Moving some directories
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@@ -0,0 +1,66 @@
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package about
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import (
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"github.com/inkyblackness/imgui-go/v3"
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)
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// LicensesView handles the about display.
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type LicensesView struct {
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guiScale float32
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model viewModel
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}
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// NewLicensesView creates a new instance for the about display.
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func NewLicensesView(guiScale float32) *LicensesView {
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return &LicensesView{
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guiScale: guiScale,
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model: freshViewModel(),
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}
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}
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// Show requests to show the licenses view.
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func (view *LicensesView) Show() {
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view.model.windowOpen = true
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}
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// Render requests to render the view.
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func (view *LicensesView) Render() {
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if view.model.windowOpen {
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imgui.OpenPopup("Licenses")
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view.model.windowOpen = false
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imgui.SetNextWindowSize(imgui.Vec2{X: 640 * view.guiScale, Y: 480 * view.guiScale})
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}
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if imgui.BeginPopupModalV("Licenses", nil, imgui.WindowFlagsHorizontalScrollbar|imgui.WindowFlagsNoSavedSettings) {
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view.renderContent()
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imgui.EndPopup()
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}
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}
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func (view *LicensesView) renderContent() {
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if imgui.TreeNodeV("System Shock", imgui.TreeNodeFlagsDefaultOpen) {
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imgui.Text("System Shock by Night Dive Studios, LLC.\nOriginally by Looking Glass Technologies")
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imgui.TreePop()
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}
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add := func(title, license string) {
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if imgui.TreeNode(title) {
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imgui.Text(license)
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imgui.TreePop()
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}
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}
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add("InkyBlackness - HackEd", inkyblacknessHackedLicense)
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add("InkyBlackness - imgui", inkyblacknessImGuiLicense)
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add("go-gl/glfw - Go bindings for GLFW 3", goglGlfwLicense)
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add("go-gl/gl", goglOpenGLLicense)
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add("go-gl/mathgl", goglMathGLLicense)
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add("Dear ImGui", dearImGuiLicense)
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add("GLFW", glfwLicense)
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add("MinGW-w64", mingwLicense)
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imgui.Separator()
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if imgui.Button("OK") {
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imgui.CloseCurrentPopup()
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}
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}
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