Add a QuestShock startup splash; rename the app and data folder
build / build (push) Successful in 2m35s
build / build (push) Successful in 2m35s
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@@ -107,6 +107,7 @@ def stageEngineTask = tasks.register("stageEngine", Exec) {
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// Staged into assets/ by prepare-android-project.sh.
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inputs.file("${repoRoot}/res/questshock.config.default.json")
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inputs.dir("${repoRoot}/res/controller_profiles")
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inputs.file("${repoRoot}/res/splash.png")
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outputs.dir("${repoRoot}/build/android-engine")
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outputs.dir("${repoRoot}/build/android-gl4es")
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outputs.dir("${repoRoot}/build/android-prebuilt")
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@@ -138,7 +139,7 @@ android {
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// 29, not compileSdk's 34, is deliberate - see build-image/Dockerfile's
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// comment on ANDROID_PLATFORM_VERSION: paired with
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// requestLegacyExternalStorage in the manifest, this keeps
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// /sdcard/questshock/ a plain, unrestricted shared folder instead of
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// /sdcard/QuestShock/ a plain, unrestricted shared folder instead of
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// Android 11+ scoped storage, on the Quest 2/3/3S/Pro headsets this
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// targets - not just whatever's the current API level today.
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minSdkVersion 24
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@@ -199,7 +200,7 @@ android {
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"-DCMAKE_FIND_ROOT_PATH_MODE_LIBRARY=BOTH", \
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"-DCMAKE_FIND_ROOT_PATH_MODE_INCLUDE=BOTH", \
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"-DCMAKE_SHARED_LINKER_FLAGS=-Wl,-z,max-page-size=16384", \
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"-DANDROID_EXTRA_SOURCES=${projectDir}/src/main/cpp/questshock_native.c;${projectDir}/src/main/cpp/xr_session.c;${projectDir}/src/main/cpp/xr_input.c;${projectDir}/src/main/cpp/xr_overlay.c;${projectDir}/src/main/cpp/xr_swapchain.c;${projectDir}/src/main/cpp/xr_mouse.c;${projectDir}/src/main/cpp/qs_config.c"
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"-DANDROID_EXTRA_SOURCES=${projectDir}/src/main/cpp/questshock_native.c;${projectDir}/src/main/cpp/xr_session.c;${projectDir}/src/main/cpp/xr_input.c;${projectDir}/src/main/cpp/xr_overlay.c;${projectDir}/src/main/cpp/xr_swapchain.c;${projectDir}/src/main/cpp/xr_mouse.c;${projectDir}/src/main/cpp/qs_config.c;${projectDir}/src/main/cpp/qs_splash.c"
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abiFilters 'arm64-v8a'
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}
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}
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