Add engine-debug-tools and fix critter animation rendering bugs
build / build (push) Successful in 2m52s
build / build (push) Successful in 2m52s
- engine-debug-tools/: a debug dump hotkey + dump2png to inspect decoded critter frames independent of the renderer (see root README.md's "Debugging" section). - engine-patches/04,05: fix critter sprite scale and an OpenGL texture cache collision, found using that tooling. - mdlp: fix encodeFrames RLE-diffing upscaled frames against a previous-frame reference the real RSD8 decoder never implements (verified against Night Dive's original Mac source down to the 68K assembly) - was rendering as scattered static in-game. - Upscale pipeline: better color quantization (dithering, pure-ramp exclusion) and per-resource model selection.
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@@ -21,7 +21,7 @@ ASSETS_DIR := res/assets/ss_ee
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BUILD_DIR := build
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ARCH := $(shell uname -m)
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.PHONY: all dist dist-linux dist-win build-image engine engine-win assets \
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.PHONY: all dist dist-linux dist-win dist_debug build-image engine engine-win assets \
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package package-linux package-win apk android-studio clean
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all: dist
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@@ -87,6 +87,22 @@ dist-linux: engine assets
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chmod +x "$(DIST_DIR)/run-mods.sh"
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@echo "== Done - run $(DIST_DIR)/run.sh to play =="
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# Same as dist-linux, but also applies engine-debug-tools/engine-patches/
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# (debug-only instrumentation - currently a dump hotkey, see
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# engine-debug-tools/ and README.md's "Debugging" section), builds
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# engine-debug-tools/dump2png into $(DIST_DIR) alongside it, and copies in
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# convert-dumps.sh (res/convert-dumps.sh - a dump2png wrapper pointed at
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# $(DIST_DIR)'s own res/data and dumps/, same convention as run-mods.sh
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# wrapping run.sh). Overwrites whatever dist-linux last produced in
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# $(DIST_DIR) - there's one dist/, and which of these two targets built it
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# last is the only difference.
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dist_debug: export ENGINE_DEBUG_TOOLS := 1
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dist_debug: dist-linux
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./engine-debug-tools/build-dump2png.sh "$(DIST_DIR)/dump2png"
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cp res/convert-dumps.sh "$(DIST_DIR)/convert-dumps.sh"
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chmod +x "$(DIST_DIR)/convert-dumps.sh"
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@echo "== dist_debug: debug dump hotkey + $(DIST_DIR)/dump2png + $(DIST_DIR)/convert-dumps.sh are ready =="
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# Windows counterpart of dist-linux. Unlike dist/, the DLLs sit flat
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# alongside systemshock.exe instead of in a lib/ subdirectory - Windows'
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# default DLL search order already checks the executable's own directory
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