Add a first-party MDL mod-build system and reorganize modding/ under src/
modding/mods/ holds message edits as plain JSON (type, index, language, plus only the changed fields - a long body can live in a sibling .txt to avoid escaping in JSON), so mod authoring is reviewable in git instead of living only in hacked's GUI. mdlp (modding/src/mdlp/, its own Docker image mdlp-image/) turns them into the same mod folder/zip hacked's own Save produces, reusing hacked's ss1/edit, ss1/world and ss1/content/text packages via a go.mod replace - no GUI/GLFW/GTK needed. `make mods` builds every mod into dist/mods/<name>/, scoped per-mod so it never touches hacked's own build output; `make` (no target) now builds both. Fixes a bug this surfaced: hacked's FileLocation.AbsolutePathFrom silently writes into the current directory instead of the given output folder when passed a relative path (the GUI never hits this since its folder picker is always absolute) - mdlp now resolves its own paths up front. res/run-mods.sh/.bat are new companion launchers to run.sh/.bat: they pass every dist/mods/*/mod folder to the engine as a separate absolute argument, since ProcessModDirectory() only scans one directory level deep. Wired into `make dist`/`dist-win` only, not the release archives. modding/hacked/, its patches, sqweek-dialog/, its patches, and the new mdlp/ move under modding/src/, separating source from the surrounding Docker/script scaffolding; all path references updated to match. NOTICE.txt gains a section for hacked's distributed build, listing hacked (New BSD), sqweek/dialog (ISC - corrected from a wrong "New BSD" note), and hacked's other direct Go dependencies.
This commit is contained in:
@@ -0,0 +1,21 @@
|
||||
#!/usr/bin/env bash
|
||||
# Launches System Shock with every mod built under modding/dist/mods/
|
||||
# applied (see modding/README.md section 4). Each mod's own
|
||||
# modding/dist/mods/<name>/mod/ folder is passed to run.sh as a separate,
|
||||
# absolute argument - the engine's ProcessModDirectory()
|
||||
# (engine/src/MacSrc/Modding.c) only scans one directory level deep, so it
|
||||
# can never be pointed at modding/dist/mods/ itself and find the mods nested
|
||||
# a level further inside, and a relative argument would resolve against the
|
||||
# wrong directory once run.sh changes into its own.
|
||||
set -euo pipefail
|
||||
cd "$(dirname "${BASH_SOURCE[0]}")"
|
||||
|
||||
MODS_DIR="$(pwd)/../modding/dist/mods"
|
||||
MOD_ARGS=()
|
||||
if [ -d "$MODS_DIR" ]; then
|
||||
for mod in "$MODS_DIR"/*/mod; do
|
||||
[ -d "$mod" ] && MOD_ARGS+=("$(cd "$mod" && pwd)")
|
||||
done
|
||||
fi
|
||||
|
||||
exec ./run.sh "${MOD_ARGS[@]}" "$@"
|
||||
Reference in New Issue
Block a user