Add engine-debug-tools and fix critter animation rendering bugs
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build / build (push) Successful in 2m52s
- engine-debug-tools/: a debug dump hotkey + dump2png to inspect decoded critter frames independent of the renderer (see root README.md's "Debugging" section). - engine-patches/04,05: fix critter sprite scale and an OpenGL texture cache collision, found using that tooling. - mdlp: fix encodeFrames RLE-diffing upscaled frames against a previous-frame reference the real RSD8 decoder never implements (verified against Night Dive's original Mac source down to the 68K assembly) - was rendering as scattered static in-game. - Upscale pipeline: better color quantization (dithering, pure-ramp exclusion) and per-resource model selection.
This commit is contained in:
@@ -0,0 +1,166 @@
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--- a/src/Libraries/2D/Source/RSD/rsdcvt.c
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+++ b/src/Libraries/2D/Source/RSD/rsdcvt.c
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@@ -37,6 +37,7 @@
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*
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*/
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#include <assert.h>
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+#include <stdio.h>
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#include <string.h>
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#include "grs.h"
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#include "bitmap.h"
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@@ -47,6 +48,14 @@
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uchar *grd_unpack_buf=NULL;
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+// Set by debug_dump_critter_animation() (engine-debug-tools/, root
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+// README.md's "Debugging" section) around its own gr_rsd8_convert() calls,
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+// so a trace of this decode's internals - which path ran, whether it wrote
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+// fewer bytes than the bitmap's own area, and (gr_rsd8_unpack(),
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+// RSDUnpack.c) each opcode consumed - prints only for those calls, not
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+// every RSD8 decode in the game. Debug-build only.
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+int qs_debug_rsd8_trace = 0;
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+
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/*************************************************/
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/* Puts 0's in place of skips and pads with 0's. */
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/* i.e., grd_unpack_buf is entirely overwritten. */
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@@ -138,6 +147,15 @@
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}
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}
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rsd_done:
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+ if (qs_debug_rsd8_trace) {
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+ long written = (long)(p_dst - dbm->bits);
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+ long expected = (long)dbm->row * (long)dbm->h;
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+ fprintf(stderr,
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+ "[debug rsd8] path=%s sbm(w=%d h=%d row=%d) dbm(row=%d h=%d) "
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+ "written=%ld expected=%ld short_by=%ld\n",
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+ (dbm->w == dbm->row) ? "fast" : "slow", sbm->w, sbm->h, sbm->row,
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+ dbm->row, dbm->h, written, expected, expected - written);
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+ }
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if ((over_run = (dbm->bits+dbm->row*dbm->h)-p_dst)) {
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assert(over_run > 0);
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LG_memset (p_dst, kSkipColor, over_run);
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--- a/src/Libraries/2D/Source/RSD/RSDUnpack.c
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+++ b/src/Libraries/2D/Source/RSD/RSDUnpack.c
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@@ -22,6 +22,7 @@
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//
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#include "grs.h"
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+#include <stdio.h>
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#include <stdbool.h>
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//----------------------------------------------------------------------------
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@@ -34,6 +35,10 @@
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short count,count2;
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ushort longcode;
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uint32_t longval, *longdest, *longsrc;
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+
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+ extern int qs_debug_rsd8_trace; // rsdcvt.c - engine-debug-tools/, root README.md's "Debugging" section
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+ uchar *src_start = src, *dest_start = dest;
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+ long op_index = 0;
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do
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{
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@@ -42,6 +47,7 @@
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{
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count = *(src++); // get count
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val = *(src++); // get val
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+ if (qs_debug_rsd8_trace) fprintf(stderr, "[debug rsd8 op] #%ld src_off=%ld dest_off=%ld type=run count=%d val=%d\n", op_index++, (long)(src-src_start), (long)(dest-dest_start), (int)count, (int)val);
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if (count>=kMinLongLoop) // if at least kMinLongLoop bytes, do long word stuff
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{
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@@ -63,6 +69,7 @@
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else if (code<0x80) // dump (copy) bytes
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{
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count = code;
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+ if (qs_debug_rsd8_trace) fprintf(stderr, "[debug rsd8 op] #%ld src_off=%ld dest_off=%ld type=dump count=%d\n", op_index++, (long)(src-src_start), (long)(dest-dest_start), (int)count);
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if (code>=kMinLongLoop) // if at least kMinLongLoop bytes, do long word stuff
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{
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count2 = count>>2;
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@@ -84,6 +91,7 @@
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{
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count = code & 0x007f; // clear high byte
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val = longval = 0L;
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+ if (qs_debug_rsd8_trace) fprintf(stderr, "[debug rsd8 op] #%ld src_off=%ld dest_off=%ld type=skip count=%d\n", op_index++, (long)(src-src_start), (long)(dest-dest_start), (int)count);
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if (count>=kMinLongLoop) // if at least kMinLongLoop bytes, do long word stuff
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{
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@@ -105,11 +113,15 @@
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longcode = * (ushort *) src;
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src += 2L;
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- if (!longcode) break; // done?
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+ if (!longcode) {
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+ if (qs_debug_rsd8_trace) fprintf(stderr, "[debug rsd8 op] #%ld src_off=%ld dest_off=%ld type=terminator\n", op_index++, (long)(src-src_start), (long)(dest-dest_start));
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+ break; // done?
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+ }
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else if (longcode<0x8000) // skip (zero)
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{
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count = longcode;
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val = longval = 0L;
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+ if (qs_debug_rsd8_trace) fprintf(stderr, "[debug rsd8 op] #%ld src_off=%ld dest_off=%ld type=longskip count=%d\n", op_index++, (long)(src-src_start), (long)(dest-dest_start), (int)count);
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if (count>=kMinLongLoop) // if at least kMinLongLoop bytes, do long word stuff
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{
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@@ -129,6 +141,7 @@
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else if (longcode<0xC000) // dump (copy)
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{
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count = longcode & 0x7fff; // clear high bit
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+ if (qs_debug_rsd8_trace) fprintf(stderr, "[debug rsd8 op] #%ld src_off=%ld dest_off=%ld type=longdump count=%d\n", op_index++, (long)(src-src_start), (long)(dest-dest_start), (int)count);
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if (count>=kMinLongLoop) // if at least kMinLongLoop bytes, do long word stuff
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{
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@@ -151,6 +164,7 @@
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{
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count = longcode & 0x3fff;
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val = *(src++); // get val
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+ if (qs_debug_rsd8_trace) fprintf(stderr, "[debug rsd8 op] #%ld src_off=%ld dest_off=%ld type=longrun count=%d val=%d\n", op_index++, (long)(src-src_start), (long)(dest-dest_start), (int)count, (int)val);
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if (count>=kMinLongLoop) // if at least kMinLongLoop bytes, do long word stuff
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{
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--- a/src/GameSrc/objsim.c
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+++ b/src/GameSrc/objsim.c
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@@ -1979,11 +1979,43 @@
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}
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if (fd->bm.type == BMT_RSD8) {
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- if (gr_rsd8_convert(&fd->bm, &decoded) != 0 /* GR_UNPACK_RSD8_OK */) {
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+ extern int qs_debug_rsd8_trace; // rsdcvt.c - engine-debug-tools/, root README.md's "Debugging" section
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+ uchar *first_copy;
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+ size_t nbytes;
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+ int rsd8_ok;
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+
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+ qs_debug_rsd8_trace = 1;
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+ rsd8_ok = gr_rsd8_convert(&fd->bm, &decoded) == 0 /* GR_UNPACK_RSD8_OK */;
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+ qs_debug_rsd8_trace = 0;
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+ if (!rsd8_ok) {
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fprintf(stderr, "[debug dump] gr_rsd8_convert frame %d failed\n", frame);
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RefUnlock(MKREF(s_lastCritterId, frame));
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continue;
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}
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+
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+ // Re-decode the same compressed source (fd->bm.bits, unchanged
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+ // by the first call - only grd_unpack_buf, the shared
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+ // decode-output buffer, gets overwritten) a second time and
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+ // compare: decode runs back to back on this single thread, with
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+ // nothing else able to touch fd->bm.bits or grd_unpack_buf in
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+ // between, so a byte-for-byte match here means any garbled
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+ // pixels are a deterministic property of this exact compressed
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+ // stream (bad source data, or a decoder bug it triggers), not a
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+ // one-off from a resource-cache slot being reused mid-decode.
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+ nbytes = (size_t)decoded.w * (size_t)decoded.h;
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+ first_copy = malloc(nbytes);
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+ if (first_copy != NULL) {
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+ memcpy(first_copy, decoded.bits, nbytes);
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+
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+ qs_debug_rsd8_trace = 1;
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+ gr_rsd8_convert(&fd->bm, &decoded);
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+ qs_debug_rsd8_trace = 0;
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+
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+ fprintf(stderr, "[debug dump] frame %d repeat-decode of bm.bits=%p %s\n", frame,
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+ (void *)fd->bm.bits, memcmp(first_copy, decoded.bits, nbytes) == 0 ? "identical" : "DIFFERS");
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+ free(first_copy);
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+ }
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+
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bits = decoded.bits;
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w = decoded.w;
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h = decoded.h;
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