Vendor the Shockolate engine and build it via a Docker image with every
build / build (push) Failing after 5s
build / build (push) Failing after 5s
dependency (SDL2, SDL2_mixer, fluidsynth-lite, a MIDI soundfont) prebuilt, so compiling the engine needs no network access - just the image and the engine source. Add res/assets/extract_assets.sh to pull the game's data files out of a purchased GOG installer, and a Makefile that assembles a runnable dist/ from the two. Also add `make package`, which builds a redistributable tarball that omits the proprietary game assets (shipping res/GET_ASSETS.txt instead) plus license information for both the MIT tooling and the GPLv3 engine, and a Gitea Actions workflow that builds and publishes it to dl.ladkau.de on every push.
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#version 110
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attribute vec2 texcoords;
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attribute float light;
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attribute vec4 color;
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varying vec2 TexCoords;
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varying float Light;
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varying vec4 Color;
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uniform mat4 view;
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uniform mat4 proj;
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void main() {
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TexCoords = texcoords;
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Light = light;
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Color = color;
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gl_Position = proj * view * gl_Vertex;
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}
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