Vendor the Shockolate engine and build it via a Docker image with every
build / build (push) Failing after 5s
build / build (push) Failing after 5s
dependency (SDL2, SDL2_mixer, fluidsynth-lite, a MIDI soundfont) prebuilt, so compiling the engine needs no network access - just the image and the engine source. Add res/assets/extract_assets.sh to pull the game's data files out of a purchased GOG installer, and a Makefile that assembles a runnable dist/ from the two. Also add `make package`, which builds a redistributable tarball that omits the proprietary game assets (shipping res/GET_ASSETS.txt instead) plus license information for both the MIT tooling and the GPLv3 engine, and a Gitea Actions workflow that builds and publishes it to dl.ladkau.de on every push.
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#version 120
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varying float Light;
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void main() {
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vec2 mid = vec2(0.5, 0.5) - gl_PointCoord;
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float dist = 0.5 - length(mid);
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dist *= 3.0;
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dist = min(dist, 1.0);
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gl_FragColor = vec4(dist * Light, dist * Light, dist * Light, 1.0);
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}
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