Adding modding folder with a hacked build.
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package compression
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// FrameDecoderBuilder implements the builder pattern for creating new instances of FrameDecoder.
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// This builder can be reused during the processing of a movie. Every Build() call creates a new instance.
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type FrameDecoderBuilder struct {
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width int
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height int
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colorer TileColorFunction
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paletteLookupList []byte
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controlWords []ControlWord
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}
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// NewFrameDecoderBuilder returns a new instance of a builder with given initial values.
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func NewFrameDecoderBuilder(width, height int) *FrameDecoderBuilder {
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return &FrameDecoderBuilder{
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width: width,
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height: height,
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}
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}
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// Build creates a new instance of a decoder with the most recent parameters.
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func (builder *FrameDecoderBuilder) Build() *FrameDecoder {
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return newFrameDecoder(builder)
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}
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// ForStandardFrame registers the frame buffer and sets the standard coloring method.
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func (builder *FrameDecoderBuilder) ForStandardFrame(frame []byte, stride int) {
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builder.colorer = StandardTileColorer(frame, stride)
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}
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// WithPaletteLookupList registers the new list.
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func (builder *FrameDecoderBuilder) WithPaletteLookupList(list []byte) {
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builder.paletteLookupList = list
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}
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// WithControlWords registers the new word dictionary.
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func (builder *FrameDecoderBuilder) WithControlWords(words []ControlWord) {
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builder.controlWords = words
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}
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