Adding modding folder with a hacked build.
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@@ -0,0 +1,176 @@
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package bitmap_test
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import (
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"bytes"
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"testing"
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"github.com/stretchr/testify/assert"
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"github.com/stretchr/testify/require"
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"github.com/stretchr/testify/suite"
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"github.com/inkyblackness/hacked/ss1/content/bitmap"
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"github.com/inkyblackness/hacked/ss1/resource"
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)
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const (
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baseAnimationResourceID = 0x0A4C
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)
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type AnimationCacheSuite struct {
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suite.Suite
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localizedResources resource.LocalizedResourcesList
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instance *bitmap.AnimationCache
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}
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func TestAnimationCacheSuite(t *testing.T) {
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suite.Run(t, new(AnimationCacheSuite))
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}
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func (suite *AnimationCacheSuite) SetupTest() {
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suite.instance = nil
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}
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func (suite *AnimationCacheSuite) TestAnimationReturnsValueIfOK() {
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anim := suite.someAnimation(0)
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suite.givenAnInstance()
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suite.whenResourcesAre(
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suite.someLocalizedResources(
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suite.storing(0, anim)))
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suite.thenAnimationShouldReturn(anim, 0)
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}
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func (suite *AnimationCacheSuite) TestAnimationReturnsErrorIfResourceNotExisting() {
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suite.givenAnInstance()
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suite.whenResourcesAre()
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suite.thenAnimationShouldReturnError(0)
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}
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func (suite *AnimationCacheSuite) TestTextTriesToReloadWhenCacheInvalidated() {
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suite.givenAnInstance()
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suite.givenResourcesAre(
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suite.someLocalizedResources(
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suite.storing(0, suite.someAnimation(0))))
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suite.givenAnimationWasRetrieved(0)
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suite.givenResourcesAre()
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suite.whenCacheResourcesAreInvalidated(baseAnimationResourceID)
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suite.thenAnimationShouldReturnError(0)
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}
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func (suite *AnimationCacheSuite) TestInvalidationConsidersOnlyAffectedIDs() {
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suite.givenAnInstance()
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suite.givenResourcesAre(
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suite.someLocalizedResources(
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suite.storing(0, suite.someAnimation(0)), suite.storing(1, suite.someAnimation(1))))
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suite.givenAnimationWasRetrieved(0)
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suite.givenResourcesAre()
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suite.whenCacheResourcesAreInvalidated(0x02BD)
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suite.thenAnimationShouldReturn(suite.someAnimation(0), 0)
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}
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func (suite *AnimationCacheSuite) TestAnimationReturnsErrorIfResourceIsNotAnAnimation() {
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suite.givenAnInstance()
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suite.whenResourcesAre(suite.someLocalizedResources(suite.storingNonAnimation(0)))
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suite.thenAnimationShouldReturnError(0)
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}
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func (suite *AnimationCacheSuite) givenAnInstance() {
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suite.instance = bitmap.NewAnimationCache(suite)
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}
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func (suite *AnimationCacheSuite) givenResourcesAre(resources ...resource.LocalizedResources) {
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suite.localizedResources = resources
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}
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func (suite *AnimationCacheSuite) givenAnimationWasRetrieved(index int) {
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_, err := suite.instance.Animation(suite.keyed(index))
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require.Nil(suite.T(), err, "No error expected setting up")
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}
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func (suite *AnimationCacheSuite) whenResourcesAre(resources ...resource.LocalizedResources) {
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suite.localizedResources = resources
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}
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func (suite *AnimationCacheSuite) whenCacheResourcesAreInvalidated(ids ...resource.ID) {
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suite.instance.InvalidateResources(ids)
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}
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func (suite *AnimationCacheSuite) thenAnimationShouldReturn(expected bitmap.Animation, index int) {
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result, err := suite.instance.Animation(suite.keyed(index))
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require.Nil(suite.T(), err, "No error expected")
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assert.Equal(suite.T(), expected, result, "Animations don't match")
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}
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func (suite *AnimationCacheSuite) thenAnimationShouldReturnError(index int) {
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_, err := suite.instance.Animation(suite.keyed(index))
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require.NotNil(suite.T(), err, "Error expected")
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}
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func (suite AnimationCacheSuite) keyed(index int) resource.Key {
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return resource.KeyOf(baseAnimationResourceID, resource.LangAny, index)
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}
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func (suite *AnimationCacheSuite) someLocalizedResources(modifiers ...func(*resource.Store)) resource.LocalizedResources {
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var store resource.Store
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for _, modifier := range modifiers {
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modifier(&store)
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}
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return resource.LocalizedResources{
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ID: "unnamed",
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Language: resource.LangAny,
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Viewer: store,
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}
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}
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func (suite *AnimationCacheSuite) storing(id int, anim bitmap.Animation) func(*resource.Store) {
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buf := bytes.NewBuffer(nil)
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_ = bitmap.WriteAnimation(buf, anim)
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return func(store *resource.Store) {
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_ = store.Put(resource.ID(baseAnimationResourceID).Plus(id), resource.Resource{
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Properties: resource.Properties{
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ContentType: resource.Animation,
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Compound: true,
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},
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Blocks: resource.BlocksFrom([][]byte{buf.Bytes()}),
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})
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}
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}
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func (suite *AnimationCacheSuite) someAnimation(seed uint8) bitmap.Animation {
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anim := bitmap.Animation{
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Width: int16(seed) * 4,
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Height: int16(seed) * 3,
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IntroFlag: uint16(seed % 2),
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ResourceID: resource.ID(seed),
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Entries: make([]bitmap.AnimationEntry, seed+1),
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}
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for i := 0; i < len(anim.Entries); i++ {
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anim.Entries[i] = bitmap.AnimationEntry{
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FirstFrame: byte(i),
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LastFrame: byte(i),
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FrameTime: 100,
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}
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}
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return anim
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}
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func (suite *AnimationCacheSuite) storingNonAnimation(id int) func(*resource.Store) {
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return func(store *resource.Store) {
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_ = store.Put(resource.ID(baseAnimationResourceID).Plus(id), resource.Resource{
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Properties: resource.Properties{
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ContentType: resource.Sound,
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Compound: true,
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},
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Blocks: resource.BlocksFrom([][]byte{{}}),
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})
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}
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}
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func (suite *AnimationCacheSuite) LocalizedResources(lang resource.Language) resource.Selector {
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return resource.Selector{
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From: suite.localizedResources,
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Lang: lang,
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}
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}
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