Adding first APK build
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#version 100
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// GLES port of engine/shaders/color.frag - identical logic, just needs an
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// explicit precision declaration (required in GLES fragment shaders, not
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// valid in desktop GLSL).
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precision mediump float;
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varying vec4 Color;
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varying float Light;
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void main() {
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gl_FragColor = vec4(Color.r * Light, Color.g * Light, Color.b * Light, Color.a);
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}
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