Vendor the Shockolate engine and build it via a Docker image with every
build / build (push) Failing after 5s
build / build (push) Failing after 5s
dependency (SDL2, SDL2_mixer, fluidsynth-lite, a MIDI soundfont) prebuilt, so compiling the engine needs no network access - just the image and the engine source. Add res/assets/extract_assets.sh to pull the game's data files out of a purchased GOG installer, and a Makefile that assembles a runnable dist/ from the two. Also add `make package`, which builds a redistributable tarball that omits the proprietary game assets (shipping res/GET_ASSETS.txt instead) plus license information for both the MIT tooling and the GPLv3 engine, and a Gitea Actions workflow that builds and publishes it to dl.ladkau.de on every push.
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/*
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Copyright (C) 2015-2018 Night Dive Studios, LLC.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* $Source: n:/project/lib/src/2d/RCS/grbm.h $
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* $Revision: 1.4 $
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* $Author: kaboom $
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* $Date: 1993/10/19 10:15:22 $
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*
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* Dispatch macros for utility functions.
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*
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* This file is part of the 2d library.
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*
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* $Log: grbm.h $
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* Revision 1.4 1993/10/19 10:15:22 kaboom
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* Now includes tabdat.h.
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*
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* Revision 1.3 1993/10/08 01:15:55 kaboom
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* Changed quotes in #include liness to angle brackets for Watcom problem.
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*
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* Revision 1.2 1993/06/03 15:10:15 kaboom
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* Now uses the grd_pixel_table to call bitmap utility functions.
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*
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* Revision 1.1 1993/04/29 18:35:01 kaboom
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* Initial revision
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*/
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#ifndef __GRBM_H
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#define __GRBM_H
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#include "icanvas.h"
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#include "tabdat.h"
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#define gr_calc_row(w) \
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((short (*)(short _w)) grd_pixel_table[CALC_ROW])(w)
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#define gr_sub_bitmap(bm, x, y, w, h) \
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((grs_bitmap *(*)(grs_bitmap *_bm,short _x,short _y,short _w,short _h)) \
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grd_pixel_table[SUB_BITMAP])(bm, x, y, w, h)
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#endif /* !__GRBM_H */
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