Vendor the Shockolate engine and build it via a Docker image with every
build / build (push) Failing after 5s
build / build (push) Failing after 5s
dependency (SDL2, SDL2_mixer, fluidsynth-lite, a MIDI soundfont) prebuilt, so compiling the engine needs no network access - just the image and the engine source. Add res/assets/extract_assets.sh to pull the game's data files out of a purchased GOG installer, and a Makefile that assembles a runnable dist/ from the two. Also add `make package`, which builds a redistributable tarball that omits the proprietary game assets (shipping res/GET_ASSETS.txt instead) plus license information for both the MIT tooling and the GPLv3 engine, and a Gitea Actions workflow that builds and publishes it to dl.ladkau.de on every push.
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@@ -0,0 +1,76 @@
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name: build
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# Builds a versioned Linux release tarball (see `make package`) on every
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# push/PR, plus on-demand via the Gitea "Run workflow" button. Runs
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# inside the build-image (see ../../build-image/Dockerfile, built/pushed
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# via ../../build-image.sh and ../../upload-image.sh), which bundles
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# every dependency engine/ needs to compile - no network access needed
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# at job runtime. Since the job's container already *is* the build-image
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# (QUESTSHOCK_BUILD_IMAGE=1), `make package`'s `engine` prerequisite
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# compiles directly instead of trying to docker-run it again, which
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# wouldn't work here (no nested docker).
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on:
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push:
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pull_request:
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workflow_dispatch:
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jobs:
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build:
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# Runner defaults `run:` steps to `sh`, which doesn't understand
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# `set -o pipefail` used below - force bash explicitly.
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defaults:
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run:
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shell: bash
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# Must match a label your act_runner is registered with.
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runs-on: ubuntu-latest
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container:
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image: cr.ladkau.de/questshock/builder:latest
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credentials:
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username: ${{ secrets.REGISTRY_USER }}
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password: ${{ secrets.REGISTRY_PASSWORD }}
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steps:
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- uses: actions/checkout@v4
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with:
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# `make package`'s version comes from `git describe --tags` -
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# needs full history/tags, not actions/checkout's default
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# shallow single-commit clone.
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fetch-depth: 0
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- name: Preflight
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run: |
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set -euo pipefail
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command -v cc >/dev/null 2>&1 || { echo "PREFLIGHT FAIL: no C compiler (cc) in PATH" >&2; exit 1; }
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command -v cmake >/dev/null 2>&1 || { echo "PREFLIGHT FAIL: cmake not in PATH" >&2; exit 1; }
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[ -n "${QUESTSHOCK_BUILD_IMAGE:-}" ] || { echo "PREFLIGHT FAIL: QUESTSHOCK_BUILD_IMAGE not set - not running inside the questshock build-image?" >&2; exit 1; }
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[ -d /opt/prebuilt/built_sdl ] || { echo "PREFLIGHT FAIL: /opt/prebuilt/built_sdl missing" >&2; exit 1; }
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- name: Build package
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run: make package
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- name: Upload build artifact
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# v4 uses the newer @actions/artifact backend, which this Gitea
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# instance's artifact storage doesn't support (GHESNotSupportedError) - v3 works.
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uses: actions/upload-artifact@v3
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with:
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name: questshock
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path: dist/questshock-*-linux-*.tar.gz
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- name: Publish to dl.ladkau.de
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# Uploads the tarball over SFTP instead of using
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# actions/upload-artifact (whose zip wrapping can't be disabled).
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# Only runs on push so PR builds don't publish.
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if: gitea.event_name == 'push'
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run: |
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set -euo pipefail
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TARBALL="$(ls dist/questshock-*-linux-*.tar.gz)"
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mkdir -p ~/.ssh
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echo "${{ secrets.DL_SFTP_KEY }}" > ~/.ssh/dl_sftp_key
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chmod 600 ~/.ssh/dl_sftp_key
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sftp -i ~/.ssh/dl_sftp_key -P 2223 \
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-o StrictHostKeyChecking=accept-new \
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uploader@dl.ladkau.de <<EOF
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-mkdir files/questshock
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put $TARBALL files/questshock/$(basename "$TARBALL")
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EOF
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