Adding first APK build
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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android:installLocation="auto">
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<!-- OpenGL ES 2.0 -->
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<uses-feature android:glEsVersion="0x00020000" />
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<uses-feature android:name="android.hardware.touchscreen" android:required="false" />
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<uses-feature android:name="android.hardware.bluetooth" android:required="false" />
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<uses-feature android:name="android.hardware.gamepad" android:required="false" />
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<uses-feature android:name="android.hardware.usb.host" android:required="false" />
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<!-- External mouse input events -->
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<uses-feature android:name="android.hardware.type.pc" android:required="false" />
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<!-- Plain, unrestricted /sdcard access for the res/data,res/sound the
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user drops in and the shaders/soundfont this app extracts there on
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first run - see res/GET_ASSETS_QUEST.txt and QuestShockActivity.
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requestLegacyExternalStorage below (paired with targetSdkVersion 29
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in build.gradle) is what keeps this working instead of Android 11+
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scoped storage. -->
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<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
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<application android:label="@string/app_name"
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android:icon="@mipmap/ic_launcher"
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android:allowBackup="true"
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android:requestLegacyExternalStorage="true"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:hardwareAccelerated="true" >
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<activity android:name="de.ladkau.questshock.QuestShockActivity"
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android:label="@string/app_name"
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android:alwaysRetainTaskState="true"
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android:launchMode="singleInstance"
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android:configChanges="layoutDirection|locale|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
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android:preferMinimalPostProcessing="true"
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android:exported="true"
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>
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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<intent-filter>
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<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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