Vendor the Shockolate engine and build it via a Docker image with every
build / build (push) Failing after 5s
build / build (push) Failing after 5s
dependency (SDL2, SDL2_mixer, fluidsynth-lite, a MIDI soundfont) prebuilt, so compiling the engine needs no network access - just the image and the engine source. Add res/assets/extract_assets.sh to pull the game's data files out of a purchased GOG installer, and a Makefile that assembles a runnable dist/ from the two. Also add `make package`, which builds a redistributable tarball that omits the proprietary game assets (shipping res/GET_ASSETS.txt instead) plus license information for both the MIT tooling and the GPLv3 engine, and a Gitea Actions workflow that builds and publishes it to dl.ladkau.de on every push.
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This package's original tooling (build scripts, Makefile, launcher) is
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licensed under the MIT License - see LICENSE.
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The systemshock binary and its shared libraries in lib/ are built from
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Shockolate (https://github.com/Interrupt/systemshock), which is licensed
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under the GNU GPLv3 - see LICENSE.Shockolate. It is included unchanged
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and is not relicensed by this project's MIT license.
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Game assets are not included - see res/GET_ASSETS.txt.
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