Vendor the Shockolate engine and build it via a Docker image with every
build / build (push) Failing after 5s

dependency (SDL2, SDL2_mixer, fluidsynth-lite, a MIDI soundfont)
prebuilt, so compiling the engine needs no network access - just the
image and the engine source. Add res/assets/extract_assets.sh to pull
the game's data files out of a purchased GOG installer, and a Makefile
that assembles a runnable dist/ from the two.

Also add `make package`, which builds a redistributable tarball that
omits the proprietary game assets (shipping res/GET_ASSETS.txt instead)
plus license information for both the MIT tooling and the GPLv3 engine,
and a Gitea Actions workflow that builds and publishes it to
dl.ladkau.de on every push.
This commit is contained in:
ml
2026-07-19 15:43:38 +02:00
parent 3ed6400466
commit a5ec8db5f7
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# Copy to registry.env (gitignored, never commit the real values) and fill
# in your registry credentials. Used by build-image.sh, run-image.sh, and
# upload-image.sh. Only REGISTRY_IMAGE is needed for local builds/runs;
# REGISTRY/REGISTRY_USER/REGISTRY_PASSWORD are only needed to push with
# upload-image.sh.
REGISTRY=cr.ladkau.de
REGISTRY_IMAGE=cr.ladkau.de/questshock/builder
REGISTRY_USER=
REGISTRY_PASSWORD=