Add a QuestShock startup splash; rename the app and data folder
build / build (push) Successful in 2m35s
build / build (push) Successful in 2m35s
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@@ -93,6 +93,7 @@ cp "/opt/prebuilt/soundfont/default.sf2" "$ASSETS_DIR/res/soundfont.sf2"
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cp "$REPO_ROOT/res/assets/GET_ASSETS_QUEST.txt" "$ASSETS_DIR/GET_ASSETS_QUEST.txt"
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cp "$REPO_ROOT/res/questshock.config.default.json" "$ASSETS_DIR/questshock.config.default.json"
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cp -a "$REPO_ROOT/res/controller_profiles" "$ASSETS_DIR/controller_profiles"
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cp "$REPO_ROOT/res/splash.png" "$ASSETS_DIR/splash.png"
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echo "== Staging prebuilt Android SDL2/SDL2_mixer/fluidsynth-lite/openxr .so's into jniLibs =="
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# gl4es is deliberately absent here - it's no longer prebuilt, it's compiled
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