Extends the MDL system beyond text overrides: bitmaps/<label>.json names a model/scale and resource list, and mdlp extracts each resource's frames, runs them through an ONNX Runtime CPU upscaler baked into mdlp-image, re-quantizes to the game's palette, and writes the result back - same build-time pipeline as message overrides. Adds animgallery, a standalone viewer that renders any data directory's animated resources as an HTML/GIF gallery with a checkbox-driven MDL JSON generator, and -only-changed to preview just what a mod overrides against the base game. Fixes a real data race in hacked's ChangeNotifier.hashAll() (found via go build -race causing non-deterministic resource counts), via a new numbered patch rather than editing the vendored source. Adds engine-patches/, a general-fixes counterpart to android/engine-patches/ now staged and applied to the desktop builds too (previously unpatched): a real GL_UNPACK_ROW_LENGTH stride bug, an audio error-logging improvement, and two critter-rendering fixes - mod art was losing to the base game's own re-opened resource files, and critters rendered at the wrong size/position once that was fixed, both from how the billboard renderer derives on-screen size and placement straight from bitmap pixel dimensions. Updates README.md and AGENTS.md to document engine-patches/.
This commit is contained in:
@@ -0,0 +1,595 @@
|
||||
// Command animgallery scans a game data directory for every multi-frame
|
||||
// bitmap resource (both dedicated "Animation" descriptors, e.g. video mail,
|
||||
// and plain multi-block compound bitmaps, e.g. critter sprites - System
|
||||
// Shock uses both conventions) and renders each one as an animated GIF plus
|
||||
// an HTML index page, so they can be browsed by eye instead of guessed at
|
||||
// by resource ID.
|
||||
package main
|
||||
|
||||
import (
|
||||
"flag"
|
||||
"fmt"
|
||||
"html"
|
||||
"image"
|
||||
"image/color"
|
||||
"image/gif"
|
||||
"log"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"sort"
|
||||
"strings"
|
||||
|
||||
"github.com/inkyblackness/hacked/ss1/content/bitmap"
|
||||
"github.com/inkyblackness/hacked/ss1/resource"
|
||||
"github.com/inkyblackness/hacked/ss1/world"
|
||||
"github.com/inkyblackness/hacked/ss1/world/ids"
|
||||
)
|
||||
|
||||
// galleryEntry describes one rendered animation for the HTML index.
|
||||
type galleryEntry struct {
|
||||
id resource.ID
|
||||
lang resource.Language
|
||||
sourceFile string
|
||||
kind string
|
||||
frameCount int
|
||||
width int
|
||||
height int
|
||||
transparent bool
|
||||
gifName string
|
||||
}
|
||||
|
||||
// dataDirs collects repeated -data flags, in the order given - later ones
|
||||
// take priority over earlier ones for any resource ID they both define,
|
||||
// same as System Shock's own overlay convention. This lets a mod's build
|
||||
// output (modding/dist/mods/<name>/mod/) be layered on top of the base
|
||||
// game assets to preview the combined, as-played result.
|
||||
type dataDirs []string
|
||||
|
||||
func (d *dataDirs) String() string { return strings.Join(*d, ",") }
|
||||
func (d *dataDirs) Set(v string) error { *d = append(*d, v); return nil }
|
||||
|
||||
// loadDataDir merges every .res/.dat file directly inside dir into one
|
||||
// manifest entry, bypassing hacked's own fileAllowlist
|
||||
// (ss1/world/FileLoader.go): that check is only skipped when a file is
|
||||
// passed directly as the sole argument, not when given a directory to
|
||||
// scan, so a directory containing a resource file with a name it doesn't
|
||||
// recognize (like mdlp's own "unknown.res" fallback - see
|
||||
// [[project_modding_hacked_build]] memory) is otherwise silently treated
|
||||
// as if it had no resources at all. The real game engine has no such
|
||||
// restriction - it matches any .res/.dat file by extension alone
|
||||
// (engine/src/MacSrc/Modding.c's StringEndsWith), which this mirrors.
|
||||
func loadDataDir(dir string) (*world.ManifestEntry, error) {
|
||||
entries, err := os.ReadDir(dir)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
merged := &world.ManifestEntry{Origin: []string{dir}, ID: dir}
|
||||
found := false
|
||||
for _, e := range entries {
|
||||
if e.IsDir() {
|
||||
continue
|
||||
}
|
||||
ext := strings.ToLower(filepath.Ext(e.Name()))
|
||||
if ext != ".res" && ext != ".dat" {
|
||||
continue
|
||||
}
|
||||
fileEntry, err := world.NewManifestEntryFrom([]string{filepath.Join(dir, e.Name())})
|
||||
if err != nil {
|
||||
// Not every .res/.dat file is actually resource-formatted (e.g.
|
||||
// ambrtabl.dat is a raw lookup table) - hacked's own
|
||||
// fileAllowlist silently protects against exactly this for
|
||||
// canonical filenames, but bypassing it here (the whole point,
|
||||
// for names like "unknown.res" it doesn't recognize) means we
|
||||
// have to tolerate that ourselves instead: skip a file that
|
||||
// doesn't parse rather than failing the whole directory over it.
|
||||
continue
|
||||
}
|
||||
merged.Resources = append(merged.Resources, fileEntry.Resources...)
|
||||
if len(fileEntry.ObjectProperties) > 0 {
|
||||
merged.ObjectProperties = fileEntry.ObjectProperties
|
||||
}
|
||||
if len(fileEntry.TextureProperties) > 0 {
|
||||
merged.TextureProperties = fileEntry.TextureProperties
|
||||
}
|
||||
found = true
|
||||
}
|
||||
if !found {
|
||||
return nil, fmt.Errorf("no .res/.dat files found in %s", dir)
|
||||
}
|
||||
return merged, nil
|
||||
}
|
||||
|
||||
func main() {
|
||||
var dirs dataDirs
|
||||
flag.Var(&dirs, "data", "directory with .res/.dat files - repeat to layer several, later wins (e.g. base game assets, then a built mod's mod/ folder)")
|
||||
outDir := flag.String("out", "gallery", "directory to write index.html and every .gif into")
|
||||
minFrames := flag.Int("min-frames", 2, "skip plain multi-block bitmaps with fewer blocks than this (Animation-type resources are always included)")
|
||||
onlyChanged := flag.Bool("only-changed", false, "skip resources whose winning -data layer is the first one - pass a base layer followed by one or more mod layers to preview only what those later layers change, in the base layer's own colors")
|
||||
flag.Parse()
|
||||
|
||||
if len(dirs) == 0 {
|
||||
log.Fatal("-data is required (repeat it to layer several directories)")
|
||||
}
|
||||
absOutDir, err := filepath.Abs(*outDir)
|
||||
if err != nil {
|
||||
log.Fatalf("resolving -out: %v", err)
|
||||
}
|
||||
gifDir := filepath.Join(absOutDir, "gifs")
|
||||
if err := os.MkdirAll(gifDir, 0o755); err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
|
||||
mod := world.NewMod(func([]resource.ID, []resource.ID) {}, func() {})
|
||||
// sourceFileByKey records, per (language, id), which directory's
|
||||
// resource "wins" after layering - the same last-one-wins rule
|
||||
// Manifest.Filter itself uses for entries inserted in this order.
|
||||
// sourceDirIndexByKey records the same winner as an index into dirs,
|
||||
// for -only-changed to tell a first-layer (base) resource from one a
|
||||
// later layer (a mod) overrides.
|
||||
sourceFileByKey := make(map[resource.Key]string)
|
||||
sourceDirIndexByKey := make(map[resource.Key]int)
|
||||
for dirIndex, dir := range dirs {
|
||||
absDir, err := filepath.Abs(dir)
|
||||
if err != nil {
|
||||
log.Fatalf("resolving -data %q: %v", dir, err)
|
||||
}
|
||||
entry, err := loadDataDir(absDir)
|
||||
if err != nil {
|
||||
// A mod that doesn't touch any resource file yet (e.g. an
|
||||
// upscale mod before mdlp supports that content type) produces
|
||||
// an empty build directory - skip it rather than aborting the
|
||||
// whole layered scan over one contributing -data directory.
|
||||
log.Printf("skipping -data %s: %v", absDir, err)
|
||||
continue
|
||||
}
|
||||
// NewManifestEntryFrom builds entry.Resources by ranging over a Go
|
||||
// map, so its order (and therefore which file "wins" a Selector's
|
||||
// last-one-wins tie-break for any resource ID more than one file
|
||||
// defines) is randomized per process run. Sort it ourselves so the
|
||||
// same input always resolves the same way.
|
||||
sort.Slice(entry.Resources, func(i, j int) bool { return entry.Resources[i].ID < entry.Resources[j].ID })
|
||||
if err := mod.World().InsertEntry(mod.World().EntryCount(), entry); err != nil {
|
||||
log.Fatalf("registering game data from %s: %v", absDir, err)
|
||||
}
|
||||
for _, loc := range entry.Resources {
|
||||
for _, id := range loc.Viewer.IDs() {
|
||||
key := resource.KeyOf(id, loc.Language, 0)
|
||||
sourceFileByKey[key] = fmt.Sprintf("%s (%s)", loc.ID, filepath.Base(absDir))
|
||||
sourceDirIndexByKey[key] = dirIndex
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
palCache := bitmap.NewPaletteCache(mod)
|
||||
defaultPal, err := palCache.Palette(resource.KeyOf(ids.GamePalettesStart, resource.LangDefault, 0))
|
||||
if err != nil {
|
||||
log.Printf("warning: could not load the default game palette (%v); falling back to grayscale", err)
|
||||
}
|
||||
|
||||
keys := make([]resource.Key, 0, len(sourceFileByKey))
|
||||
for key := range sourceFileByKey {
|
||||
if *onlyChanged && sourceDirIndexByKey[key] == 0 {
|
||||
continue
|
||||
}
|
||||
keys = append(keys, key)
|
||||
}
|
||||
sort.Slice(keys, func(i, j int) bool {
|
||||
if keys[i].ID != keys[j].ID {
|
||||
return keys[i].ID < keys[j].ID
|
||||
}
|
||||
return keys[i].Lang < keys[j].Lang
|
||||
})
|
||||
|
||||
var entries []galleryEntry
|
||||
for _, key := range keys {
|
||||
sourceFile := sourceFileByKey[key]
|
||||
// Re-resolved through the layered mod, not the raw per-directory
|
||||
// viewer, so an overriding mod's version wins here exactly like it
|
||||
// would for the running game.
|
||||
view, err := mod.LocalizedResources(key.Lang).Select(key.ID)
|
||||
if err != nil {
|
||||
continue
|
||||
}
|
||||
|
||||
switch {
|
||||
case view.ContentType() == resource.Animation:
|
||||
entry, err := safeRenderAnimationDescriptor(mod, defaultPal, sourceFile, key.ID, key.Lang, gifDir)
|
||||
if err != nil {
|
||||
log.Printf("skipping animation %s (%s): %v", key.ID, sourceFile, err)
|
||||
continue
|
||||
}
|
||||
entries = append(entries, entry)
|
||||
|
||||
case view.ContentType() == resource.Bitmap && view.BlockCount() >= *minFrames:
|
||||
entry, err := safeRenderMultiBlockBitmap(view, defaultPal, sourceFile, key.ID, key.Lang, gifDir)
|
||||
if err != nil {
|
||||
log.Printf("skipping bitmap %s (%s): %v", key.ID, sourceFile, err)
|
||||
continue
|
||||
}
|
||||
entries = append(entries, entry)
|
||||
}
|
||||
}
|
||||
|
||||
sort.Slice(entries, func(i, j int) bool {
|
||||
if entries[i].id != entries[j].id {
|
||||
return entries[i].id < entries[j].id
|
||||
}
|
||||
return entries[i].lang < entries[j].lang
|
||||
})
|
||||
|
||||
indexPath := filepath.Join(absOutDir, "index.html")
|
||||
if err := writeIndex(indexPath, entries); err != nil {
|
||||
log.Fatalf("writing %s: %v", indexPath, err)
|
||||
}
|
||||
|
||||
fmt.Printf("Found %d animated resource(s).\n", len(entries))
|
||||
fmt.Printf("Index: %s\n", indexPath)
|
||||
}
|
||||
|
||||
// decodeFrames reads every block of a compound bitmap resource as a
|
||||
// sequence of frames, each one RLE-diffed against the previous - the same
|
||||
// chaining hacked's own editor/animations/View.go uses when importing a
|
||||
// GIF, done here in reverse (decode instead of encode).
|
||||
func decodeFrames(view resource.View) ([]*bitmap.Bitmap, error) {
|
||||
count := view.BlockCount()
|
||||
frames := make([]*bitmap.Bitmap, 0, count)
|
||||
var prevPixels []byte
|
||||
for i := 0; i < count; i++ {
|
||||
reader, err := view.Block(i)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("block %d: %w", i, err)
|
||||
}
|
||||
bmp, err := bitmap.DecodeReferenced(reader, func(w, h int16) ([]byte, error) {
|
||||
size := int(w) * int(h)
|
||||
buf := make([]byte, size)
|
||||
if len(prevPixels) == size {
|
||||
copy(buf, prevPixels)
|
||||
}
|
||||
return buf, nil
|
||||
})
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("block %d: %w", i, err)
|
||||
}
|
||||
prevPixels = bmp.Pixels
|
||||
frames = append(frames, bmp)
|
||||
}
|
||||
return frames, nil
|
||||
}
|
||||
|
||||
func paletteFor(bmp *bitmap.Bitmap, fallback bitmap.Palette) color.Palette {
|
||||
pal := fallback
|
||||
if bmp.Palette != nil {
|
||||
pal = *bmp.Palette
|
||||
}
|
||||
return pal.ColorPalette(false)
|
||||
}
|
||||
|
||||
func writeGIF(path string, frames []*bitmap.Bitmap, fallbackPal bitmap.Palette, delays []int) error {
|
||||
f, err := os.Create(path)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer f.Close()
|
||||
|
||||
maxWidth, maxHeight := 0, 0
|
||||
for _, bmp := range frames {
|
||||
if int(bmp.Header.Width) > maxWidth {
|
||||
maxWidth = int(bmp.Header.Width)
|
||||
}
|
||||
if int(bmp.Header.Height) > maxHeight {
|
||||
maxHeight = int(bmp.Header.Height)
|
||||
}
|
||||
}
|
||||
|
||||
// LoopCount: 0 means loop forever in Go's image/gif API - inverted from
|
||||
// the raw GIF format's own NETSCAPE2.0 convention. -1 (this package's
|
||||
// zero value) means play once, which is why these looped only once
|
||||
// before this fix.
|
||||
out := gif.GIF{LoopCount: 0, Config: image.Config{Width: maxWidth, Height: maxHeight}}
|
||||
for i, bmp := range frames {
|
||||
colorPal := paletteFor(bmp, fallbackPal)
|
||||
rect := image.Rect(0, 0, int(bmp.Header.Width), int(bmp.Header.Height))
|
||||
img := image.NewPaletted(rect, colorPal)
|
||||
if len(bmp.Pixels) == len(img.Pix) {
|
||||
copy(img.Pix, bmp.Pixels)
|
||||
}
|
||||
out.Image = append(out.Image, img)
|
||||
out.Delay = append(out.Delay, delays[i])
|
||||
}
|
||||
return gif.EncodeAll(f, &out)
|
||||
}
|
||||
|
||||
// safeRenderMultiBlockBitmap recovers from panics in hacked's own decode
|
||||
// code (malformed or non-image compound resources can crash rle.Decompress
|
||||
// rather than return an error) so one bad resource never aborts a scan that
|
||||
// is meant to be re-run repeatedly during modding.
|
||||
func safeRenderMultiBlockBitmap(view resource.View, fallbackPal bitmap.Palette, sourceFile string, id resource.ID, lang resource.Language, outDir string) (entry galleryEntry, err error) {
|
||||
defer func() {
|
||||
if r := recover(); r != nil {
|
||||
err = fmt.Errorf("panic: %v", r)
|
||||
}
|
||||
}()
|
||||
return renderMultiBlockBitmap(view, fallbackPal, sourceFile, id, lang, outDir)
|
||||
}
|
||||
|
||||
func renderMultiBlockBitmap(view resource.View, fallbackPal bitmap.Palette, sourceFile string, id resource.ID, lang resource.Language, outDir string) (galleryEntry, error) {
|
||||
frames, err := decodeFrames(view)
|
||||
if err != nil {
|
||||
return galleryEntry{}, err
|
||||
}
|
||||
if len(frames) == 0 {
|
||||
return galleryEntry{}, fmt.Errorf("no frames")
|
||||
}
|
||||
delays := make([]int, len(frames))
|
||||
for i := range delays {
|
||||
delays[i] = 10 // 100ms - no explicit timing exists for this raw form
|
||||
}
|
||||
gifName := fmt.Sprintf("%04X_%s.gif", int(id), lang.String())
|
||||
if err := writeGIF(filepath.Join(outDir, gifName), frames, fallbackPal, delays); err != nil {
|
||||
return galleryEntry{}, err
|
||||
}
|
||||
return galleryEntry{
|
||||
id: id, lang: lang, sourceFile: sourceFile, kind: "multi-block bitmap",
|
||||
frameCount: len(frames),
|
||||
width: int(frames[0].Header.Width), height: int(frames[0].Header.Height),
|
||||
transparent: frames[0].Header.Flags&bitmap.FlagTransparent != 0,
|
||||
gifName: gifName,
|
||||
}, nil
|
||||
}
|
||||
|
||||
// safeRenderAnimationDescriptor is safeRenderMultiBlockBitmap's counterpart
|
||||
// for the Animation-descriptor path.
|
||||
func safeRenderAnimationDescriptor(mod *world.Mod, fallbackPal bitmap.Palette, sourceFile string, id resource.ID, lang resource.Language, outDir string) (entry galleryEntry, err error) {
|
||||
defer func() {
|
||||
if r := recover(); r != nil {
|
||||
err = fmt.Errorf("panic: %v", r)
|
||||
}
|
||||
}()
|
||||
return renderAnimationDescriptor(mod, fallbackPal, sourceFile, id, lang, outDir)
|
||||
}
|
||||
|
||||
func renderAnimationDescriptor(mod *world.Mod, fallbackPal bitmap.Palette, sourceFile string, id resource.ID, lang resource.Language, outDir string) (galleryEntry, error) {
|
||||
view, err := mod.LocalizedResources(lang).Select(id)
|
||||
if err != nil {
|
||||
return galleryEntry{}, err
|
||||
}
|
||||
reader, err := view.Block(0)
|
||||
if err != nil {
|
||||
return galleryEntry{}, err
|
||||
}
|
||||
anim, err := bitmap.ReadAnimation(reader)
|
||||
if err != nil {
|
||||
return galleryEntry{}, err
|
||||
}
|
||||
if len(anim.Entries) == 0 {
|
||||
return galleryEntry{}, fmt.Errorf("no animation entries")
|
||||
}
|
||||
|
||||
lastFrame := 0
|
||||
for _, entry := range anim.Entries {
|
||||
if int(entry.LastFrame) > lastFrame {
|
||||
lastFrame = int(entry.LastFrame)
|
||||
}
|
||||
}
|
||||
|
||||
var frames []*bitmap.Bitmap
|
||||
var delays []int
|
||||
var prevPixels []byte
|
||||
frameIndex := 0
|
||||
for _, entry := range anim.Entries {
|
||||
for frameIndex <= int(entry.LastFrame) {
|
||||
frameKey := resource.KeyOf(anim.ResourceID, lang, frameIndex)
|
||||
frameView, err := mod.LocalizedResources(lang).Select(frameKey.ID)
|
||||
if err != nil {
|
||||
return galleryEntry{}, fmt.Errorf("frame %d: %w", frameIndex, err)
|
||||
}
|
||||
reader, err := frameView.Block(0)
|
||||
if err != nil {
|
||||
return galleryEntry{}, fmt.Errorf("frame %d: %w", frameIndex, err)
|
||||
}
|
||||
bmp, err := bitmap.DecodeReferenced(reader, func(w, h int16) ([]byte, error) {
|
||||
size := int(w) * int(h)
|
||||
buf := make([]byte, size)
|
||||
if len(prevPixels) == size {
|
||||
copy(buf, prevPixels)
|
||||
}
|
||||
return buf, nil
|
||||
})
|
||||
if err != nil {
|
||||
return galleryEntry{}, fmt.Errorf("frame %d: %w", frameIndex, err)
|
||||
}
|
||||
prevPixels = bmp.Pixels
|
||||
frames = append(frames, bmp)
|
||||
delay := int(entry.FrameTime) / 10
|
||||
if delay <= 0 {
|
||||
delay = 10
|
||||
}
|
||||
delays = append(delays, delay)
|
||||
frameIndex++
|
||||
}
|
||||
}
|
||||
if len(frames) == 0 {
|
||||
return galleryEntry{}, fmt.Errorf("no frames decoded")
|
||||
}
|
||||
|
||||
gifName := fmt.Sprintf("%04X_%s.gif", int(id), lang.String())
|
||||
if err := writeGIF(filepath.Join(outDir, gifName), frames, fallbackPal, delays); err != nil {
|
||||
return galleryEntry{}, err
|
||||
}
|
||||
return galleryEntry{
|
||||
id: id, lang: lang, sourceFile: sourceFile, kind: "animation descriptor",
|
||||
frameCount: len(frames),
|
||||
width: int(anim.Width), height: int(anim.Height),
|
||||
transparent: frames[0].Header.Flags&bitmap.FlagTransparent != 0,
|
||||
gifName: gifName,
|
||||
}, nil
|
||||
}
|
||||
|
||||
// contentTypeName maps a galleryEntry.kind back to the resource.ContentType
|
||||
// name mdlp will need (its own decode path differs: an "Animation"
|
||||
// descriptor's frames live at anim.ResourceID+N, a "Bitmap"'s frames are
|
||||
// just its own blocks) - see kind's assignment in renderAnimationDescriptor/
|
||||
// renderMultiBlockBitmap.
|
||||
func contentTypeName(kind string) string {
|
||||
if kind == "animation descriptor" {
|
||||
return "Animation"
|
||||
}
|
||||
return "Bitmap"
|
||||
}
|
||||
|
||||
// mdlResourceID formats the resourceId string an MDL upscale definition
|
||||
// uses to identify one resource: a resource ID alone is not always unique -
|
||||
// e.g. 0x25 exists as a separate resource per language - so a non-Any
|
||||
// language is appended (0x25_German). The bare form (0xA54) implies
|
||||
// _Any, the language nearly everything we care about upscaling (critter
|
||||
// art, etc.) actually uses.
|
||||
func mdlResourceID(id resource.ID, lang resource.Language) string {
|
||||
if lang == resource.LangAny {
|
||||
return fmt.Sprintf("0x%X", int(id))
|
||||
}
|
||||
return fmt.Sprintf("0x%X_%s", int(id), lang.String())
|
||||
}
|
||||
|
||||
func writeIndex(path string, entries []galleryEntry) error {
|
||||
var b strings.Builder
|
||||
b.WriteString("<!doctype html><html><head><meta charset=\"utf-8\"><title>System Shock animation gallery</title>")
|
||||
b.WriteString("<style>body{font-family:sans-serif;background:#111;color:#eee}")
|
||||
b.WriteString("#controls{position:sticky;top:0;background:#181818;padding:10px;z-index:10;border-bottom:1px solid #444}")
|
||||
b.WriteString("#controls label{margin-right:12px}")
|
||||
b.WriteString("#mdl-output{width:98%;font-family:monospace;font-size:12px;margin-top:8px;background:#000;color:#9f9;border:1px solid #444}")
|
||||
b.WriteString(".card{display:inline-block;margin:8px;padding:8px;background:#222;vertical-align:top}")
|
||||
b.WriteString(".card img{image-rendering:pixelated;background:#000;display:block}")
|
||||
b.WriteString(".meta{font-size:12px;color:#aaa;margin-top:4px}")
|
||||
b.WriteString(".meta label{cursor:pointer}")
|
||||
b.WriteString("#basket{min-height:60px;background:#1a2a1a;border:1px dashed #4a6a4a;padding:8px;margin-bottom:16px}")
|
||||
b.WriteString("#basket:empty::before{content:'(nothing selected yet - check animations below to add them here)';color:#678;font-style:italic}")
|
||||
b.WriteString("#basket .card{background:#2a3a2a}</style></head><body>")
|
||||
|
||||
b.WriteString(`<div id="controls">` +
|
||||
`<label>Model: <select id="model">` +
|
||||
`<option>realesrgan-x4plus-anime</option>` +
|
||||
`<option>realesrgan-x4plus</option>` +
|
||||
`<option>realesr-animevideov3</option>` +
|
||||
`</select></label>` +
|
||||
`<label>Scale: <input id="scale" type="number" value="2" min="1" max="4" style="width:4em"></label>` +
|
||||
`<button id="clear-sel" type="button">Clear selection</button>` +
|
||||
`<br><label>Filter: <input type="text" id="search" placeholder="id, language, file, transparent..." style="width:22em"></label>` +
|
||||
`<span id="shown-count"></span>` +
|
||||
`<textarea id="mdl-output" rows="12" readonly placeholder="Select animations below to generate an MDL upscale definition here - copy it into modding/mods/<name>/upscale/<label>.json"></textarea>` +
|
||||
`</div>`)
|
||||
|
||||
b.WriteString(`<h2>Selected (<span id="basket-count">0</span>)</h2><div id="basket"></div>`)
|
||||
|
||||
fmt.Fprintf(&b, "<h1>%d animated resource(s)</h1>", len(entries))
|
||||
|
||||
// Animation descriptors and multi-block bitmaps are genuinely distinct
|
||||
// content types (different decode path, see contentTypeName) - grouped
|
||||
// into separate sections rather than interleaved.
|
||||
var animations, bitmaps []galleryEntry
|
||||
for _, e := range entries {
|
||||
if contentTypeName(e.kind) == "Animation" {
|
||||
animations = append(animations, e)
|
||||
} else {
|
||||
bitmaps = append(bitmaps, e)
|
||||
}
|
||||
}
|
||||
|
||||
writeCards := func(group []galleryEntry, idPrefix string) {
|
||||
for i, e := range group {
|
||||
transparency := "opaque"
|
||||
if e.transparent {
|
||||
transparency = "transparent"
|
||||
}
|
||||
search := strings.ToLower(strings.Join([]string{
|
||||
fmt.Sprintf("0x%x", int(e.id)), fmt.Sprintf("%d", int(e.id)),
|
||||
e.lang.String(), e.kind, e.sourceFile,
|
||||
fmt.Sprintf("%dx%d", e.width, e.height), transparency,
|
||||
}, " "))
|
||||
fmt.Fprintf(&b, "<div class=\"card\" data-search=\"%s\">", html.EscapeString(search))
|
||||
fmt.Fprintf(&b, "<img src=\"gifs/%s\" width=\"%d\" height=\"%d\">", html.EscapeString(e.gifName), e.width*2, e.height*2)
|
||||
fmt.Fprintf(&b, "<div class=\"meta\"><label><input type=\"checkbox\" class=\"sel\" id=\"sel-%s-%d\" data-id=\"%s\"> ",
|
||||
idPrefix, i, html.EscapeString(mdlResourceID(e.id, e.lang)))
|
||||
fmt.Fprintf(&b, "ID 0x%X (%d) · %s</label><br>%dx%d, %d frame(s), %s · %s · %s</div>",
|
||||
int(e.id), int(e.id), html.EscapeString(e.lang.String()),
|
||||
e.width, e.height, e.frameCount, transparency, html.EscapeString(e.kind), html.EscapeString(e.sourceFile))
|
||||
b.WriteString("</div>")
|
||||
}
|
||||
}
|
||||
fmt.Fprintf(&b, "<h2>Animations (%d)</h2>", len(animations))
|
||||
writeCards(animations, "a")
|
||||
fmt.Fprintf(&b, "<h2>Bitmaps (%d)</h2>", len(bitmaps))
|
||||
writeCards(bitmaps, "b")
|
||||
|
||||
b.WriteString(`<script>
|
||||
var basket = document.getElementById('basket');
|
||||
// Where each card lives when not selected, so unchecking it puts it back
|
||||
// in its original spot (Animations/Bitmaps section, original order)
|
||||
// instead of just appending it back at the end.
|
||||
var cardHomes = new Map();
|
||||
Array.prototype.forEach.call(document.querySelectorAll('.card'), function (card) {
|
||||
cardHomes.set(card, { parent: card.parentNode, next: card.nextSibling });
|
||||
});
|
||||
|
||||
function moveCard(checkbox) {
|
||||
var card = checkbox.closest('.card');
|
||||
if (checkbox.checked) {
|
||||
basket.appendChild(card);
|
||||
} else {
|
||||
var home = cardHomes.get(card);
|
||||
home.parent.insertBefore(card, home.next);
|
||||
}
|
||||
document.getElementById('basket-count').textContent = basket.children.length;
|
||||
}
|
||||
|
||||
function updateMdl() {
|
||||
var model = document.getElementById('model').value;
|
||||
var scale = parseInt(document.getElementById('scale').value, 10) || 2;
|
||||
var boxes = Array.prototype.filter.call(document.querySelectorAll('.sel'), function (b) { return b.checked; });
|
||||
// A bare resource ID isn't always unique (e.g. 0x25 exists as a separate
|
||||
// resource per language), so each entry here is "0x<ID>" or, when the
|
||||
// resource's language isn't Any, "0x<ID>_<Language>" - mdlp resolves the
|
||||
// rest (content type, etc.) from the resource itself. The MDL
|
||||
// definition only needs what it can't derive: the shared upscale
|
||||
// parameters, and which resources to apply them to.
|
||||
var mdl = {
|
||||
model: model,
|
||||
scale: scale,
|
||||
resources: boxes.map(function (b) { return b.dataset.id; })
|
||||
};
|
||||
document.getElementById('mdl-output').value = JSON.stringify(mdl, null, 2);
|
||||
}
|
||||
Array.prototype.forEach.call(document.querySelectorAll('.sel'), function (b) {
|
||||
b.addEventListener('change', function () { moveCard(b); updateMdl(); });
|
||||
});
|
||||
document.getElementById('model').addEventListener('change', updateMdl);
|
||||
document.getElementById('scale').addEventListener('input', updateMdl);
|
||||
document.getElementById('clear-sel').addEventListener('click', function () {
|
||||
Array.prototype.forEach.call(document.querySelectorAll('.sel'), function (b) {
|
||||
if (b.checked) {
|
||||
b.checked = false;
|
||||
moveCard(b);
|
||||
}
|
||||
});
|
||||
updateMdl();
|
||||
});
|
||||
updateMdl();
|
||||
|
||||
function applyFilter() {
|
||||
var query = document.getElementById('search').value.trim().toLowerCase();
|
||||
var cards = document.querySelectorAll('.card');
|
||||
var shown = 0;
|
||||
Array.prototype.forEach.call(cards, function (card) {
|
||||
var match = !query || card.dataset.search.indexOf(query) !== -1;
|
||||
card.style.display = match ? '' : 'none';
|
||||
if (match) shown++;
|
||||
});
|
||||
document.getElementById('shown-count').textContent = shown + ' / ' + cards.length + ' shown';
|
||||
}
|
||||
document.getElementById('search').addEventListener('input', applyFilter);
|
||||
applyFilter();
|
||||
</script>`)
|
||||
|
||||
b.WriteString("</body></html>")
|
||||
return os.WriteFile(path, []byte(b.String()), 0o644)
|
||||
}
|
||||
Reference in New Issue
Block a user