Adding modding folder with a hacked build.
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@@ -0,0 +1,72 @@
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package objprop
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import (
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"github.com/inkyblackness/hacked/ss1/content/interpreters"
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"github.com/inkyblackness/hacked/ss1/content/object"
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)
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var critterAttackInfo = interpreters.New().
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With("DamageType", 0x0000, 1).As(damageType).
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With("SpecialDamageType", 0x0001, 1).As(specialDamageType).
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With("DamageModifier", 0x0004, 2).As(interpreters.RangedValue(0, 500)).
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With("OffenceValue", 0x0006, 1).
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With("Penetration", 0x0007, 1).
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With("AttackMass", 0x0008, 1).
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With("AttackVelocity", 0x0009, 2).
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With("Accuracy", 0x000B, 1).
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With("AttackRange", 0x000C, 1).
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With("ReloadTime", 0x000D, 2).As(interpreters.RangedValue(0, 1000)).
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With("Projectile", 0x0011, 4).As(interpreters.SpecialValue("ObjectTriple"))
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var critterGenerics = interpreters.New().
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Refining("PrimaryAttack", 0x0001, 21, critterAttackInfo, interpreters.Always).
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Refining("SecondaryAttack", 0x0016, 21, critterAttackInfo, interpreters.Always).
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With("Perception", 0x002B, 1).
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With("Defence", 0x002C, 1).
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With("ProjectileSourceHeightOffset", 0x002D, 1).As(interpreters.RangedValue(-128, 127)).
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With("Flags", 0x002E, 1).As(interpreters.Bitfield(map[uint32]string{
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0x01: "Flying"})).
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With("AnimationSpeed", 0x003B, 1).
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With("AttackSoundIndex", 0x003C, 1).
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With("NearSoundIndex", 0x003D, 1).
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With("HurtSoundIndex", 0x003E, 1).
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With("DeathSoundIndex", 0x003F, 1).
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With("NoticeSoundIndex", 0x0040, 1).
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With("Corpse", 0x0041, 4).As(interpreters.SpecialValue("ObjectTriple")).
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With("ViewCount", 0x0045, 1).
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With("SecondaryAttackProbability", 0x0046, 1).
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With("DisruptProbability", 0x0047, 1).
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With("TreasureType", 0x0048, 1).As(interpreters.EnumValue(map[uint32]string{
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0x00: "No treasure",
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0x01: "Humanoid",
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0x02: "Drone",
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0x03: "Assassin",
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0x04: "Warrior cyborg",
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0x05: "Flier bot",
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0x06: "Security 1 bot",
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0x07: "Exec bot",
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0x08: "Cyborg enforcer",
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0x09: "Security 2 bot",
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0x0A: "Elite cyborg",
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0x0B: "Standard corpse",
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0x0C: "Loot-oriented corpse",
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0x0D: "Electro-stuff treasure",
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0x0E: "Serv-bot"})).
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With("HitEffect", 0x0049, 1).As(interpreters.EnumValue(map[uint32]string{0: "meat", 1: "plant", 2: "robot", 3: "cyborg", 4: "generic"})).
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With("AttackKeyFrame", 0x004A, 1).As(interpreters.RangedValue(0, 10))
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var cyberCritters = interpreters.New().
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With("Color0", 0, 1).
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With("Color1", 1, 1).
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With("Color2", 2, 1).
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With("AltColor0", 3, 1).
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With("AltColor1", 4, 1).
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With("AltColor2", 5, 1)
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func initCritters() {
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objClass := object.Class(14)
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genericDescriptions[objClass] = critterGenerics
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setSpecific(objClass, 3, cyberCritters)
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}
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