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@@ -324,7 +324,10 @@ are layered this way, a card for any resource a later layer actually
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overrides shows both versions side by side - the first directory's own
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("base") and the winning one ("this build") - so a mod's effect is always
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checked against the original it's replacing, not recalled from memory or a
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separate base-only gallery run.
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separate base-only gallery run. Cards are sectioned by the `-data`
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directory they come from - "base game" first, then one section per mod
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(named after `dist/mods/<name>`) - so a mod's own animations, for example
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all of `upscale_medbot`'s, are listed together.
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`gen_animgallery.sh` is a from-scratch Go decoder, not the game engine -
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it never exercises the engine's own texture upload/caching code at all.
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