Extends the MDL system beyond text overrides: bitmaps/<label>.json names a model/scale and resource list, and mdlp extracts each resource's frames, runs them through an ONNX Runtime CPU upscaler baked into mdlp-image, re-quantizes to the game's palette, and writes the result back - same build-time pipeline as message overrides. Adds animgallery, a standalone viewer that renders any data directory's animated resources as an HTML/GIF gallery with a checkbox-driven MDL JSON generator, and -only-changed to preview just what a mod overrides against the base game. Fixes a real data race in hacked's ChangeNotifier.hashAll() (found via go build -race causing non-deterministic resource counts), via a new numbered patch rather than editing the vendored source. Adds engine-patches/, a general-fixes counterpart to android/engine-patches/ now staged and applied to the desktop builds too (previously unpatched): a real GL_UNPACK_ROW_LENGTH stride bug, an audio error-logging improvement, and two critter-rendering fixes - mod art was losing to the base game's own re-opened resource files, and critters rendered at the wrong size/position once that was fixed, both from how the billboard renderer derives on-screen size and placement straight from bitmap pixel dimensions. Updates README.md and AGENTS.md to document engine-patches/.
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Executable
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#!/usr/bin/env bash
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# Builds and runs modding/src/animgallery/ (see README.md section 4) inside
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# the mdlp-image's Go toolchain - animgallery has no cgo dependencies of its
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# own, so it reuses that image rather than needing one of its own.
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#
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# Every argument is forwarded verbatim to animgallery itself. -data is
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# repeatable and layers directories in the order given, later wins - the
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# whole repository is mounted at /workspace here, so paths are relative to
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# the repository root, for example:
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#
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# ./gen_animgallery.sh -data res/assets/ss_ee/data -out modding/build/gallery
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# ./gen_animgallery.sh -data res/assets/ss_ee/data \
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# -data modding/dist/mods/mymod/mod -out modding/build/gallery-mymod
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set -euo pipefail
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cd "$(dirname "${BASH_SOURCE[0]}")"
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MODDING_ROOT="$(pwd)"
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REPO_ROOT="$(cd .. && pwd)"
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fail() { echo "PREFLIGHT FAIL: $*" >&2; exit 1; }
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command -v docker >/dev/null 2>&1 \
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|| fail "docker not found in PATH"
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IMAGE="${MDLP_REGISTRY_IMAGE:-questshock/mdlp}"
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if [ -f "$MODDING_ROOT/../registry.env" ]; then
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# shellcheck disable=SC1091
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source "$MODDING_ROOT/../registry.env"
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IMAGE="${MDLP_REGISTRY_IMAGE:-$IMAGE}"
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fi
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IMAGE_TAG="$(<"$MODDING_ROOT/mdlp-image/VERSION")"
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[ -n "$IMAGE_TAG" ] || fail "mdlp-image/VERSION is empty"
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IMAGE="$IMAGE:$IMAGE_TAG"
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docker image inspect "$IMAGE" >/dev/null 2>&1 \
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|| fail "$IMAGE not found locally - run ./mdlp-image.sh first"
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TTY_FLAGS="-i"
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[ -t 1 ] && TTY_FLAGS="-it"
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# shellcheck disable=SC2086
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docker run --rm $TTY_FLAGS \
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-v "$REPO_ROOT:/workspace" \
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-w /workspace \
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-e HOST_UID="$(id -u)" \
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-e HOST_GID="$(id -g)" \
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"$IMAGE" \
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bash -c '
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set -euo pipefail
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# animgallery, like mdlp, builds against ../hacked via its own
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# go.mod replace - stage a patched copy (see src/hacked-patches/)
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# rather than building against the unpatched vendored source.
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SCRATCH_DIR="modding/build/animgallery-src"
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rm -rf "$SCRATCH_DIR"
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mkdir -p "$SCRATCH_DIR"
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bash modding/mdlp-image/stage-hacked.sh modding "$SCRATCH_DIR/hacked"
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cp -a modding/src/animgallery "$SCRATCH_DIR/animgallery"
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(cd "$SCRATCH_DIR/animgallery" && go build -o /tmp/animgallery .)
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exec /tmp/animgallery "$@"
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' _ "$@"
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