Group animgallery cards by mod and add group quick filters
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This commit is contained in:
ml
2026-10-27 08:27:59 +01:00
parent 90303894ce
commit 345f8b5f17
2 changed files with 99 additions and 14 deletions
+4 -1
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@@ -324,7 +324,10 @@ are layered this way, a card for any resource a later layer actually
overrides shows both versions side by side - the first directory's own
("base") and the winning one ("this build") - so a mod's effect is always
checked against the original it's replacing, not recalled from memory or a
separate base-only gallery run.
separate base-only gallery run. Cards are sectioned by the `-data`
directory they come from - "base game" first, then one section per mod
(named after `dist/mods/<name>`) - so a mod's own animations, for example
all of `upscale_medbot`'s, are listed together.
`gen_animgallery.sh` is a from-scratch Go decoder, not the game engine -
it never exercises the engine's own texture upload/caching code at all.