Vendor the Shockolate engine and build it via a Docker image with every
build / build (push) Failing after 5s

dependency (SDL2, SDL2_mixer, fluidsynth-lite, a MIDI soundfont)
prebuilt, so compiling the engine needs no network access - just the
image and the engine source. Add res/assets/extract_assets.sh to pull
the game's data files out of a purchased GOG installer, and a Makefile
that assembles a runnable dist/ from the two.

Also add `make package`, which builds a redistributable tarball that
omits the proprietary game assets (shipping res/GET_ASSETS.txt instead)
plus license information for both the MIT tooling and the GPLv3 engine,
and a Gitea Actions workflow that builds and publishes it to
dl.ladkau.de on every push.
This commit is contained in:
ml
2026-07-19 15:43:38 +02:00
parent 3ed6400466
commit a5ec8db5f7
826 changed files with 214554 additions and 0 deletions
Executable
+55
View File
@@ -0,0 +1,55 @@
#!/usr/bin/env bash
# Runs the build-image against the repo to compile engine/ (the vendored
# Shockolate snapshot), entirely offline - every dependency it needs
# (SDL2, SDL2_mixer, fluidsynth-lite, a MIDI soundfont) was already built
# into the image by ./build-image.sh.
#
# Output lands in engine/.build-output/ - run `make dist` afterwards to
# assemble it (together with the game assets from res/assets/ss_ee/) into
# dist/.
#
# Usage: ./run-image.sh [command...]
# With no arguments, runs the engine build. Pass a command (e.g. `bash`)
# to get a shell in the build environment instead, useful for debugging
# a failed build.
set -euo pipefail
cd "$(dirname "${BASH_SOURCE[0]}")"
ROOT="$(pwd)"
fail() { echo "PREFLIGHT FAIL: $*" >&2; exit 1; }
command -v docker >/dev/null 2>&1 \
|| fail "docker not found in PATH"
IMAGE="${REGISTRY_IMAGE:-questshock/builder}"
if [ -f "$ROOT/registry.env" ]; then
# shellcheck disable=SC1091
source "$ROOT/registry.env"
IMAGE="${REGISTRY_IMAGE:-$IMAGE}"
fi
IMAGE_TAG="$(<"$ROOT/build-image/VERSION")"
[ -n "$IMAGE_TAG" ] || fail "build-image/VERSION is empty"
IMAGE="$IMAGE:$IMAGE_TAG"
docker image inspect "$IMAGE" >/dev/null 2>&1 \
|| fail "$IMAGE not found locally - run ./build-image.sh first"
TTY_FLAGS="-i"
[ -t 1 ] && TTY_FLAGS="-it"
# shellcheck disable=SC2086
docker run --rm $TTY_FLAGS \
-v "$ROOT:/workspace" \
-e HOST_UID="$(id -u)" \
-e HOST_GID="$(id -g)" \
"$IMAGE" \
"$@"
if [ "$#" -eq 0 ]; then
echo
echo "This only compiled the engine (engine/.build-output/) - it does not"
echo "create dist/ by itself. Run 'make dist' next to assemble a runnable"
echo "copy (or 'make package' for a redistributable tarball)."
fi