Add engine-debug-tools and fix critter animation rendering bugs
build / build (push) Successful in 2m52s
build / build (push) Successful in 2m52s
- engine-debug-tools/: a debug dump hotkey + dump2png to inspect decoded critter frames independent of the renderer (see root README.md's "Debugging" section). - engine-patches/04,05: fix critter sprite scale and an OpenGL texture cache collision, found using that tooling. - mdlp: fix encodeFrames RLE-diffing upscaled frames against a previous-frame reference the real RSD8 decoder never implements (verified against Night Dive's original Mac source down to the 68K assembly) - was rendering as scattered static in-game. - Upscale pipeline: better color quantization (dithering, pure-ramp exclusion) and per-resource model selection.
This commit is contained in:
Executable
+65
@@ -0,0 +1,65 @@
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#!/usr/bin/env bash
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# Builds dump2png (see dump2png/main.go) inside modding/mdlp-image's Go
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# toolchain - dump2png has no cgo dependencies of its own, so it reuses that
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# image rather than needing one of its own, same reasoning as
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# modding/gen_animgallery.sh.
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#
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# Usage: ./build-dump2png.sh <output-path>
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# <output-path> is relative to the repository root (typically
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# dist/dump2png - see the root Makefile's dist_debug target and
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# README.md's "Debugging" section) - it's written on both sides of the
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# bind mount below, so an absolute or ../-escaping path won't resolve to
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# the same file on the host afterward.
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set -euo pipefail
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cd "$(dirname "${BASH_SOURCE[0]}")"
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REPO_ROOT="$(cd .. && pwd)"
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[ "$#" -eq 1 ] || { echo "usage: $0 <output-path-relative-to-repo-root>" >&2; exit 1; }
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OUT_PATH="$1"
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case "$OUT_PATH" in
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/*) echo "PREFLIGHT FAIL: <output-path> must be relative to the repo root, not absolute: $OUT_PATH" >&2; exit 1 ;;
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esac
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fail() { echo "PREFLIGHT FAIL: $*" >&2; exit 1; }
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command -v docker >/dev/null 2>&1 \
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|| fail "docker not found in PATH"
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IMAGE="${MDLP_REGISTRY_IMAGE:-questshock/mdlp}"
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if [ -f "$REPO_ROOT/registry.env" ]; then
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# shellcheck disable=SC1091
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source "$REPO_ROOT/registry.env"
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IMAGE="${MDLP_REGISTRY_IMAGE:-$IMAGE}"
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fi
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IMAGE_TAG="$(<"$REPO_ROOT/modding/mdlp-image/VERSION")"
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[ -n "$IMAGE_TAG" ] || fail "modding/mdlp-image/VERSION is empty"
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IMAGE="$IMAGE:$IMAGE_TAG"
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docker image inspect "$IMAGE" >/dev/null 2>&1 \
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|| fail "$IMAGE not found locally - run modding/mdlp-image.sh first"
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docker run --rm \
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-v "$REPO_ROOT:/workspace" \
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-w /workspace \
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-e HOST_UID="$(id -u)" \
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-e HOST_GID="$(id -g)" \
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"$IMAGE" \
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bash -c '
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set -euo pipefail
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# dump2png builds against ../../modding/src/hacked via its own
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# go.mod replace (matching that relative depth exactly, since
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# engine-debug-tools/ sits next to modding/ at the repo root) -
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# stage a patched copy (see modding/src/hacked-patches/) at that
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# same relative position rather than building against the
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# unpatched vendored source.
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SCRATCH_DIR="engine-debug-tools/build/dump2png-src"
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rm -rf "$SCRATCH_DIR"
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mkdir -p "$SCRATCH_DIR/engine-debug-tools"
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bash modding/mdlp-image/stage-hacked.sh modding "$SCRATCH_DIR/modding/src/hacked"
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cp -a engine-debug-tools/dump2png "$SCRATCH_DIR/engine-debug-tools/dump2png"
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mkdir -p "$(dirname "/workspace/$1")"
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(cd "$SCRATCH_DIR/engine-debug-tools/dump2png" && go build -o "/workspace/$1" .)
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' _ "$OUT_PATH"
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echo "Built: $OUT_PATH"
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@@ -0,0 +1,12 @@
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module questshock/dump2png
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go 1.25.0
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// hacked/ is vendored under modding/src/ (see ../../modding/README.md);
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// dump2png reuses its resource/palette reading code (ss1/world,
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// ss1/content/bitmap) instead of duplicating System Shock's file formats.
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require github.com/inkyblackness/hacked v0.0.0
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require github.com/lucasb-eyer/go-colorful v1.2.0 // indirect
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replace github.com/inkyblackness/hacked => ../../modding/src/hacked
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@@ -0,0 +1,10 @@
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github.com/davecgh/go-spew v1.1.0 h1:ZDRjVQ15GmhC3fiQ8ni8+OwkZQO4DARzQgrnXU1Liz8=
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github.com/davecgh/go-spew v1.1.0/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
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github.com/lucasb-eyer/go-colorful v1.2.0 h1:1nnpGOrhyZZuNyfu1QjKiUICQ74+3FNCN69Aj6K7nkY=
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github.com/lucasb-eyer/go-colorful v1.2.0/go.mod h1:R4dSotOR9KMtayYi1e77YzuveK+i7ruzyGqttikkLy0=
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github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
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github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
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github.com/stretchr/testify v1.4.0 h1:2E4SXV/wtOkTonXsotYi4li6zVWxYlZuYNCXe9XRJyk=
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github.com/stretchr/testify v1.4.0/go.mod h1:j7eGeouHqKxXV5pUuKE4zz7dFj8WfuZ+81PSLYec5m4=
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gopkg.in/yaml.v2 v2.2.8 h1:obN1ZagJSUGI0Ek/LBmuj4SNLPfIny3KsKFopxRdj10=
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gopkg.in/yaml.v2 v2.2.8/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI=
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@@ -0,0 +1,105 @@
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// dump2png converts the raw indexed-pixel frame dumps written by the
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// engine's debug dump hotkey (see ../engine-patches/ and the root
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// README.md's "Debugging" section) into viewable PNGs, using the real game
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// palette - see that same README section for the dump file format.
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package main
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import (
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"encoding/binary"
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"fmt"
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"image"
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"image/color"
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"image/png"
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"os"
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"path/filepath"
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"sort"
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"strings"
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"github.com/inkyblackness/hacked/ss1/content/bitmap"
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"github.com/inkyblackness/hacked/ss1/resource"
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"github.com/inkyblackness/hacked/ss1/world"
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)
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func main() {
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if len(os.Args) != 4 {
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fmt.Fprintln(os.Stderr, "usage: dump2png <game-data-dir> <dumps-dir> <out-dir>")
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os.Exit(1)
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}
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dataDir, inDir, outDir := os.Args[1], os.Args[2], os.Args[3]
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entries, err := os.ReadDir(dataDir)
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if err != nil {
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panic(err)
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}
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merged := &world.ManifestEntry{Origin: []string{dataDir}, ID: dataDir}
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for _, e := range entries {
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if e.IsDir() {
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continue
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}
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ext := strings.ToLower(filepath.Ext(e.Name()))
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if ext != ".res" && ext != ".dat" {
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continue
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}
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fe, err := world.NewManifestEntryFrom([]string{filepath.Join(dataDir, e.Name())})
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if err != nil {
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continue
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}
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merged.Resources = append(merged.Resources, fe.Resources...)
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}
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sort.Slice(merged.Resources, func(i, j int) bool { return merged.Resources[i].ID < merged.Resources[j].ID })
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mod := world.NewMod(func([]resource.ID, []resource.ID) {}, func() {})
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if err := mod.World().InsertEntry(0, merged); err != nil {
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panic(err)
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}
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pal, err := bitmap.NewPaletteCache(mod).Palette(resource.KeyOf(0x02BC, resource.LangDefault, 0))
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if err != nil {
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panic(err)
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}
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colors := pal.ColorPalette(false)
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if err := os.MkdirAll(outDir, 0o755); err != nil {
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panic(err)
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}
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files, err := os.ReadDir(inDir)
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if err != nil {
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panic(err)
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}
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for _, fi := range files {
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if !strings.HasSuffix(fi.Name(), ".raw") {
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continue
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}
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raw, err := os.ReadFile(filepath.Join(inDir, fi.Name()))
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if err != nil {
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fmt.Println("skip", fi.Name(), err)
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continue
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}
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if len(raw) < 4 {
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continue
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}
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w := int(binary.LittleEndian.Uint16(raw[0:2]))
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h := int(binary.LittleEndian.Uint16(raw[2:4]))
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pixels := raw[4:]
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if len(pixels) < w*h {
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fmt.Println("truncated", fi.Name())
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continue
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}
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img := image.NewRGBA(image.Rect(0, 0, w, h))
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for i := 0; i < w*h; i++ {
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r, g, b, _ := colors[pixels[i]].RGBA()
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img.Set(i%w, i/w, color.RGBA{R: byte(r >> 8), G: byte(g >> 8), B: byte(b >> 8), A: 0xff})
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}
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outPath := filepath.Join(outDir, strings.TrimSuffix(fi.Name(), ".raw")+".png")
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of, err := os.Create(outPath)
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if err != nil {
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fmt.Println("create failed", outPath, err)
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continue
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}
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err = png.Encode(of, img)
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of.Close()
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if err != nil {
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fmt.Println("encode failed", outPath, err)
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continue
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}
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fmt.Println("wrote", outPath, w, h)
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}
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}
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@@ -0,0 +1,153 @@
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--- a/src/GameSrc/objsim.c
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+++ b/src/GameSrc/objsim.c
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@@ -26,8 +26,10 @@
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// Object simulator code for Citadel
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#define __OBJSIM_SRC
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-#include <string.h>
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+#include <stdio.h>
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#include <stdlib.h>
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+#include <string.h>
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+#include <sys/stat.h>
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#include "Shock.h"
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@@ -1924,6 +1926,93 @@
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*h = s_critterNativeH[id][frame];
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}
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+// Resource id of the last-drawn critter animation, updated every frame from
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+// gameobj.c's FAUBJ_CRIT case - read by debug_dump_critter_animation() on
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+// the debug dump hotkey (see engine-debug-tools/, root README.md's
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+// "Debugging" section). Debug-build only: see
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+// engine-debug-tools/engine-patches/.
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+static Id s_lastCritterId = 0;
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+
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+void debug_track_critter_draw(Id id) { s_lastCritterId = id; }
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+
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+// Dumps every frame of the last-drawn critter's current animation (the
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+// whole resource id, not just the currently-visible frame) as raw
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+// palette-index bytes, one file per frame, independent of the renderer's
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+// own texture/GL state - lets a corrupted frame be told apart from
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+// corruption introduced later, in rendering. Format: 2-byte LE width,
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+// 2-byte LE height, then width*height index bytes - converted to a viewable
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+// image by engine-debug-tools/dump2png, not here, to avoid this debug path
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+// depending on the renderer's own palette/SDL state.
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+void debug_dump_critter_animation(void) {
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+ RefTable *prt;
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+ int numFrames, frame;
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+ char path[256];
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+ FILE *f;
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+
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+ if (s_lastCritterId == 0) {
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+ fprintf(stderr, "[debug dump] no critter drawn yet\n");
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+ return;
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+ }
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+
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+ mkdir("dumps", 0755); // ignore EEXIST - fopen below reports any real failure
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+
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+ prt = (RefTable *)ResLock(s_lastCritterId);
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+ if (prt == NULL) {
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+ fprintf(stderr, "[debug dump] ResLock(%d) failed\n", (int)s_lastCritterId);
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+ return;
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+ }
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+ numFrames = prt->numRefs;
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+ ResUnlock(s_lastCritterId);
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+
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+ fprintf(stderr, "[debug dump] id=%d numFrames=%d\n", (int)s_lastCritterId, numFrames);
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+
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+ for (frame = 0; frame < numFrames; frame++) {
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+ FrameDesc *fd;
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+ grs_bitmap decoded;
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+ uchar *bits;
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+ short w, h;
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+
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+ fd = (FrameDesc *)RefLock(MKREF(s_lastCritterId, frame));
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+ if (fd == NULL) {
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+ fprintf(stderr, "[debug dump] RefLock frame %d failed\n", frame);
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+ continue;
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+ }
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+
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+ if (fd->bm.type == BMT_RSD8) {
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+ if (gr_rsd8_convert(&fd->bm, &decoded) != 0 /* GR_UNPACK_RSD8_OK */) {
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+ fprintf(stderr, "[debug dump] gr_rsd8_convert frame %d failed\n", frame);
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+ RefUnlock(MKREF(s_lastCritterId, frame));
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+ continue;
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+ }
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+ bits = decoded.bits;
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+ w = decoded.w;
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+ h = decoded.h;
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+ } else {
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+ bits = fd->bm.bits;
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+ w = fd->bm.w;
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+ h = fd->bm.h;
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+ }
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+
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+ snprintf(path, sizeof(path), "dumps/id%d_frame%d.raw", (int)s_lastCritterId, frame);
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+ f = fopen(path, "wb");
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+ if (f != NULL) {
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+ uchar hdr[4];
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+ hdr[0] = (uchar)(w & 0xFF);
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+ hdr[1] = (uchar)((w >> 8) & 0xFF);
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+ hdr[2] = (uchar)(h & 0xFF);
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+ hdr[3] = (uchar)((h >> 8) & 0xFF);
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+ fwrite(hdr, 1, 4, f);
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+ fwrite(bits, 1, (size_t)w * (size_t)h, f);
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+ fclose(f);
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+ fprintf(stderr, "[debug dump] wrote %s (%dx%d)\n", path, (int)w, (int)h);
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+ } else {
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+ fprintf(stderr, "[debug dump] failed to open %s for writing\n", path);
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+ }
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+
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+ RefUnlock(MKREF(s_lastCritterId, frame));
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+ }
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+}
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+
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errtype obj_set_secondary_properties() {
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char i, j;
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RefTable *prt;
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--- a/src/GameSrc/Headers/objsim.h
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+++ b/src/GameSrc/Headers/objsim.h
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@@ -109,6 +109,10 @@
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errtype obj_create_player(ObjLoc *plr_loc);
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Ref ref_from_critter_data(ObjID oid, int triple, byte posture, short frame, short view);
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void get_critter_native_size(Id id, short frame, short *w, short *h);
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+// Debug-build only - see engine-debug-tools/, root README.md's "Debugging"
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+// section.
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+void debug_track_critter_draw(Id id);
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+void debug_dump_critter_animation(void);
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errtype obj_zero_unused();
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grs_bitmap *obj_get_model_data(ObjID id, fix *x, fix *y, fix *z, grs_bitmap *bm2, Ref *ref1, Ref *ref2);
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errtype obj_model_hack(ObjID id, uchar *hack_x, uchar *hack_y, uchar *hack_z, uchar *hack_type);
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--- a/src/GameSrc/gameobj.c
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+++ b/src/GameSrc/gameobj.c
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@@ -1019,6 +1019,7 @@
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{
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short native_w = 0, native_h = 0;
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get_critter_native_size(REFID(ref), REFINDEX(ref), &native_w, &native_h);
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+ debug_track_critter_draw(REFID(ref));
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_fr_draw_bitmap(tpdata, _fdt_dist, 0, anch.ul.x, anch.ul.y, native_w, native_h);
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}
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release_critter_bitmap_fast(ref);
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--- a/src/Libraries/INPUT/Source/sdl_events.c
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+++ b/src/Libraries/INPUT/Source/sdl_events.c
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@@ -481,6 +481,19 @@
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SDL_Event ev;
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while (SDL_PollEvent(&ev)) {
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+ // Debug-build only (engine-debug-tools/, root README.md's
|
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+ // "Debugging" section): K dumps every frame of the last-drawn
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+ // critter's current animation to dumps/. Checked here, before the
|
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+ // switch below dispatches on event type at all, so it can never
|
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+ // collide with an existing game keybinding - a plain letter rather
|
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+ // than Insert, which some keyboards don't send at all (compact
|
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+ // layouts, or routed through Fn).
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+ if (ev.type == SDL_KEYDOWN && ev.key.keysym.sym == SDLK_k) {
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+ extern void debug_dump_critter_animation(void);
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+ debug_dump_critter_animation();
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+ continue;
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+ }
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+
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switch (ev.type) {
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case SDL_QUIT:
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// a bit hacky at this place, but this would allow exiting the game via the window's [x] button
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@@ -0,0 +1,166 @@
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--- a/src/Libraries/2D/Source/RSD/rsdcvt.c
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+++ b/src/Libraries/2D/Source/RSD/rsdcvt.c
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@@ -37,6 +37,7 @@
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*
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*/
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#include <assert.h>
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+#include <stdio.h>
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#include <string.h>
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#include "grs.h"
|
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#include "bitmap.h"
|
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@@ -47,6 +48,14 @@
|
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|
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uchar *grd_unpack_buf=NULL;
|
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|
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+// Set by debug_dump_critter_animation() (engine-debug-tools/, root
|
||||
+// README.md's "Debugging" section) around its own gr_rsd8_convert() calls,
|
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+// so a trace of this decode's internals - which path ran, whether it wrote
|
||||
+// fewer bytes than the bitmap's own area, and (gr_rsd8_unpack(),
|
||||
+// RSDUnpack.c) each opcode consumed - prints only for those calls, not
|
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+// every RSD8 decode in the game. Debug-build only.
|
||||
+int qs_debug_rsd8_trace = 0;
|
||||
+
|
||||
/*************************************************/
|
||||
/* Puts 0's in place of skips and pads with 0's. */
|
||||
/* i.e., grd_unpack_buf is entirely overwritten. */
|
||||
@@ -138,6 +147,15 @@
|
||||
}
|
||||
}
|
||||
rsd_done:
|
||||
+ if (qs_debug_rsd8_trace) {
|
||||
+ long written = (long)(p_dst - dbm->bits);
|
||||
+ long expected = (long)dbm->row * (long)dbm->h;
|
||||
+ fprintf(stderr,
|
||||
+ "[debug rsd8] path=%s sbm(w=%d h=%d row=%d) dbm(row=%d h=%d) "
|
||||
+ "written=%ld expected=%ld short_by=%ld\n",
|
||||
+ (dbm->w == dbm->row) ? "fast" : "slow", sbm->w, sbm->h, sbm->row,
|
||||
+ dbm->row, dbm->h, written, expected, expected - written);
|
||||
+ }
|
||||
if ((over_run = (dbm->bits+dbm->row*dbm->h)-p_dst)) {
|
||||
assert(over_run > 0);
|
||||
LG_memset (p_dst, kSkipColor, over_run);
|
||||
--- a/src/Libraries/2D/Source/RSD/RSDUnpack.c
|
||||
+++ b/src/Libraries/2D/Source/RSD/RSDUnpack.c
|
||||
@@ -22,6 +22,7 @@
|
||||
//
|
||||
|
||||
#include "grs.h"
|
||||
+#include <stdio.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
@@ -34,6 +35,10 @@
|
||||
short count,count2;
|
||||
ushort longcode;
|
||||
uint32_t longval, *longdest, *longsrc;
|
||||
+
|
||||
+ extern int qs_debug_rsd8_trace; // rsdcvt.c - engine-debug-tools/, root README.md's "Debugging" section
|
||||
+ uchar *src_start = src, *dest_start = dest;
|
||||
+ long op_index = 0;
|
||||
|
||||
do
|
||||
{
|
||||
@@ -42,6 +47,7 @@
|
||||
{
|
||||
count = *(src++); // get count
|
||||
val = *(src++); // get val
|
||||
+ if (qs_debug_rsd8_trace) fprintf(stderr, "[debug rsd8 op] #%ld src_off=%ld dest_off=%ld type=run count=%d val=%d\n", op_index++, (long)(src-src_start), (long)(dest-dest_start), (int)count, (int)val);
|
||||
|
||||
if (count>=kMinLongLoop) // if at least kMinLongLoop bytes, do long word stuff
|
||||
{
|
||||
@@ -63,6 +69,7 @@
|
||||
else if (code<0x80) // dump (copy) bytes
|
||||
{
|
||||
count = code;
|
||||
+ if (qs_debug_rsd8_trace) fprintf(stderr, "[debug rsd8 op] #%ld src_off=%ld dest_off=%ld type=dump count=%d\n", op_index++, (long)(src-src_start), (long)(dest-dest_start), (int)count);
|
||||
if (code>=kMinLongLoop) // if at least kMinLongLoop bytes, do long word stuff
|
||||
{
|
||||
count2 = count>>2;
|
||||
@@ -84,6 +91,7 @@
|
||||
{
|
||||
count = code & 0x007f; // clear high byte
|
||||
val = longval = 0L;
|
||||
+ if (qs_debug_rsd8_trace) fprintf(stderr, "[debug rsd8 op] #%ld src_off=%ld dest_off=%ld type=skip count=%d\n", op_index++, (long)(src-src_start), (long)(dest-dest_start), (int)count);
|
||||
|
||||
if (count>=kMinLongLoop) // if at least kMinLongLoop bytes, do long word stuff
|
||||
{
|
||||
@@ -105,11 +113,15 @@
|
||||
longcode = * (ushort *) src;
|
||||
src += 2L;
|
||||
|
||||
- if (!longcode) break; // done?
|
||||
+ if (!longcode) {
|
||||
+ if (qs_debug_rsd8_trace) fprintf(stderr, "[debug rsd8 op] #%ld src_off=%ld dest_off=%ld type=terminator\n", op_index++, (long)(src-src_start), (long)(dest-dest_start));
|
||||
+ break; // done?
|
||||
+ }
|
||||
else if (longcode<0x8000) // skip (zero)
|
||||
{
|
||||
count = longcode;
|
||||
val = longval = 0L;
|
||||
+ if (qs_debug_rsd8_trace) fprintf(stderr, "[debug rsd8 op] #%ld src_off=%ld dest_off=%ld type=longskip count=%d\n", op_index++, (long)(src-src_start), (long)(dest-dest_start), (int)count);
|
||||
|
||||
if (count>=kMinLongLoop) // if at least kMinLongLoop bytes, do long word stuff
|
||||
{
|
||||
@@ -129,6 +141,7 @@
|
||||
else if (longcode<0xC000) // dump (copy)
|
||||
{
|
||||
count = longcode & 0x7fff; // clear high bit
|
||||
+ if (qs_debug_rsd8_trace) fprintf(stderr, "[debug rsd8 op] #%ld src_off=%ld dest_off=%ld type=longdump count=%d\n", op_index++, (long)(src-src_start), (long)(dest-dest_start), (int)count);
|
||||
|
||||
if (count>=kMinLongLoop) // if at least kMinLongLoop bytes, do long word stuff
|
||||
{
|
||||
@@ -151,6 +164,7 @@
|
||||
{
|
||||
count = longcode & 0x3fff;
|
||||
val = *(src++); // get val
|
||||
+ if (qs_debug_rsd8_trace) fprintf(stderr, "[debug rsd8 op] #%ld src_off=%ld dest_off=%ld type=longrun count=%d val=%d\n", op_index++, (long)(src-src_start), (long)(dest-dest_start), (int)count, (int)val);
|
||||
|
||||
if (count>=kMinLongLoop) // if at least kMinLongLoop bytes, do long word stuff
|
||||
{
|
||||
--- a/src/GameSrc/objsim.c
|
||||
+++ b/src/GameSrc/objsim.c
|
||||
@@ -1979,11 +1979,43 @@
|
||||
}
|
||||
|
||||
if (fd->bm.type == BMT_RSD8) {
|
||||
- if (gr_rsd8_convert(&fd->bm, &decoded) != 0 /* GR_UNPACK_RSD8_OK */) {
|
||||
+ extern int qs_debug_rsd8_trace; // rsdcvt.c - engine-debug-tools/, root README.md's "Debugging" section
|
||||
+ uchar *first_copy;
|
||||
+ size_t nbytes;
|
||||
+ int rsd8_ok;
|
||||
+
|
||||
+ qs_debug_rsd8_trace = 1;
|
||||
+ rsd8_ok = gr_rsd8_convert(&fd->bm, &decoded) == 0 /* GR_UNPACK_RSD8_OK */;
|
||||
+ qs_debug_rsd8_trace = 0;
|
||||
+ if (!rsd8_ok) {
|
||||
fprintf(stderr, "[debug dump] gr_rsd8_convert frame %d failed\n", frame);
|
||||
RefUnlock(MKREF(s_lastCritterId, frame));
|
||||
continue;
|
||||
}
|
||||
+
|
||||
+ // Re-decode the same compressed source (fd->bm.bits, unchanged
|
||||
+ // by the first call - only grd_unpack_buf, the shared
|
||||
+ // decode-output buffer, gets overwritten) a second time and
|
||||
+ // compare: decode runs back to back on this single thread, with
|
||||
+ // nothing else able to touch fd->bm.bits or grd_unpack_buf in
|
||||
+ // between, so a byte-for-byte match here means any garbled
|
||||
+ // pixels are a deterministic property of this exact compressed
|
||||
+ // stream (bad source data, or a decoder bug it triggers), not a
|
||||
+ // one-off from a resource-cache slot being reused mid-decode.
|
||||
+ nbytes = (size_t)decoded.w * (size_t)decoded.h;
|
||||
+ first_copy = malloc(nbytes);
|
||||
+ if (first_copy != NULL) {
|
||||
+ memcpy(first_copy, decoded.bits, nbytes);
|
||||
+
|
||||
+ qs_debug_rsd8_trace = 1;
|
||||
+ gr_rsd8_convert(&fd->bm, &decoded);
|
||||
+ qs_debug_rsd8_trace = 0;
|
||||
+
|
||||
+ fprintf(stderr, "[debug dump] frame %d repeat-decode of bm.bits=%p %s\n", frame,
|
||||
+ (void *)fd->bm.bits, memcmp(first_copy, decoded.bits, nbytes) == 0 ? "identical" : "DIFFERS");
|
||||
+ free(first_copy);
|
||||
+ }
|
||||
+
|
||||
bits = decoded.bits;
|
||||
w = decoded.w;
|
||||
h = decoded.h;
|
||||
Reference in New Issue
Block a user