Add a first-party MDL mod-build system and reorganize modding/ under src/
modding/mods/ holds message edits as plain JSON (type, index, language, plus only the changed fields - a long body can live in a sibling .txt to avoid escaping in JSON), so mod authoring is reviewable in git instead of living only in hacked's GUI. mdlp (modding/src/mdlp/, its own Docker image mdlp-image/) turns them into the same mod folder/zip hacked's own Save produces, reusing hacked's ss1/edit, ss1/world and ss1/content/text packages via a go.mod replace - no GUI/GLFW/GTK needed. `make mods` builds every mod into dist/mods/<name>/, scoped per-mod so it never touches hacked's own build output; `make` (no target) now builds both. Fixes a bug this surfaced: hacked's FileLocation.AbsolutePathFrom silently writes into the current directory instead of the given output folder when passed a relative path (the GUI never hits this since its folder picker is always absolute) - mdlp now resolves its own paths up front. res/run-mods.sh/.bat are new companion launchers to run.sh/.bat: they pass every dist/mods/*/mod folder to the engine as a separate absolute argument, since ProcessModDirectory() only scans one directory level deep. Wired into `make dist`/`dist-win` only, not the release archives. modding/hacked/, its patches, sqweek-dialog/, its patches, and the new mdlp/ move under modding/src/, separating source from the surrounding Docker/script scaffolding; all path references updated to match. NOTICE.txt gains a section for hacked's distributed build, listing hacked (New BSD), sqweek/dialog (ISC - corrected from a wrong "New BSD" note), and hacked's other direct Go dependencies.
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@@ -80,7 +80,14 @@ Section "5.1. Installing and playing" has the details.
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- `res/assets/` - where you place your own purchased copy of the game (see
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"3. Game assets" below); `res/assets/extract_assets.sh` extracts it into
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`ss_ee/`.
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- `res/run.sh` - the launcher script, copied into `dist/` on build.
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- `res/run.sh` / `res/run.bat` - the launcher scripts, copied into
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`dist`/`dist-win` on build. `res/run-mods.sh` / `res/run-mods.bat` are
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companion launchers that additionally load every mod built under the
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`modding/` subproject's own `dist/mods/` (see
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[modding/README.md](modding/README.md) section 4.3) - copied into
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`dist`/`dist-win` the same way, but not into the redistributable
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`package`/`package-win` archives, since that build output is local and
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git-ignored.
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- `res/questshock.config.default.json` - the bundled default configuration
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(see [CONFIG.md](CONFIG.md)); `res/controller_profiles/` - the per-controller
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illustrations and labels shown in the Controller Options tab (see
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