Add a QuestShock startup splash; rename the app and data folder
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// Startup splash: the QuestShock title, shown on the game screen before the
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// engine's own splash sequence.
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#pragma once
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#include <stdint.h>
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// Stores a copy of the splash image (straight-alpha ARGB, one int per pixel).
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// Called from JNI before the engine starts; replaces any earlier image. Without
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// an image qs_splash_show() does nothing.
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void qs_splash_set_image(const uint32_t *argb, int width, int height);
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// Engine thread only (called from engine patch 27). Fades the image in and out
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// on the game screen and returns when done, or after a few seconds if the XR
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// session never starts.
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void qs_splash_show(void);
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