Vendor the Shockolate engine and build it via a Docker image with every
build / build (push) Failing after 5s
build / build (push) Failing after 5s
dependency (SDL2, SDL2_mixer, fluidsynth-lite, a MIDI soundfont) prebuilt, so compiling the engine needs no network access - just the image and the engine source. Add res/assets/extract_assets.sh to pull the game's data files out of a purchased GOG installer, and a Makefile that assembles a runnable dist/ from the two. Also add `make package`, which builds a redistributable tarball that omits the proprietary game assets (shipping res/GET_ASSETS.txt instead) plus license information for both the MIT tooling and the GPLv3 engine, and a Gitea Actions workflow that builds and publishes it to dl.ladkau.de on every push.
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/*
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Copyright (C) 2018-2020 Shockolate Project
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MODDING_H
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#define __MODDING_H
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//--------------------
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// Defines
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//--------------------
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#define MAX_MOD_FILES 100
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//--------------------
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// Public Globals
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//--------------------
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// Let people override the default game archive
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extern char *modding_archive_override;
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// Additional resource files to load
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extern char *modding_additional_files[MAX_MOD_FILES];
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extern int num_mod_files;
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//--------------------
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// Function Prototypes
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//--------------------
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int AddResourceFile(char *filename);
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int AddArchiveFile(char *filename);
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int ProcessModFile(char *filename, uchar follow_dirs);
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int ProcessModArgs(int argc, char **argv);
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int ProcessModDirectory(char *dirname);
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int LoadModFiles(void);
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#endif //__MODDING_H
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