Add a QuestShock startup splash; rename the app and data folder
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@@ -102,6 +102,12 @@ void xr_session_set_game_screen_shape(float width_m, float curve_deg, float dist
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// swapchain.
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void xr_get_game_resolution(int *width, int *height);
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// Pixel size of the game quad's swapchain image, fixed at launch (0, 0 before
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// xr_init()). The quad's aspect ratio is this size, so full-quad content
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// drawn outside the engine's own frame path (the startup splash) is laid out
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// against it.
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void xr_get_game_swapchain_size(int *width, int *height);
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// Exponentially-smoothed frame rate/frame time, updated once per real
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// rendered frame in xr_frame_end() - read by MenuOverlay's header (see
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// questshock_native.c's nativeGetFps()/nativeGetFrameTimeMs()). 0 before
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