Add engine-debug-tools and fix critter animation rendering bugs
build / build (push) Successful in 2m52s
build / build (push) Successful in 2m52s
- engine-debug-tools/: a debug dump hotkey + dump2png to inspect decoded critter frames independent of the renderer (see root README.md's "Debugging" section). - engine-patches/04,05: fix critter sprite scale and an OpenGL texture cache collision, found using that tooling. - mdlp: fix encodeFrames RLE-diffing upscaled frames against a previous-frame reference the real RSD8 decoder never implements (verified against Night Dive's original Mac source down to the 68K assembly) - was rendering as scattered static in-game. - Upscale pipeline: better color quantization (dithering, pure-ramp exclusion) and per-resource model selection.
This commit is contained in:
@@ -47,3 +47,7 @@
|
||||
# modding/README.md)
|
||||
/modding/dist/
|
||||
/modding/build/
|
||||
|
||||
# engine-debug-tools/dump2png's own scratch, patched source copy (see
|
||||
# engine-debug-tools/build-dump2png.sh)
|
||||
/engine-debug-tools/build/
|
||||
|
||||
Reference in New Issue
Block a user