Adding modding folder with a hacked build.
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package level
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import "fmt"
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// TileSlopeControl defines how the floor and ceiling of a sloped tile should be processed.
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type TileSlopeControl byte
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// String returns the textual representation of the value.
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func (ctrl TileSlopeControl) String() string {
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switch ctrl {
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case TileSlopeControlCeilingInverted:
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return "CeilingInverted"
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case TileSlopeControlCeilingMirrored:
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return "CeilingMirrored"
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case TileSlopeControlCeilingFlat:
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return "CeilingFlat"
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case TileSlopeControlFloorFlat:
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return "FloorFlat"
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default:
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return fmt.Sprintf("Unknown%02X", int(ctrl))
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}
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}
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// FloorSlopeFactors returns the slope factors for the given tile type as per control constant.
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func (ctrl TileSlopeControl) FloorSlopeFactors(tileType TileType) SlopeFactors {
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if ctrl == TileSlopeControlFloorFlat {
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return SlopeFactors{}
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}
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return tileType.Info().SlopeFloorFactors
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}
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// CeilingSlopeFactors returns the slope factors for the given tile type as per control constant.
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func (ctrl TileSlopeControl) CeilingSlopeFactors(tileType TileType) SlopeFactors {
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if ctrl == TileSlopeControlCeilingFlat {
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return SlopeFactors{}
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}
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if ctrl == TileSlopeControlCeilingMirrored {
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return tileType.Info().SlopeFloorFactors
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}
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return tileType.Info().SlopeInvertedType.Info().SlopeFloorFactors
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}
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// TileSlopeControl constants.
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const (
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TileSlopeControlCeilingInverted TileSlopeControl = 0
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TileSlopeControlCeilingMirrored TileSlopeControl = 1
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TileSlopeControlCeilingFlat TileSlopeControl = 2
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TileSlopeControlFloorFlat TileSlopeControl = 3
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)
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// TileSlopeControls returns all control values.
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func TileSlopeControls() []TileSlopeControl {
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return []TileSlopeControl{
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TileSlopeControlCeilingInverted,
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TileSlopeControlCeilingMirrored,
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TileSlopeControlCeilingFlat,
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TileSlopeControlFloorFlat,
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}
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}
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