Vendor the Shockolate engine and build it via a Docker image with every
build / build (push) Failing after 5s

dependency (SDL2, SDL2_mixer, fluidsynth-lite, a MIDI soundfont)
prebuilt, so compiling the engine needs no network access - just the
image and the engine source. Add res/assets/extract_assets.sh to pull
the game's data files out of a purchased GOG installer, and a Makefile
that assembles a runnable dist/ from the two.

Also add `make package`, which builds a redistributable tarball that
omits the proprietary game assets (shipping res/GET_ASSETS.txt instead)
plus license information for both the MIT tooling and the GPLv3 engine,
and a Gitea Actions workflow that builds and publishes it to
dl.ladkau.de on every push.
This commit is contained in:
ml
2026-07-19 15:43:38 +02:00
parent 3ed6400466
commit a5ec8db5f7
826 changed files with 214554 additions and 0 deletions
@@ -0,0 +1,105 @@
/*
Copyright (C) 2015-2018 Night Dive Studios, LLC.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* $Source: r:/prj/lib/src/2d/RCS/fl8clin.c $
* $Revision: 1.7 $
* $Author: kevin $
* $Date: 1994/10/17 14:59:57 $
*
* Routine to draw an rgb shaded line to a flat 8 canvas.
*
* This file is part of the 2d library.
*
* $Log: fl8clin.c $
* Revision 1.7 1994/10/17 14:59:57 kevin
* Use palette macros in preparation for switch to palette globals.
*
* Revision 1.6 1994/06/11 01:24:08 lmfeeney
* guts of the routine moved to fl8{c,s}lin.h, per fill type
* line drawers are created by defining macros and including
* this file
*
* Revision 1.5 1994/05/06 18:18:38 lmfeeney
* rewritten for greater accuracy and speed
*
* Revision 1.4 1994/05/01 05:34:38 lmfeeney
* rewritten using simple dda algorithm (+ bit twiddle hack) for greater
* speed (20/30%) and improvement for e.g. diagonal lines
*
* Revision 1.3 1993/10/19 09:50:19 kaboom
* Replaced #include <grd.h" with new headers split from grd.h.
*
* Revision 1.2 1993/10/01 15:43:46 kaboom
* Pared down include files to reduce dependencies.
*
* Revision 1.1 1993/07/01 22:11:55 spaz
* Initial revision
*/
#include "cnvdat.h"
#include "fix.h"
#include "plytyp.h"
#include "scrdat.h"
#include <stdlib.h>
// MLA #pragma off (unreferenced)
#define fix_make_nof(x) fix_make(x, 0x0000)
#define macro_get_ipal(r, g, b) (long)((r >> 19) & 0x1f) | ((g >> 14) & 0x3e0) | ((b >> 9) & 0x7c00)
#undef macro_plot_rgb
#define macro_plot_rgb(x, p, i) \
do { \
p[x] = grd_ipal[i]; \
} while (0)
void gri_flat8_ucline_norm(long c, long parm, grs_vertex *v0, grs_vertex *v1) {
#include "fl8clin.h"
}
#undef macro_plot_rgb
#define macro_plot_rgb(x, p, i) \
do { \
p[x] = (long)(((uchar *)parm)[(grd_ipal[i])]); \
} while (0)
void gri_flat8_ucline_clut(long c, long parm, grs_vertex *v0, grs_vertex *v1) {
#include "fl8clin.h"
}
#undef macro_plot_rgb
#define macro_plot_rgb(x, p, i) \
do { \
p[x] = p[x] ^ (grd_ipal[i]); \
} while (0)
void gri_flat8_ucline_xor(long c, long parm, grs_vertex *v0, grs_vertex *v1) {
#include "fl8clin.h"
}
/* punt */
#undef macro_plot_rgb
#define macro_plot_rgb(x, p, i) \
do { \
p[x] = (long)(((uchar *)parm)[(grd_ipal[i])]); \
} while (0)
void gri_flat8_ucline_blend(long c, long parm, grs_vertex *v0, grs_vertex *v1) {
#include "fl8clin.h"
}