Adding modding folder with a hacked build.
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@@ -0,0 +1,40 @@
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package object_test
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import (
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"fmt"
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"testing"
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"github.com/stretchr/testify/assert"
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"github.com/inkyblackness/hacked/ss1/content/object"
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)
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func TestBitmap3DValueRange(t *testing.T) {
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for _, animation := range []bool{false, true} {
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for _, repeat := range []bool{false, true} {
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for frameNumber := uint16(0); frameNumber <= object.Bitmap3DFrameNumberLimit; frameNumber++ {
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for _, bitmapNumber := range []uint16{
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0,
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object.Bitmap3DBitmapNumberLimit / 4,
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object.Bitmap3DBitmapNumberLimit / 2,
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object.Bitmap3DBitmapNumberLimit / 2,
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object.Bitmap3DBitmapNumberLimit/2 + 4,
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object.Bitmap3DBitmapNumberLimit - 1,
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object.Bitmap3DBitmapNumberLimit,
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} {
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key := fmt.Sprintf("%v:%v:%v:%v", animation, repeat, frameNumber, bitmapNumber)
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value := object.Bitmap3D(0).
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WithAnimation(animation).
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WithRepeat(repeat).
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WithFrameNumber(frameNumber).
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WithBitmapNumber(bitmapNumber)
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assert.Equal(t, animation, value.Animation(), fmt.Sprintf("Animation wrong for %v", key))
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assert.Equal(t, repeat, value.Repeat(), fmt.Sprintf("Repeat wrong for %v", key))
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assert.Equal(t, frameNumber, value.FrameNumber(), fmt.Sprintf("Frame number wrong for %v", key))
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assert.Equal(t, bitmapNumber, value.BitmapNumber(), fmt.Sprintf("Bitmap number wrong for %v", key))
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}
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}
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}
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}
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}
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