Vendor the Shockolate engine and build it via a Docker image with every
build / build (push) Failing after 5s
build / build (push) Failing after 5s
dependency (SDL2, SDL2_mixer, fluidsynth-lite, a MIDI soundfont) prebuilt, so compiling the engine needs no network access - just the image and the engine source. Add res/assets/extract_assets.sh to pull the game's data files out of a purchased GOG installer, and a Makefile that assembles a runnable dist/ from the two. Also add `make package`, which builds a redistributable tarball that omits the proprietary game assets (shipping res/GET_ASSETS.txt instead) plus license information for both the MIT tooling and the GPLv3 engine, and a Gitea Actions workflow that builds and publishes it to dl.ladkau.de on every push.
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@@ -0,0 +1,80 @@
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#!/usr/bin/env bash
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# Setting up
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set -euo pipefail
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SDL_version=2.0.9
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SDL2_mixer_version=2.0.4
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function build_sdl {
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curl -O https://www.libsdl.org/release/SDL2-${SDL_version}.tar.gz
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tar xf SDL2-${SDL_version}.tar.gz
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pushd SDL2-${SDL_version}
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./configure --prefix=${install_dir}/built_sdl
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make -j2
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make install
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popd
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}
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function build_sdl_mixer {
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curl -O https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-${SDL2_mixer_version}.tar.gz
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tar xf SDL2_mixer-${SDL2_mixer_version}.tar.gz
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pushd SDL2_mixer-${SDL2_mixer_version}
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export SDL2_CONFIG="${install_dir}/built_sdl/bin/sdl2-config"
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./configure --prefix=${install_dir}/built_sdl_mixer
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make -j2
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make install
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popd
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}
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function build_fluidsynth {
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git clone https://github.com/EtherTyper/fluidsynth-lite.git
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pushd fluidsynth-lite
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# force compilation of dynamic library
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sed -i'' -e 's/DLL\"\ off/DLL\"\ on/' CMakeLists.txt
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# force 32bit compilation
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# sed -i'' -e 's/\${GNUCC_WARNING_FLAGS}/-m32 \${GNUCC_WARNING_FLAGS}/' CMakeLists.txt
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# if building fluidsynth fails, move on without it
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set +e
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cmake .
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cmake --build .
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# download a soundfont that's close to the Windows default everyone knows
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curl -o music.sf2 http://rancid.kapsi.fi/windows.sf2
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set -e
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popd
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}
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# Actual script starts here
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if [ -d ./build_ext/ ]; then
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echo A directory named build_ext already exists.
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echo Please remove it if you want to recompile.
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exit
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fi
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mkdir ./build_ext/
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cd ./build_ext/
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install_dir=$(pwd)
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build_fluidsynth
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build_sdl
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build_sdl_mixer
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cd ..
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mkdir -p ./res/
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# move the soundfont to the correct place if we successfully built fluidsynth
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for i in build_ext/fluidsynth-lite/*.sf2; do [ -f "$i" ] || break; mv $i res/; done;
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