Adding modding folder with a hacked build.
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package lvlobj
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import (
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"github.com/inkyblackness/hacked/ss1/content/interpreters"
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"github.com/inkyblackness/hacked/ss1/content/object"
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)
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var realWorldEntries *interpreterEntry
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var cyberspaceEntries *interpreterEntry
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var realWorldExtras *interpreterEntry
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var cyberspaceExtras *interpreterEntry
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var extraDefault = interpreters.New().
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With("CurrentFrame", 1, 1).
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With("TimeRemainder", 2, 1)
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var extraIced = interpreters.New().
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With("ICE-presence", 1, 1).
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With("ICE-level", 3, 1)
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var extraIcedFixtures = interpreters.New().
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With("PanelName", 0, 1).
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With("ICE-presence", 1, 1).
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With("ICE-level", 3, 1)
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var extraFixtures = interpreters.New().
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With("PanelName", 0, 1)
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var extraSurfaces = interpreters.New().
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With("Index", 1, 1)
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func init() {
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software := initSoftware()
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traps := initTraps()
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critters := initCritters()
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realWorldEntries = newInterpreterEntry(interpreters.New())
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realWorldEntries.set(int(object.ClassGun), initGuns())
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realWorldEntries.set(int(object.ClassAmmo), newInterpreterEntry(interpreters.New())) // have no data
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realWorldEntries.set(int(object.ClassPhysics), newInterpreterEntry(basePhysics))
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realWorldEntries.set(int(object.ClassGrenade), initGrenades())
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realWorldEntries.set(int(object.ClassDrug), newInterpreterEntry(interpreters.New())) // have no data
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realWorldEntries.set(int(object.ClassHardware), newInterpreterEntry(baseHardware))
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realWorldEntries.set(int(object.ClassSoftware), software)
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realWorldEntries.set(int(object.ClassBigStuff), initBigStuff())
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realWorldEntries.set(int(object.ClassSmallStuff), initSmallStuff())
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realWorldEntries.set(int(object.ClassFixture), initFixtures())
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realWorldEntries.set(int(object.ClassDoor), initDoors())
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realWorldEntries.set(int(object.ClassAnimating), newInterpreterEntry(baseAnimation))
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realWorldEntries.set(int(object.ClassTrap), traps)
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realWorldEntries.set(int(object.ClassContainer), initContainers())
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realWorldEntries.set(int(object.ClassCritter), critters)
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cyberspaceEntries = newInterpreterEntry(interpreters.New())
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cyberspaceEntries.set(int(object.ClassSoftware), software)
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cyberspaceEntries.set(int(object.ClassBigStuff), initCyberspaceBigStuff())
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cyberspaceEntries.set(int(object.ClassSmallStuff), initCyberspaceSmallStuff())
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cyberspaceEntries.set(int(object.ClassFixture), initCyberspaceFixtures())
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cyberspaceEntries.set(int(object.ClassTrap), traps)
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cyberspaceEntries.set(int(object.ClassCritter), critters)
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realWorldExtras = newInterpreterEntry(extraDefault)
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realWorldExtras.set(int(object.ClassFixture), newInterpreterLeaf(extraFixtures))
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extraBigStuff := newInterpreterEntry(extraDefault)
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simpleSurfaces := newInterpreterLeaf(extraSurfaces)
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surfaces := newInterpreterEntry(extraDefault)
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surfaces.set(1, simpleSurfaces)
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surfaces.set(4, simpleSurfaces)
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extraBigStuff.set(2, surfaces)
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realWorldExtras.set(int(object.ClassBigStuff), extraBigStuff)
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cyberspaceExtras = newInterpreterEntry(interpreters.New())
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cyberspaceExtras.set(int(object.ClassSoftware), newInterpreterLeaf(extraIced))
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cyberspaceExtras.set(int(object.ClassBigStuff), newInterpreterLeaf(extraIced))
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cyberspaceExtras.set(int(object.ClassSmallStuff), newInterpreterLeaf(extraIced))
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cyberspaceExtras.set(int(object.ClassFixture), newInterpreterLeaf(extraIcedFixtures))
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}
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