Expand the on-screen keyboard to a full US layout (letters, digits, punctuation, Shift layer, Tab, arrows, F1-F12, one-shot Ctrl/Alt modifiers), make it a persistent, movable, closeable panel via a title-bar drag handle, and lower its opacity. Previously the keyboard was just a second panel swapped into the same quad as the menu launcher, which made the launcher translucent too and made the keyboard and menu mutually exclusive. Extract the shared swapchain/JNI/touch-dispatch plumbing into two generic, reusable modules - xr_swapchain.c (swapchain + per-image FBO setup) and xr_overlay.c (an off-screen Android View rendered into its own OpenXR quad, hit-tested via a laser pointer) - and make the menu launcher and keyboard two independent XrOverlay instances instead of one. The controller's menu button now only opens/closes the launcher; the launcher's "Keyboard" button only opens the keyboard - so the keyboard can stay up while picking something from the menu, and only the keyboard's own Close button hides it. xr_menu.c/.h are gone, fully absorbed into xr_overlay.c. On the Java side, OverlayPanel.java carries the shared off-screen-render/touch/ cursor plumbing that MenuOverlay and the new KeyboardOverlay both subclass.
This commit is contained in:
@@ -0,0 +1,444 @@
|
||||
#include "xr_overlay.h"
|
||||
|
||||
#include <dlfcn.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <android/log.h>
|
||||
#include <jni.h>
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES3/gl3.h>
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include "xr_swapchain.h"
|
||||
|
||||
#define TAG "QuestShock"
|
||||
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, TAG, __VA_ARGS__)
|
||||
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__)
|
||||
|
||||
struct XrOverlay {
|
||||
XrInstance instance; // for error logging only
|
||||
int width, height;
|
||||
float distance_m, half_width_m, half_height_m;
|
||||
float center_x_m, center_y_m;
|
||||
bool visible;
|
||||
|
||||
XrSwapchainState swapchain;
|
||||
|
||||
jclass java_class;
|
||||
jmethodID native_init_method;
|
||||
jmethodID take_pixels_method;
|
||||
jmethodID dispatch_touch_method;
|
||||
jmethodID update_cursor_method;
|
||||
|
||||
// This overlay's content lives in this texture, uploaded by
|
||||
// xr_overlay_upload_source_texture_if_dirty() below. It's created
|
||||
// through gl4es (glGenTextures/glBindTexture/glTexImage2D), like any
|
||||
// other texture the engine itself creates, so ordinary
|
||||
// glTexSubImage2D uploads against it work the normal way.
|
||||
GLuint source_texture;
|
||||
// A framebuffer with source_texture as its only color attachment, used
|
||||
// as the read source for the blit in
|
||||
// xr_overlay_render_and_build_layer() below. Created via the real
|
||||
// (non-gl4es) GLES entry points below: that blit bypasses gl4es
|
||||
// entirely (see xr_overlay_render_and_build_layer() for why), so its
|
||||
// source framebuffer has to be a real GL object rather than one gl4es
|
||||
// tracks.
|
||||
GLuint source_fbo;
|
||||
|
||||
uint32_t pixel_generation;
|
||||
uint32_t source_uploaded_generation;
|
||||
uint8_t *pixel_cache; // width*height*4 bytes
|
||||
};
|
||||
|
||||
// This file's other GL calls otherwise resolve to gl4es (the only GL
|
||||
// symbol provider linked into this binary - see android/engine-patches/
|
||||
// 02-android-opengl-es.patch), fine for anything shared with the engine's
|
||||
// own gl4es-routed rendering. But the source FBO's blit (see
|
||||
// xr_overlay_render_and_build_layer()) needs the real driver directly:
|
||||
// gl4es's fixed-pipeline emulation unconditionally substitutes its own
|
||||
// shader onto any gl4es-routed draw call, which would silently replace an
|
||||
// overlay's content with whatever the game itself last rendered. A
|
||||
// framebuffer blit has no shader stage at all, so going through the real
|
||||
// driver for it sidesteps the problem entirely - resolved once here and
|
||||
// shared by every XrOverlay instance, since they're process-wide function
|
||||
// pointers regardless of how many overlays exist.
|
||||
typedef void (*PFNQSGETINTEGERV)(GLenum, GLint *);
|
||||
typedef void (*PFNQSGENFRAMEBUFFERS)(GLsizei, GLuint *);
|
||||
typedef void (*PFNQSDELETEFRAMEBUFFERS)(GLsizei, const GLuint *);
|
||||
typedef void (*PFNQSBINDFRAMEBUFFER)(GLenum, GLuint);
|
||||
typedef void (*PFNQSFRAMEBUFFERTEXTURE2D)(GLenum, GLenum, GLenum, GLuint, GLint);
|
||||
typedef void (*PFNQSBLITFRAMEBUFFER)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint,
|
||||
GLbitfield, GLenum);
|
||||
|
||||
static PFNQSGETINTEGERV real_glGetIntegerv;
|
||||
static PFNQSGENFRAMEBUFFERS real_glGenFramebuffers;
|
||||
static PFNQSDELETEFRAMEBUFFERS real_glDeleteFramebuffers;
|
||||
static PFNQSBINDFRAMEBUFFER real_glBindFramebuffer;
|
||||
static PFNQSFRAMEBUFFERTEXTURE2D real_glFramebufferTexture2D;
|
||||
// glBlitFramebuffer is a GLES 3.0 addition; resolved via eglGetProcAddress
|
||||
// rather than dlsym, since Android's driver dispatch doesn't guarantee ES3+
|
||||
// symbols are dlsym-able by name from libGLESv2.so, unlike the GLES2-core
|
||||
// functions above.
|
||||
static PFNQSBLITFRAMEBUFFER real_glBlitFramebuffer;
|
||||
static bool g_real_gles_loaded = false;
|
||||
|
||||
static bool xr_overlay_load_real_gles(void) {
|
||||
if (g_real_gles_loaded)
|
||||
return true;
|
||||
void *lib = dlopen("libGLESv2.so", RTLD_NOW | RTLD_LOCAL);
|
||||
if (lib == NULL) {
|
||||
LOGE("XR: overlay dlopen(libGLESv2.so) failed: %s", dlerror());
|
||||
return false;
|
||||
}
|
||||
real_glGetIntegerv = (PFNQSGETINTEGERV)dlsym(lib, "glGetIntegerv");
|
||||
real_glGenFramebuffers = (PFNQSGENFRAMEBUFFERS)dlsym(lib, "glGenFramebuffers");
|
||||
real_glDeleteFramebuffers = (PFNQSDELETEFRAMEBUFFERS)dlsym(lib, "glDeleteFramebuffers");
|
||||
real_glBindFramebuffer = (PFNQSBINDFRAMEBUFFER)dlsym(lib, "glBindFramebuffer");
|
||||
real_glFramebufferTexture2D = (PFNQSFRAMEBUFFERTEXTURE2D)dlsym(lib, "glFramebufferTexture2D");
|
||||
real_glBlitFramebuffer = (PFNQSBLITFRAMEBUFFER)eglGetProcAddress("glBlitFramebuffer");
|
||||
g_real_gles_loaded = real_glGetIntegerv && real_glGenFramebuffers &&
|
||||
real_glDeleteFramebuffers && real_glBindFramebuffer &&
|
||||
real_glFramebufferTexture2D && real_glBlitFramebuffer;
|
||||
return g_real_gles_loaded;
|
||||
}
|
||||
|
||||
// FindClass() from this thread (SDL's native thread, attached to the JVM
|
||||
// via AttachCurrentThread rather than spawned from Java) resolves against
|
||||
// the bootstrap classloader, which only knows framework classes - it can't
|
||||
// see app classes like de.ladkau.questshock.KeyboardOverlay at all.
|
||||
// Routing through the activity's own classloader is the standard,
|
||||
// documented workaround.
|
||||
static jclass xr_overlay_find_class(JNIEnv *env, jobject activity, const char *name) {
|
||||
jclass activityClass = (*env)->GetObjectClass(env, activity);
|
||||
jmethodID getClassLoader =
|
||||
(*env)->GetMethodID(env, activityClass, "getClassLoader", "()Ljava/lang/ClassLoader;");
|
||||
jobject classLoader = (*env)->CallObjectMethod(env, activity, getClassLoader);
|
||||
jclass classLoaderClass = (*env)->FindClass(env, "java/lang/ClassLoader");
|
||||
jmethodID loadClass = (*env)->GetMethodID(env, classLoaderClass, "loadClass",
|
||||
"(Ljava/lang/String;)Ljava/lang/Class;");
|
||||
jstring className = (*env)->NewStringUTF(env, name);
|
||||
jclass result = (jclass)(*env)->CallObjectMethod(env, classLoader, loadClass, className);
|
||||
(*env)->DeleteLocalRef(env, className);
|
||||
return result;
|
||||
}
|
||||
|
||||
static bool xr_overlay_init_jni(XrOverlay *overlay, const char *java_class_name) {
|
||||
JNIEnv *env = (JNIEnv *)SDL_AndroidGetJNIEnv();
|
||||
jobject activity = (jobject)SDL_AndroidGetActivity();
|
||||
if (env == NULL || activity == NULL) {
|
||||
LOGE("XR: overlay - no JNIEnv/Activity from SDL");
|
||||
return false;
|
||||
}
|
||||
|
||||
jclass localClass = xr_overlay_find_class(env, activity, java_class_name);
|
||||
if (localClass == NULL) {
|
||||
LOGE("XR: overlay - could not find class %s", java_class_name);
|
||||
return false;
|
||||
}
|
||||
overlay->java_class = (jclass)(*env)->NewGlobalRef(env, localClass);
|
||||
|
||||
overlay->native_init_method = (*env)->GetStaticMethodID(env, overlay->java_class, "nativeInit",
|
||||
"(Landroid/app/Activity;)V");
|
||||
overlay->take_pixels_method =
|
||||
(*env)->GetStaticMethodID(env, overlay->java_class, "nativeTakePixelsIfDirty", "()[B");
|
||||
overlay->dispatch_touch_method =
|
||||
(*env)->GetStaticMethodID(env, overlay->java_class, "nativeDispatchTouch", "(FFZ)V");
|
||||
overlay->update_cursor_method =
|
||||
(*env)->GetStaticMethodID(env, overlay->java_class, "nativeUpdateCursor", "(FFZ)V");
|
||||
if (!overlay->native_init_method || !overlay->take_pixels_method ||
|
||||
!overlay->dispatch_touch_method || !overlay->update_cursor_method) {
|
||||
LOGE("XR: overlay - could not resolve %s JNI methods", java_class_name);
|
||||
return false;
|
||||
}
|
||||
|
||||
(*env)->CallStaticVoidMethod(env, overlay->java_class, overlay->native_init_method, activity);
|
||||
// CallStaticVoidMethod doesn't surface Java exceptions on its own - if
|
||||
// the constructor throws (it runs its View measure/layout/draw calls
|
||||
// on this native render thread rather than the Android UI thread, a
|
||||
// plausible crash vector), the exception would otherwise be left
|
||||
// silently pending and corrupt whatever JNI call runs next.
|
||||
if ((*env)->ExceptionCheck(env)) {
|
||||
LOGE("XR: overlay %s.nativeInit() threw a pending Java exception:", java_class_name);
|
||||
(*env)->ExceptionDescribe(env);
|
||||
(*env)->ExceptionClear(env);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool xr_overlay_create_source_texture(XrOverlay *overlay) {
|
||||
glGenTextures(1, &overlay->source_texture);
|
||||
glBindTexture(GL_TEXTURE_2D, overlay->source_texture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, overlay->width, overlay->height, 0, GL_RGBA,
|
||||
GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
GLint prevFbo = 0;
|
||||
real_glGetIntegerv(GL_FRAMEBUFFER_BINDING, &prevFbo);
|
||||
real_glGenFramebuffers(1, &overlay->source_fbo);
|
||||
real_glBindFramebuffer(GL_FRAMEBUFFER, overlay->source_fbo);
|
||||
real_glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||
overlay->source_texture, 0);
|
||||
real_glBindFramebuffer(GL_FRAMEBUFFER, (GLuint)prevFbo);
|
||||
|
||||
return overlay->source_texture != 0;
|
||||
}
|
||||
|
||||
XrOverlay *xr_overlay_create(XrInstance instance, XrSession session, int64_t swapchain_format,
|
||||
const XrOverlayConfig *config) {
|
||||
if (!xr_overlay_load_real_gles()) {
|
||||
LOGE("XR: overlay couldn't resolve real GLES functions via dlsym/eglGetProcAddress");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
XrOverlay *overlay = (XrOverlay *)calloc(1, sizeof(XrOverlay));
|
||||
if (overlay == NULL)
|
||||
return NULL;
|
||||
|
||||
overlay->instance = instance;
|
||||
overlay->width = config->width;
|
||||
overlay->height = config->height;
|
||||
overlay->distance_m = config->distance_m;
|
||||
overlay->half_width_m = config->width_m * 0.5f;
|
||||
overlay->half_height_m = config->width_m * 0.5f * (float)config->height / (float)config->width;
|
||||
overlay->center_x_m = config->default_center_x_m;
|
||||
overlay->center_y_m = config->default_center_y_m;
|
||||
|
||||
if (!xr_swapchain_create(instance, session, swapchain_format, config->width, config->height,
|
||||
&overlay->swapchain)) {
|
||||
LOGE("XR: overlay %s swapchain setup failed", config->java_class_name);
|
||||
free(overlay);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!xr_overlay_create_source_texture(overlay)) {
|
||||
xr_swapchain_destroy(&overlay->swapchain);
|
||||
free(overlay);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!xr_overlay_init_jni(overlay, config->java_class_name)) {
|
||||
xr_swapchain_destroy(&overlay->swapchain);
|
||||
free(overlay);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
overlay->pixel_cache = (uint8_t *)malloc((size_t)config->width * config->height * 4);
|
||||
if (overlay->pixel_cache == NULL) {
|
||||
xr_swapchain_destroy(&overlay->swapchain);
|
||||
free(overlay);
|
||||
return NULL;
|
||||
}
|
||||
overlay->source_uploaded_generation = (uint32_t)-1;
|
||||
|
||||
LOGI("XR: overlay %s ready (%dx%d)", config->java_class_name, config->width, config->height);
|
||||
return overlay;
|
||||
}
|
||||
|
||||
void xr_overlay_destroy(XrOverlay *overlay) {
|
||||
if (overlay == NULL)
|
||||
return;
|
||||
|
||||
if (overlay->source_texture != 0)
|
||||
glDeleteTextures(1, &overlay->source_texture);
|
||||
if (overlay->source_fbo != 0 && real_glDeleteFramebuffers != NULL)
|
||||
real_glDeleteFramebuffers(1, &overlay->source_fbo);
|
||||
|
||||
if (overlay->java_class != NULL) {
|
||||
JNIEnv *env = (JNIEnv *)SDL_AndroidGetJNIEnv();
|
||||
if (env != NULL)
|
||||
(*env)->DeleteGlobalRef(env, overlay->java_class);
|
||||
}
|
||||
|
||||
xr_swapchain_destroy(&overlay->swapchain);
|
||||
free(overlay->pixel_cache);
|
||||
free(overlay);
|
||||
}
|
||||
|
||||
// Every function below tolerates overlay == NULL (a no-op, or the
|
||||
// obvious "not visible"/zeroed-extent default) - xr_overlay_create() can
|
||||
// fail (e.g. its backing Java class couldn't be resolved), and unlike the
|
||||
// single static-global menu quad this replaced, an overlay instance is
|
||||
// otherwise a heap pointer callers (xr_session.c, questshock_native.c) can
|
||||
// hold onto and use across frames without re-checking for failure every
|
||||
// time.
|
||||
void xr_overlay_toggle_visible(XrOverlay *overlay) {
|
||||
if (overlay != NULL)
|
||||
overlay->visible = !overlay->visible;
|
||||
}
|
||||
|
||||
void xr_overlay_set_visible(XrOverlay *overlay, bool visible) {
|
||||
if (overlay != NULL)
|
||||
overlay->visible = visible;
|
||||
}
|
||||
|
||||
bool xr_overlay_is_visible(const XrOverlay *overlay) { return overlay != NULL && overlay->visible; }
|
||||
|
||||
void xr_overlay_get_quad_extent(const XrOverlay *overlay, float *center_x_m, float *center_y_m,
|
||||
float *distance_m, float *half_width_m, float *half_height_m) {
|
||||
if (overlay == NULL) {
|
||||
*center_x_m = *center_y_m = *distance_m = *half_width_m = *half_height_m = 0.0f;
|
||||
return;
|
||||
}
|
||||
*center_x_m = overlay->center_x_m;
|
||||
*center_y_m = overlay->center_y_m;
|
||||
*distance_m = overlay->distance_m;
|
||||
*half_width_m = overlay->half_width_m;
|
||||
*half_height_m = overlay->half_height_m;
|
||||
}
|
||||
|
||||
void xr_overlay_set_position(XrOverlay *overlay, float center_x_m, float center_y_m) {
|
||||
if (overlay == NULL)
|
||||
return;
|
||||
overlay->center_x_m = center_x_m;
|
||||
overlay->center_y_m = center_y_m;
|
||||
}
|
||||
|
||||
void xr_overlay_touch(XrOverlay *overlay, float u, float v, bool down) {
|
||||
if (overlay == NULL)
|
||||
return;
|
||||
JNIEnv *env = (JNIEnv *)SDL_AndroidGetJNIEnv();
|
||||
if (env == NULL)
|
||||
return;
|
||||
// Passed via CallStaticVoidMethodA/jvalue rather than the variadic
|
||||
// Call*Method form - deliberately sidesteps relying on JNI
|
||||
// implementations correctly un-doing C's float-to-double default
|
||||
// argument promotion for varargs float parameters (a well-known JNI
|
||||
// footgun; Android's ART handles it correctly, but there's no reason
|
||||
// to depend on that when the jvalue form is unambiguous either way).
|
||||
jvalue args[3];
|
||||
args[0].f = u;
|
||||
args[1].f = v;
|
||||
args[2].z = (jboolean)down;
|
||||
(*env)->CallStaticVoidMethodA(env, overlay->java_class, overlay->dispatch_touch_method, args);
|
||||
}
|
||||
|
||||
void xr_overlay_update_cursor(XrOverlay *overlay, float u, float v, bool visible) {
|
||||
if (overlay == NULL)
|
||||
return;
|
||||
JNIEnv *env = (JNIEnv *)SDL_AndroidGetJNIEnv();
|
||||
if (env == NULL)
|
||||
return;
|
||||
// Same jvalue-form rationale as xr_overlay_touch() above.
|
||||
jvalue args[3];
|
||||
args[0].f = u;
|
||||
args[1].f = v;
|
||||
args[2].z = (jboolean)visible;
|
||||
(*env)->CallStaticVoidMethodA(env, overlay->java_class, overlay->update_cursor_method, args);
|
||||
}
|
||||
|
||||
// Pulls the Java view's latest pixels (if it redrew since the last check)
|
||||
// into pixel_cache and bumps pixel_generation - called once per rendered
|
||||
// frame, before deciding whether source_texture needs a fresh upload.
|
||||
static void xr_overlay_refresh_pixel_cache(XrOverlay *overlay) {
|
||||
JNIEnv *env = (JNIEnv *)SDL_AndroidGetJNIEnv();
|
||||
if (env == NULL)
|
||||
return;
|
||||
jbyteArray pixels = (jbyteArray)(*env)->CallStaticObjectMethod(
|
||||
env, overlay->java_class, overlay->take_pixels_method);
|
||||
// CallStaticObjectMethod also doesn't surface Java exceptions on its
|
||||
// own - if nativeTakePixelsIfDirty() itself throws, it would otherwise
|
||||
// silently look identical to "nothing changed yet" (a null return).
|
||||
if ((*env)->ExceptionCheck(env)) {
|
||||
LOGE("XR: overlay nativeTakePixelsIfDirty() threw a pending Java exception:");
|
||||
(*env)->ExceptionDescribe(env);
|
||||
(*env)->ExceptionClear(env);
|
||||
return;
|
||||
}
|
||||
if (pixels == NULL)
|
||||
return;
|
||||
(*env)->GetByteArrayRegion(env, pixels, 0, overlay->width * overlay->height * 4,
|
||||
(jbyte *)overlay->pixel_cache);
|
||||
(*env)->DeleteLocalRef(env, pixels);
|
||||
overlay->pixel_generation++;
|
||||
}
|
||||
|
||||
// Uploads pixel_cache into source_texture via plain (gl4es-routed)
|
||||
// glBindTexture/glTexSubImage2D, matching how the texture was created.
|
||||
// Skipped when nothing changed since the last upload. Texture-unit-0 state
|
||||
// is saved and restored around the upload, since this call is gl4es-routed
|
||||
// and the engine's own next-frame rendering assumes nothing touched its
|
||||
// texture bindings since it last drew.
|
||||
static void xr_overlay_upload_source_texture_if_dirty(XrOverlay *overlay) {
|
||||
if (overlay->source_uploaded_generation == overlay->pixel_generation)
|
||||
return;
|
||||
|
||||
GLint prevActiveTexture = GL_TEXTURE0;
|
||||
glGetIntegerv(GL_ACTIVE_TEXTURE, &prevActiveTexture);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
GLint prevTexture2D = 0;
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, &prevTexture2D);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, overlay->source_texture);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, overlay->width, overlay->height, GL_RGBA,
|
||||
GL_UNSIGNED_BYTE, overlay->pixel_cache);
|
||||
overlay->source_uploaded_generation = overlay->pixel_generation;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, (GLuint)prevTexture2D);
|
||||
if (prevActiveTexture != GL_TEXTURE0)
|
||||
glActiveTexture((GLenum)prevActiveTexture);
|
||||
}
|
||||
|
||||
bool xr_overlay_render_and_build_layer(XrOverlay *overlay, XrCompositionLayerQuad *out_quad) {
|
||||
if (overlay == NULL || !overlay->visible)
|
||||
return false;
|
||||
if (!xr_swapchain_acquire(overlay->instance, &overlay->swapchain))
|
||||
return false;
|
||||
|
||||
xr_overlay_refresh_pixel_cache(overlay);
|
||||
xr_overlay_upload_source_texture_if_dirty(overlay);
|
||||
|
||||
// Copies source_texture (via source_fbo) directly into the swapchain
|
||||
// image xr_swapchain_acquire() just bound - sized to exactly
|
||||
// width x height, so the destination is always the whole image - using
|
||||
// the real GLES3 hardware blit (glBlitFramebuffer) rather than a
|
||||
// shader-based full-screen-quad draw. A blit has no vertex/fragment
|
||||
// shading stage, no shader program, and no texture units involved at
|
||||
// all, so gl4es's fixed-pipeline-emulation layer - which
|
||||
// unconditionally substitutes a customized shader (reproducing the
|
||||
// game's own last-bound texture/fixed-function state) onto any
|
||||
// gl4es-routed draw call - has nothing to intercept here. It also
|
||||
// never touches gl4es's own tracked program/vertex-array/
|
||||
// texture-binding shadow state, so the only piece of state that needs
|
||||
// save/restore is the READ framebuffer binding; binding only
|
||||
// GL_READ_FRAMEBUFFER, rather than the combined GL_FRAMEBUFFER target,
|
||||
// leaves the DRAW side (the swapchain image itself) untouched
|
||||
// throughout.
|
||||
//
|
||||
// Y is flipped between source and destination: source_texture's texel
|
||||
// row v=0 holds the Java view's Bitmap row 0 (the top of the rendered
|
||||
// content, standard top-row-first raster order), and reading that same
|
||||
// texture via an attached FBO, framebuffer y=0 accesses that identical
|
||||
// row. The destination swapchain framebuffer follows the opposite
|
||||
// convention - its own y=0 is its bottom edge - so swapping dstY0/dstY1
|
||||
// keeps the content right-side up (glBlitFramebuffer supports inverted
|
||||
// src/dst rects for exactly this).
|
||||
GLint prevReadFbo = 0;
|
||||
real_glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &prevReadFbo);
|
||||
|
||||
real_glBindFramebuffer(GL_READ_FRAMEBUFFER, overlay->source_fbo);
|
||||
real_glBlitFramebuffer(0, 0, overlay->width, overlay->height, 0, overlay->height,
|
||||
overlay->width, 0, GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
||||
real_glBindFramebuffer(GL_READ_FRAMEBUFFER, (GLuint)prevReadFbo);
|
||||
|
||||
xr_swapchain_release(overlay->instance, &overlay->swapchain);
|
||||
|
||||
memset(out_quad, 0, sizeof(*out_quad));
|
||||
out_quad->type = XR_TYPE_COMPOSITION_LAYER_QUAD;
|
||||
out_quad->subImage.swapchain = overlay->swapchain.swapchain;
|
||||
out_quad->subImage.imageRect.extent.width = overlay->swapchain.width;
|
||||
out_quad->subImage.imageRect.extent.height = overlay->swapchain.height;
|
||||
out_quad->pose.orientation.w = 1.0f;
|
||||
out_quad->pose.position.x = overlay->center_x_m;
|
||||
out_quad->pose.position.y = overlay->center_y_m;
|
||||
out_quad->pose.position.z = -overlay->distance_m;
|
||||
out_quad->size.width = overlay->half_width_m * 2.0f;
|
||||
out_quad->size.height = overlay->half_height_m * 2.0f;
|
||||
return true;
|
||||
}
|
||||
Reference in New Issue
Block a user