Adding modding folder with a hacked build.
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package textures
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import (
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"github.com/inkyblackness/hacked/ss1/resource"
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"github.com/inkyblackness/hacked/ss1/world"
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)
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type setTextureTextCommand struct {
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model *viewModel
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key resource.Key
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oldData []byte
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newData []byte
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}
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func (command setTextureTextCommand) Do(modder world.Modder) error {
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return command.perform(modder, command.newData)
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}
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func (command setTextureTextCommand) Undo(modder world.Modder) error {
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return command.perform(modder, command.oldData)
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}
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func (command setTextureTextCommand) perform(modder world.Modder, data []byte) error {
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modder.SetResourceBlock(command.key.Lang, command.key.ID, command.key.Index, data)
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command.model.restoreFocus = true
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command.model.currentIndex = command.key.Index
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command.model.currentLang = command.key.Lang
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return nil
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}
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