Adding modding folder with a hacked build.
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package levels
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type tilesViewModel struct {
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textureDisplay TextureDisplay
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shadowDisplay ColorDisplay
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cyberColorDisplay ColorDisplay
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restoreFocus bool
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windowOpen bool
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}
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func freshTilesViewModel() tilesViewModel {
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return tilesViewModel{
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textureDisplay: TextureDisplayFloor,
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shadowDisplay: ColorDisplayNone,
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cyberColorDisplay: ColorDisplayNone,
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}
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}
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