Add a QuestShock startup splash; rename the app and data folder
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This commit is contained in:
ml
2026-09-20 16:49:28 +02:00
parent 5d7564c3b5
commit 9586c58a67
17 changed files with 245 additions and 30 deletions
+6
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@@ -102,6 +102,12 @@ void xr_session_set_game_screen_shape(float width_m, float curve_deg, float dist
// swapchain.
void xr_get_game_resolution(int *width, int *height);
// Pixel size of the game quad's swapchain image, fixed at launch (0, 0 before
// xr_init()). The quad's aspect ratio is this size, so full-quad content
// drawn outside the engine's own frame path (the startup splash) is laid out
// against it.
void xr_get_game_swapchain_size(int *width, int *height);
// Exponentially-smoothed frame rate/frame time, updated once per real
// rendered frame in xr_frame_end() - read by MenuOverlay's header (see
// questshock_native.c's nativeGetFps()/nativeGetFrameTimeMs()). 0 before