Adding modding folder with a hacked build.
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package level
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import "fmt"
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// WallTexturePattern describes how a wall texture should be applied for a tile.
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type WallTexturePattern byte
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// String returns the textual information.
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func (pattern WallTexturePattern) String() string {
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switch pattern {
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case WallTexturePatternRegular:
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return "Regular"
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case WallTexturePatternFlipHorizontal:
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return "FlipHorizontal"
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case WallTexturePatternFlipAlternating:
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return "FlipAlternating"
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case WallTexturePatternFlipAlternatingInverted:
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return "FlipAlternatingInverted"
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default:
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return fmt.Sprintf("Unknown%02X", int(pattern))
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}
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}
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// WallTexturePattern constants are listed below.
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const (
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WallTexturePatternRegular WallTexturePattern = 0
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WallTexturePatternFlipHorizontal WallTexturePattern = 1
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WallTexturePatternFlipAlternating WallTexturePattern = 2
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WallTexturePatternFlipAlternatingInverted WallTexturePattern = 3
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)
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// WallTexturePatterns returns all available texture patterns.
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func WallTexturePatterns() []WallTexturePattern {
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return []WallTexturePattern{
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WallTexturePatternRegular,
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WallTexturePatternFlipHorizontal,
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WallTexturePatternFlipAlternating,
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WallTexturePatternFlipAlternatingInverted,
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}
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}
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