Extends the MDL system beyond text overrides: bitmaps/<label>.json names a model/scale and resource list, and mdlp extracts each resource's frames, runs them through an ONNX Runtime CPU upscaler baked into mdlp-image, re-quantizes to the game's palette, and writes the result back - same build-time pipeline as message overrides. Adds animgallery, a standalone viewer that renders any data directory's animated resources as an HTML/GIF gallery with a checkbox-driven MDL JSON generator, and -only-changed to preview just what a mod overrides against the base game. Fixes a real data race in hacked's ChangeNotifier.hashAll() (found via go build -race causing non-deterministic resource counts), via a new numbered patch rather than editing the vendored source. Adds engine-patches/, a general-fixes counterpart to android/engine-patches/ now staged and applied to the desktop builds too (previously unpatched): a real GL_UNPACK_ROW_LENGTH stride bug, an audio error-logging improvement, and two critter-rendering fixes - mod art was losing to the base game's own re-opened resource files, and critters rendered at the wrong size/position once that was fixed, both from how the billboard renderer derives on-screen size and placement straight from bitmap pixel dimensions. Updates README.md and AGENTS.md to document engine-patches/.
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{
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"model": "realesrgan-x4plus-anime",
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"scale": 2,
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"resources": [
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"0x583",
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"0x5CD",
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"0x617",
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"0x689",
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"0x68A",
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"0x68B",
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"0x68C",
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"0x68D",
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"0x68E",
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"0x68F",
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"0x690",
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"0x7B0",
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"0x7B1",
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"0x7B2",
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"0x7B3",
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"0x7B4",
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"0x7B5",
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"0x7B6",
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"0x7B7",
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"0x84C"
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]
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}
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