XR_NULL_HANDLE;
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static XrSystemId g_system_id = XR_NULL_SYSTEM_ID;
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static XrSession g_session = XR_NULL_HANDLE;
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static XrSpace g_local_space = XR_NULL_HANDLE;
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static XrSessionState g_session_state = XR_SESSION_STATE_UNKNOWN;
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// Distinct from g_session_state - true from a successful xrBeginSession
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// until xrEndSession/loss/exit. Many runtimes only advance the *state*
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// (e.g. READY -> SYNCHRONIZED -> VISIBLE -> FOCUSED) in response to the
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// app actually calling xrWaitFrame/xrBeginFrame/xrEndFrame continuously
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// after xrBeginSession - gating frame submission on already having
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// reached SYNCHRONIZED+ (as this used to) is a chicken-and-egg deadlock,
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// since the runtime never progresses past READY without the frame loop
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// running in the first place. Frame calls just need the session to have
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// begun, per the standard OpenXR sample pattern - not any particular
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// later state.
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static bool g_session_running = false;
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static XrSwapchain g_game_swapchain = XR_NULL_HANDLE;
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static int g_game_width = 0;
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static int g_game_height = 0;
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static GLuint g_swapchain_fbos[MAX_SWAPCHAIN_IMAGES];
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static uint32_t g_swapchain_image_count = 0;
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static XrTime g_predicted_display_time = 0;
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static bool g_frame_should_render = false;
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static bool g_have_acquired_image = false;
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// This file's GL calls otherwise resolve to gl4es (the only GL symbol
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// provider linked into this binary - see android/engine-patches/
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// 02-android-opengl-es.patch), which is fine for anything shared with the
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// engine's own gl4es-routed rendering. But the swapchain images OpenXR
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// hands us are real driver texture objects gl4es never created itself,
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// and gl4es's own glFramebufferTexture2D can't attach a texture it has no
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// tracked metadata for. So the FBO *container* is created via gl4es's own
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// glGenFramebuffers/glBindFramebuffer (so gl4es recognizes the id as its
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// own and its own per-frame glBindFramebuffer succeeds), while the
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// texture-attach step - the specifically foreign part - goes through the
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// real driver directly, via dlsym against libGLESv2.so.
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typedef void (*PFNQSFRAMEBUFFERTEXTURE2D)(GLenum, GLenum, GLenum, GLuint, GLint);
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typedef GLenum (*PFNQSCHECKFRAMEBUFFERSTATUS)(GLenum);
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static PFNQSFRAMEBUFFERTEXTURE2D real_glFramebufferTexture2D;
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static PFNQSCHECKFRAMEBUFFERSTATUS real_glCheckFramebufferStatus;
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static bool xr_load_real_gles(void) {
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void *lib = dlopen("libGLESv2.so", RTLD_NOW | RTLD_LOCAL);
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if (lib == NULL) {
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LOGE("XR: dlopen(libGLESv2.so) failed: %s", dlerror());
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return false;
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}
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real_glFramebufferTexture2D = (PFNQSFRAMEBUFFERTEXTURE2D)dlsym(lib, "glFramebufferTexture2D");
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real_glCheckFramebufferStatus =
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(PFNQSCHECKFRAMEBUFFERSTATUS)dlsym(lib, "glCheckFramebufferStatus");
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return real_glFramebufferTexture2D && real_glCheckFramebufferStatus;
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}
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static bool xr_check(XrResult result, const char *what) {
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if (XR_SUCCEEDED(result))
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return true;
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char resultString[XR_MAX_RESULT_STRING_SIZE] = {0};
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if (g_instance != XR_NULL_HANDLE)
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xrResultToString(g_instance, result, resultString);
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LOGE("XR: %s failed: %s (%d)", what, resultString[0] ? resultString : "?", (int)result);
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return false;
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}
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static PFN_xrVoidFunction xr_get_proc(const char *name) {
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PFN_xrVoidFunction fn = NULL;
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// xrGetInstanceProcAddr itself works with a NULL instance for the
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// handful of functions (like xrInitializeLoaderKHR) that must be called
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// before an instance exists.
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if (!xr_check(xrGetInstanceProcAddr(g_instance, name, &fn), name))
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return NULL;
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return fn;
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}
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// The Android OpenXR loader needs the JavaVM/context before anything else -
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// separate from XR_KHR_android_create_instance below, which only affects
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// xrCreateInstance itself. Skipping this is a common cause of
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// xrCreateInstance silently failing to find a runtime on Android.
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static bool xr_initialize_android_loader(JavaVM *vm, jobject activity) {
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PFN_xrInitializeLoaderKHR initializeLoader =
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(PFN_xrInitializeLoaderKHR)xr_get_proc("xrInitializeLoaderKHR");
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if (initializeLoader == NULL) {
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LOGE("XR: xrInitializeLoaderKHR not available - no Android OpenXR loader present?");
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return false;
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}
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XrLoaderInitInfoAndroidKHR loaderInitInfo = {XR_TYPE_LOADER_INIT_INFO_ANDROID_KHR};
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loaderInitInfo.applicationVM = vm;
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loaderInitInfo.applicationContext = activity;
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return xr_check(initializeLoader((const XrLoaderInitInfoBaseHeaderKHR *)&loaderInitInfo),
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"xrInitializeLoaderKHR");
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}
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// eglGetCurrentDisplay()/eglGetCurrentContext() hand us the display/context,
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// but not the EGLConfig they were created with - eglQueryContext's
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// EGL_CONFIG_ID plus eglChooseConfig is the standard way to recover it (the
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// same trick Khronos' own hello_xr sample uses).
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static EGLConfig xr_get_current_egl_config(EGLDisplay display, EGLContext context) {
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EGLint configId = 0;
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eglQueryContext(display, context, EGL_CONFIG_ID, &configId);
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EGLint attribs[] = {EGL_CONFIG_ID, configId, EGL_NONE};
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EGLConfig config = NULL;
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EGLint numConfigs = 0;
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eglChooseConfig(display, attribs, &config, 1, &numConfigs);
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return config;
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}
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static bool xr_create_instance_and_session(int game_width, int game_height) {
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JNIEnv *env = (JNIEnv *)SDL_AndroidGetJNIEnv();
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jobject activity = (jobject)SDL_AndroidGetActivity();
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if (env == NULL || activity == NULL) {
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LOGE("XR: no JNIEnv/Activity from SDL - can't init OpenXR");
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return false;
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}
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JavaVM *vm = NULL;
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(*env)->GetJavaVM(env, &vm);
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if (!xr_initialize_android_loader(vm, activity))
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return false;
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const char *extensions[] = {
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XR_KHR_ANDROID_CREATE_INSTANCE_EXTENSION_NAME,
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XR_KHR_OPENGL_ES_ENABLE_EXTENSION_NAME,
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};
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XrInstanceCreateInfoAndroidKHR androidInfo = {XR_TYPE_INSTANCE_CREATE_INFO_ANDROID_KHR};
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androidInfo.applicationVM = vm;
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androidInfo.applicationActivity = activity;
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XrInstanceCreateInfo createInfo = {XR_TYPE_INSTANCE_CREATE_INFO};
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createInfo.next = &androidInfo;
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createInfo.enabledExtensionCount = sizeof(extensions) / sizeof(extensions[0]);
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createInfo.enabledExtensionNames = extensions;
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strncpy(createInfo.applicationInfo.applicationName, "QuestShock",
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XR_MAX_APPLICATION_NAME_SIZE - 1);
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strncpy(createInfo.applicationInfo.engineName, "Shockolate", XR_MAX_ENGINE_NAME_SIZE - 1);
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createInfo.applicationInfo.applicationVersion = 1;
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createInfo.applicationInfo.engineVersion = 1;
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createInfo.applicationInfo.apiVersion = XR_CURRENT_API_VERSION;
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if (!xr_check(xrCreateInstance(&createInfo, &g_instance), "xrCreateInstance"))
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return false;
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XrSystemGetInfo systemInfo = {XR_TYPE_SYSTEM_GET_INFO};
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systemInfo.formFactor = XR_FORM_FACTOR_HEAD_MOUNTED_DISPLAY;
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if (!xr_check(xrGetSystem(g_instance, &systemInfo, &g_system_id), "xrGetSystem"))
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return false;
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// Required by spec before creating an OpenGL ES-backed session, even
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// though we don't gate on the returned min/max API version here.
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PFN_xrGetOpenGLESGraphicsRequirementsKHR getGLESRequirements =
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(PFN_xrGetOpenGLESGraphicsRequirementsKHR)xr_get_proc("xrGetOpenGLESGraphicsRequirementsKHR");
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if (getGLESRequirements == NULL)
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return false;
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XrGraphicsRequirementsOpenGLESKHR glesRequirements = {XR_TYPE_GRAPHICS_REQUIREMENTS_OPENGL_ES_KHR};
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if (!xr_check(getGLESRequirements(g_instance, g_system_id, &glesRequirements),
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"xrGetOpenGLESGraphicsRequirementsKHR"))
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return false;
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EGLDisplay display = eglGetCurrentDisplay();
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EGLContext context = eglGetCurrentContext();
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if (display == EGL_NO_DISPLAY || context == EGL_NO_CONTEXT) {
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LOGE("XR: no current EGL display/context - call xr_init() after init_opengl()");
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return false;
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}
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XrGraphicsBindingOpenGLESAndroidKHR graphicsBinding = {
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XR_TYPE_GRAPHICS_BINDING_OPENGL_ES_ANDROID_KHR};
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graphicsBinding.display = display;
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graphicsBinding.config = xr_get_current_egl_config(display, context);
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graphicsBinding.context = context;
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XrSessionCreateInfo sessionInfo = {XR_TYPE_SESSION_CREATE_INFO};
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sessionInfo.next = &graphicsBinding;
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sessionInfo.systemId = g_system_id;
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if (!xr_check(xrCreateSession(g_instance, &sessionInfo, &g_session), "xrCreateSession"))
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return false;
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XrReferenceSpaceCreateInfo spaceInfo = {XR_TYPE_REFERENCE_SPACE_CREATE_INFO};
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spaceInfo.referenceSpaceType = XR_REFERENCE_SPACE_TYPE_LOCAL;
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spaceInfo.poseInReferenceSpace.orientation.w = 1.0f;
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if (!xr_check(xrCreateReferenceSpace(g_session, &spaceInfo, &g_local_space),
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"xrCreateReferenceSpace"))
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return false;
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// Prefer a plain linear 8-bit format over GL_SRGB8_ALPHA8: the source
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// SDL surface pixels are already sRGB-encoded (as ordinary 8-bit image
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// data conventionally is) and get uploaded/sampled as plain linear
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// GL_RGBA with no decode step anywhere in this path, matching the
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// desktop SDL_RenderCopy path this replaces - an sRGB swapchain format
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// would auto-gamma-encode on write and double-encode already-encoded
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// data.
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uint32_t formatCount = 0;
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xrEnumerateSwapchainFormats(g_session, 0, &formatCount, NULL);
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int64_t *formats = (int64_t *)malloc(sizeof(int64_t) * formatCount);
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xrEnumerateSwapchainFormats(g_session, formatCount, &formatCount, formats);
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int64_t chosenFormat = formats[0];
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for (uint32_t i = 0; i < formatCount; i++) {
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LOGI("XR: swapchain format[%u] = 0x%llx", i, (unsigned long long)formats[i]);
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if (formats[i] == GL_RGBA8) {
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chosenFormat = GL_RGBA8;
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break;
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}
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}
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free(formats);
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XrSwapchainCreateInfo swapchainInfo = {XR_TYPE_SWAPCHAIN_CREATE_INFO};
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swapchainInfo.usageFlags = XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT | XR_SWAPCHAIN_USAGE_SAMPLED_BIT;
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swapchainInfo.format = chosenFormat;
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swapchainInfo.sampleCount = 1;
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swapchainInfo.width = (uint32_t)game_width;
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swapchainInfo.height = (uint32_t)game_height;
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swapchainInfo.faceCount = 1;
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swapchainInfo.arraySize = 1;
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swapchainInfo.mipCount = 1;
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if (!xr_check(xrCreateSwapchain(g_session, &swapchainInfo, &g_game_swapchain),
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"xrCreateSwapchain"))
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return false;
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g_game_width = game_width;
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g_game_height = game_height;
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uint32_t imageCount = 0;
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xrEnumerateSwapchainImages(g_game_swapchain, 0, &imageCount, NULL);
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if (imageCount > MAX_SWAPCHAIN_IMAGES) {
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LOGE("XR: swapchain reports %u images, only room for %d", imageCount,
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MAX_SWAPCHAIN_IMAGES);
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return false;
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}
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// Zero-initialized, not just `.type` set per element - these structs
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// also carry a `next` field the runtime may read, and an
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// uninitialized stack array would leave it as garbage.
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XrSwapchainImageOpenGLESKHR images[MAX_SWAPCHAIN_IMAGES] = {0};
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for (uint32_t i = 0; i < imageCount; i++)
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images[i].type = XR_TYPE_SWAPCHAIN_IMAGE_OPENGL_ES_KHR;
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if (!xr_check(xrEnumerateSwapchainImages(g_game_swapchain, imageCount, &imageCount,
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(XrSwapchainImageBaseHeader *)images),
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"xrEnumerateSwapchainImages"))
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return false;
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g_swapchain_image_count = imageCount;
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if (!xr_load_real_gles()) {
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LOGE("XR: couldn't resolve real GLES FBO functions via dlsym");
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return false;
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}
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// Wraps each swapchain-provided texture in its own framebuffer, matching
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// how OpenGL.cc's own CreateFrameBuffer() wraps backupBuffer - just
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// without a depth/stencil attachment, since the final composite draw
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// (see opengl_swap_and_restore) never needs one. The Gen/Bind calls are
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// gl4es's own (linked, not dlsym'd) - see the comment above
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// real_glFramebufferTexture2D for why.
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bool all_complete = true;
|
||||
for (uint32_t i = 0; i < imageCount; i++) {
|
||||
glGenFramebuffers(1, &g_swapchain_fbos[i]);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, g_swapchain_fbos[i]);
|
||||
real_glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||
images[i].image, 0);
|
||||
GLenum status = real_glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
||||
LOGE("XR: swapchain FBO %u incomplete: 0x%x", i, status);
|
||||
all_complete = false;
|
||||
}
|
||||
}
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
if (!all_complete)
|
||||
return false;
|
||||
|
||||
LOGI("XR: instance/session/swapchain ready (%dx%d, %u images)", game_width, game_height,
|
||||
imageCount);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool xr_init(int game_width, int game_height) {
|
||||
if (!xr_create_instance_and_session(game_width, game_height)) {
|
||||
LOGE("XR: bring-up failed - falling back to the normal window present path");
|
||||
xr_shutdown();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void xr_poll_events(void) {
|
||||
if (g_instance == XR_NULL_HANDLE)
|
||||
return;
|
||||
|
||||
while (true) {
|
||||
XrEventDataBuffer event = {XR_TYPE_EVENT_DATA_BUFFER};
|
||||
XrResult result = xrPollEvent(g_instance, &event);
|
||||
if (result == XR_EVENT_UNAVAILABLE)
|
||||
break;
|
||||
if (!xr_check(result, "xrPollEvent"))
|
||||
break;
|
||||
|
||||
if (event.type == XR_TYPE_EVENT_DATA_SESSION_STATE_CHANGED) {
|
||||
XrEventDataSessionStateChanged *stateEvent = (XrEventDataSessionStateChanged *)&event;
|
||||
g_session_state = stateEvent->state;
|
||||
LOGI("XR: session state -> %d", (int)g_session_state);
|
||||
|
||||
if (g_session_state == XR_SESSION_STATE_READY) {
|
||||
XrSessionBeginInfo beginInfo = {XR_TYPE_SESSION_BEGIN_INFO};
|
||||
beginInfo.primaryViewConfigurationType = XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO;
|
||||
g_session_running = xr_check(xrBeginSession(g_session, &beginInfo), "xrBeginSession");
|
||||
} else if (g_session_state == XR_SESSION_STATE_STOPPING) {
|
||||
xr_check(xrEndSession(g_session), "xrEndSession");
|
||||
g_session_running = false;
|
||||
} else if (g_session_state == XR_SESSION_STATE_EXITING ||
|
||||
g_session_state == XR_SESSION_STATE_LOSS_PENDING) {
|
||||
g_session_running = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool xr_is_session_running(void) { return g_session_running; }
|
||||
|
||||
bool xr_frame_begin(void) {
|
||||
g_have_acquired_image = false;
|
||||
if (!xr_is_session_running())
|
||||
return false;
|
||||
|
||||
XrFrameWaitInfo waitInfo = {XR_TYPE_FRAME_WAIT_INFO};
|
||||
XrFrameState frameState = {XR_TYPE_FRAME_STATE};
|
||||
if (!xr_check(xrWaitFrame(g_session, &waitInfo, &frameState), "xrWaitFrame"))
|
||||
return false;
|
||||
g_predicted_display_time = frameState.predictedDisplayTime;
|
||||
g_frame_should_render = frameState.shouldRender;
|
||||
|
||||
XrFrameBeginInfo beginInfo = {XR_TYPE_FRAME_BEGIN_INFO};
|
||||
if (!xr_check(xrBeginFrame(g_session, &beginInfo), "xrBeginFrame"))
|
||||
return false;
|
||||
|
||||
if (!g_frame_should_render)
|
||||
return false;
|
||||
|
||||
uint32_t imageIndex = 0;
|
||||
XrSwapchainImageAcquireInfo acquireInfo = {XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO};
|
||||
if (!xr_check(xrAcquireSwapchainImage(g_game_swapchain, &acquireInfo, &imageIndex),
|
||||
"xrAcquireSwapchainImage"))
|
||||
return false;
|
||||
|
||||
XrSwapchainImageWaitInfo waitImageInfo = {XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO};
|
||||
waitImageInfo.timeout = XR_INFINITE_DURATION;
|
||||
if (!xr_check(xrWaitSwapchainImage(g_game_swapchain, &waitImageInfo), "xrWaitSwapchainImage"))
|
||||
return false;
|
||||
|
||||
// gl4es's own (linked, not dlsym'd) bind - this targets an FBO id
|
||||
// gl4es itself created (see xr_create_instance_and_session()), so its
|
||||
// own "current FBO" bookkeeping updates correctly and its immediate-
|
||||
// mode draw calls in android_draw_surface_as_quad() land in the right
|
||||
// place.
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, g_swapchain_fbos[imageIndex]);
|
||||
glViewport(0, 0, g_game_width, g_game_height);
|
||||
|
||||
g_have_acquired_image = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void xr_frame_end(void) {
|
||||
if (g_session == XR_NULL_HANDLE)
|
||||
return;
|
||||
|
||||
if (g_have_acquired_image) {
|
||||
XrSwapchainImageReleaseInfo releaseInfo = {XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO};
|
||||
xr_check(xrReleaseSwapchainImage(g_game_swapchain, &releaseInfo),
|
||||
"xrReleaseSwapchainImage");
|
||||
}
|
||||
|
||||
if (!xr_is_session_running())
|
||||
return;
|
||||
|
||||
XrCompositionLayerQuad quad = {XR_TYPE_COMPOSITION_LAYER_QUAD};
|
||||
quad.space = g_local_space;
|
||||
quad.eyeVisibility = XR_EYE_VISIBILITY_BOTH;
|
||||
quad.subImage.swapchain = g_game_swapchain;
|
||||
quad.subImage.imageRect.extent.width = g_game_width;
|
||||
quad.subImage.imageRect.extent.height = g_game_height;
|
||||
quad.pose.orientation.w = 1.0f;
|
||||
quad.pose.position.z = -QUAD_DISTANCE_METERS;
|
||||
quad.size.width = QUAD_WIDTH_METERS;
|
||||
quad.size.height = QUAD_WIDTH_METERS * (float)g_game_height / (float)g_game_width;
|
||||
|
||||
const XrCompositionLayerBaseHeader *layers[1] = {(XrCompositionLayerBaseHeader *)&quad};
|
||||
|
||||
XrFrameEndInfo endInfo = {XR_TYPE_FRAME_END_INFO};
|
||||
endInfo.displayTime = g_predicted_display_time;
|
||||
endInfo.environmentBlendMode = XR_ENVIRONMENT_BLEND_MODE_OPAQUE;
|
||||
endInfo.layerCount = g_have_acquired_image ? 1 : 0;
|
||||
endInfo.layers = g_have_acquired_image ? layers : NULL;
|
||||
xr_check(xrEndFrame(g_session, &endInfo), "xrEndFrame");
|
||||
}
|
||||
|
||||
void xr_shutdown(void) {
|
||||
for (uint32_t i = 0; i < g_swapchain_image_count; i++) {
|
||||
if (g_swapchain_fbos[i] != 0)
|
||||
glDeleteFramebuffers(1, &g_swapchain_fbos[i]);
|
||||
}
|
||||
g_swapchain_image_count = 0;
|
||||
|
||||
if (g_game_swapchain != XR_NULL_HANDLE)
|
||||
xrDestroySwapchain(g_game_swapchain);
|
||||
g_game_swapchain = XR_NULL_HANDLE;
|
||||
|
||||
if (g_local_space != XR_NULL_HANDLE)
|
||||
xrDestroySpace(g_local_space);
|
||||
g_local_space = XR_NULL_HANDLE;
|
||||
|
||||
if (g_session != XR_NULL_HANDLE)
|
||||
xrDestroySession(g_session);
|
||||
g_session = XR_NULL_HANDLE;
|
||||
|
||||
if (g_instance != XR_NULL_HANDLE)
|
||||
xrDestroyInstance(g_instance);
|
||||
g_instance = XR_NULL_HANDLE;
|
||||
|
||||
g_session_state = XR_SESSION_STATE_UNKNOWN;
|
||||
g_session_running = false;
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
// Minimal OpenXR bring-up for questshock's immersive Quest build. Keeps the
|
||||
// game's own rendering untouched (see android/engine-patches/
|
||||
// 12-android-openxr-present.patch) - this module only owns the OpenXR
|
||||
// instance/session/swapchain and the final "submit a quad layer instead of
|
||||
// presenting to a window" step. No stereo rendering, no controller input
|
||||
// yet (see the plan's steps B/C/D for those) - the game composite is shown
|
||||
// as a single flat quad floating in front of the viewer.
|
||||
#ifndef QUESTSHOCK_XR_SESSION_H
|
||||
#define QUESTSHOCK_XR_SESSION_H
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// Call once, right after init_opengl() (OpenGL.cc) has created and made
|
||||
// current the GL context SDL/gl4es already use - creates the OpenXR
|
||||
// instance/session sharing that same EGL display/context, plus one
|
||||
// swapchain sized to the game's logical resolution (game_width/height, i.e.
|
||||
// grd_cap->w/h - see Shock.c's InitSDL()). Returns false if OpenXR bring-up
|
||||
// failed (e.g. no runtime installed) - callers should fall back to the
|
||||
// existing window-present path in that case.
|
||||
bool xr_init(int game_width, int game_height);
|
||||
|
||||
// Pumps XR session-state events. Call once per frame, before
|
||||
// xr_frame_begin(). Must still be called even when xr_init() returned
|
||||
// false (no-op in that case).
|
||||
void xr_poll_events(void);
|
||||
|
||||
// True once the session has reached a state where frames are expected
|
||||
// (XR_SESSION_STATE_SYNCHRONIZED or later) - i.e. it's safe/required to
|
||||
// start calling xr_frame_begin()/xr_frame_end() each frame.
|
||||
bool xr_is_session_running(void);
|
||||
|
||||
// Begins the XR frame (xrWaitFrame/xrBeginFrame) and, if the runtime wants
|
||||
// this frame rendered, acquires the next swapchain image and binds its
|
||||
// framebuffer as the current render target - ready for the caller to draw
|
||||
// into exactly as it would have drawn to the default framebuffer. Returns
|
||||
// true if the caller should draw this frame; xr_frame_end() must be called
|
||||
// unconditionally afterward either way (a begun XR frame must always be
|
||||
// ended, rendered or not).
|
||||
bool xr_frame_begin(void);
|
||||
|
||||
// Releases the swapchain image (if one was acquired this frame) and
|
||||
// submits it as a single XrCompositionLayerQuad positioned in front of the
|
||||
// local reference space's origin, then ends the XR frame.
|
||||
void xr_frame_end(void);
|
||||
|
||||
void xr_shutdown(void);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user