Add screenshots, a quick start and a trademark notice to the README
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@@ -8,6 +8,9 @@ and is not relicensed by this project's MIT license.
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Game assets are not included - see res/GET_ASSETS.txt.
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Game assets are not included - see res/GET_ASSETS.txt.
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System Shock is a trademark of its respective owners. This is an unofficial
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fan project and is not affiliated with, endorsed by or supported by them.
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The Android build additionally bundles:
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The Android build additionally bundles:
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- GL4ES (https://github.com/ptitSeb/gl4es), vendored and patched (see
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- GL4ES (https://github.com/ptitSeb/gl4es), vendored and patched (see
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@@ -17,6 +17,45 @@ button, stick direction and game hotkey can be assigned to a game action.
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Questshock runs entirely on the headset (tested on a Meta Quest 2) as a
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Questshock runs entirely on the headset (tested on a Meta Quest 2) as a
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sideloaded Android app, and needs your own copy of the game data.
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sideloaded Android app, and needs your own copy of the game data.
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> **Unofficial fan project.** Questshock is not affiliated with, endorsed by or
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> supported by the rights holders of System Shock. It contains no game data: you
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> need your own copy of System Shock: Enhanced Edition.
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## Screenshots
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<table>
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<tr>
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<td width="50%"><img src="res/screenshots/questshock_v0.5.3_001.jpg" alt="Exploring the station on the virtual screen"><br><sub>Exploring the station on the virtual screen</sub></td>
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<td width="50%"><img src="res/screenshots/questshock_v0.5.3_003.jpg" alt="Reading an email - the laser pointer clicks like a mouse"><br><sub>Reading an email - the laser pointer clicks like a mouse</sub></td>
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</tr>
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<tr>
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<td width="50%"><img src="res/screenshots/questshock_v0.5.3_005.jpg" alt="Cyberspace"><br><sub>Cyberspace</sub></td>
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<td width="50%"><img src="res/screenshots/questshock_v0.5.3_006.jpg" alt="The game screen, the menu and the keyboard float independently"><br><sub>The game screen, the menu and the keyboard float independently</sub></td>
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</tr>
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<tr>
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<td width="50%"><img src="res/screenshots/questshock_v0.5.3_007.jpg" alt="The VR menu"><br><sub>The VR menu</sub></td>
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<td width="50%"><img src="res/screenshots/questshock_v0.5.3_008.jpg" alt="Assigning controller inputs to game actions"><br><sub>Assigning controller inputs to game actions</sub></td>
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</tr>
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</table>
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[A short video](res/screenshots/questshock_v0.5.3_010.mp4) shows the game in use.
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## Quick start
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You need a Meta Quest (tested on a Quest 2) and your own copy of the game data.
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1. Get **System Shock: Enhanced Edition** (for example from
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[gog.com](https://www.gog.com/)); see "3. Game assets" below.
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2. Download `questshock-<version>-android-arm64.apk` from the repository's
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Releases page and sideload it onto the headset with
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[SideQuest](https://sidequestvr.com/) or `adb install`.
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3. Launch it once. It creates `/sdcard/QuestShock/`. Copy your game's `res/data/`
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and `res/sound/` folders into `/sdcard/QuestShock/res/`.
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4. Launch it again. The left controller's menu button opens the menu; the
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default controls are in "5.1.1. Menu, controls and cheats" below.
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Section "5.1. Installing and playing" has the details.
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## 1. Design principles
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## 1. Design principles
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- **Standalone-headset-only.** The game must run entirely on the headset
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- **Standalone-headset-only.** The game must run entirely on the headset
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@@ -1015,6 +1054,10 @@ under the **GNU GPLv3** (see `engine/LICENSE`) - it is included unchanged
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and is *not* relicensed by this project's MIT license. Any build or
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and is *not* relicensed by this project's MIT license. Any build or
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distribution of the compiled engine must comply with the GPLv3.
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distribution of the compiled engine must comply with the GPLv3.
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System Shock is a trademark of its respective owners. Questshock is an
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unofficial fan project and is not affiliated with, endorsed by or supported by
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them.
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The game assets extracted into `res/assets/ss_ee/` are proprietary,
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The game assets extracted into `res/assets/ss_ee/` are proprietary,
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copyrighted game data owned by their respective rightsholders - they are
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copyrighted game data owned by their respective rightsholders - they are
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never committed to this repository (see `.gitignore`) and must be
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never committed to this repository (see `.gitignore`) and must be
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