Add a first-party MDL mod-build system and reorganize modding/ under src/
modding/mods/ holds message edits as plain JSON (type, index, language, plus only the changed fields - a long body can live in a sibling .txt to avoid escaping in JSON), so mod authoring is reviewable in git instead of living only in hacked's GUI. mdlp (modding/src/mdlp/, its own Docker image mdlp-image/) turns them into the same mod folder/zip hacked's own Save produces, reusing hacked's ss1/edit, ss1/world and ss1/content/text packages via a go.mod replace - no GUI/GLFW/GTK needed. `make mods` builds every mod into dist/mods/<name>/, scoped per-mod so it never touches hacked's own build output; `make` (no target) now builds both. Fixes a bug this surfaced: hacked's FileLocation.AbsolutePathFrom silently writes into the current directory instead of the given output folder when passed a relative path (the GUI never hits this since its folder picker is always absolute) - mdlp now resolves its own paths up front. res/run-mods.sh/.bat are new companion launchers to run.sh/.bat: they pass every dist/mods/*/mod folder to the engine as a separate absolute argument, since ProcessModDirectory() only scans one directory level deep. Wired into `make dist`/`dist-win` only, not the release archives. modding/hacked/, its patches, sqweek-dialog/, its patches, and the new mdlp/ move under modding/src/, separating source from the surrounding Docker/script scaffolding; all path references updated to match. NOTICE.txt gains a section for hacked's distributed build, listing hacked (New BSD), sqweek/dialog (ISC - corrected from a wrong "New BSD" note), and hacked's other direct Go dependencies.
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@@ -73,7 +73,7 @@ dist: dist-linux dist-win
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dist-linux: engine assets
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@echo "== Assembling $(DIST_DIR) =="
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rm -rf "$(DIST_DIR)/systemshock" "$(DIST_DIR)/lib" "$(DIST_DIR)/res" \
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"$(DIST_DIR)/shaders" "$(DIST_DIR)/run.sh"
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"$(DIST_DIR)/shaders" "$(DIST_DIR)/run.sh" "$(DIST_DIR)/run-mods.sh"
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mkdir -p "$(DIST_DIR)/lib" "$(DIST_DIR)/res/data" "$(DIST_DIR)/res/sound"
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cp "$(ENGINE_OUT)/systemshock" "$(DIST_DIR)/"
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cp -a "$(ENGINE_OUT)/lib/." "$(DIST_DIR)/lib/"
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@@ -83,6 +83,8 @@ dist-linux: engine assets
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cp -a "$(ASSETS_DIR)/sound/." "$(DIST_DIR)/res/sound/"
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cp res/run.sh "$(DIST_DIR)/run.sh"
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chmod +x "$(DIST_DIR)/run.sh"
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cp res/run-mods.sh "$(DIST_DIR)/run-mods.sh"
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chmod +x "$(DIST_DIR)/run-mods.sh"
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@echo "== Done - run $(DIST_DIR)/run.sh to play =="
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# Windows counterpart of dist-linux. Unlike dist/, the DLLs sit flat
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@@ -100,6 +102,7 @@ dist-win: engine-win assets
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cp -a "$(ASSETS_DIR)/data/." "$(DIST_WIN_DIR)/res/data/"
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cp -a "$(ASSETS_DIR)/sound/." "$(DIST_WIN_DIR)/res/sound/"
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cp res/run.bat "$(DIST_WIN_DIR)/run.bat"
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cp res/run-mods.bat "$(DIST_WIN_DIR)/run-mods.bat"
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@echo "== Done - run $(DIST_WIN_DIR)/run.bat (or systemshock.exe) to play =="
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# Builds both platforms' redistributable archives. `package-linux`/
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