Adding modding folder with a hacked build.
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@@ -0,0 +1,34 @@
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package render
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import (
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"github.com/inkyblackness/imgui-go/v3"
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"github.com/inkyblackness/hacked/editor/graphics"
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"github.com/inkyblackness/hacked/ss1/resource"
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"github.com/inkyblackness/hacked/ui/gui"
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)
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const (
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// BitmapTextureTypeResource specifies a bitmap texture directly from resources.
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BitmapTextureTypeResource = 0x00
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// BitmapTextureTypeFrame specifies a bitmap texture from the frame cache.
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BitmapTextureTypeFrame = 0x01
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)
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// TextureIDForBitmapTexture returns a texture ID that identifies a bitmap texture from resources.
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func TextureIDForBitmapTexture(key resource.Key) imgui.TextureID {
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id := imgui.TextureID(gui.ImageTypeBitmapTexture) << 56
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id |= imgui.TextureID(BitmapTextureTypeResource) << 48
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id |= imgui.TextureID(key.Lang) << 32
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id |= imgui.TextureID(key.ID) << 16
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id |= imgui.TextureID(key.Index & 0xFFFF)
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return id
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}
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// TextureIDForBitmapFrame returns a texture ID that identifies a bitmap texture from frame cache.
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func TextureIDForBitmapFrame(key graphics.FrameCacheKey) imgui.TextureID {
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id := imgui.TextureID(gui.ImageTypeBitmapTexture) << 56
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id |= imgui.TextureID(BitmapTextureTypeFrame) << 48
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id |= imgui.TextureID(key)
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return id
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}
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