Adding modding folder with a hacked build.
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@@ -0,0 +1,28 @@
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package objprop
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import (
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"github.com/inkyblackness/hacked/ss1/content/interpreters"
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"github.com/inkyblackness/hacked/ss1/content/object"
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)
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var projectileGenerics = interpreters.New().
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With("Flags", 0, 1).As(interpreters.Bitfield(map[uint32]string{
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0x01: "EmitLight",
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0x02: "BounceOffWalls",
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0x04: "BounceOffObjects",
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0x08: "BounceOffProjectiles"}))
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var cyberProjectiles = interpreters.New().
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Refining("ColorScheme", 0, 6, cyberColorScheme, interpreters.Always)
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func initPhysics() {
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objClass := object.Class(2)
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genericDescriptions[objClass] = projectileGenerics
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setSpecificByType(objClass, 1, 9, cyberProjectiles)
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setSpecificByType(objClass, 1, 10, cyberProjectiles)
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setSpecificByType(objClass, 1, 11, cyberProjectiles)
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setSpecificByType(objClass, 1, 12, cyberProjectiles)
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setSpecificByType(objClass, 1, 13, cyberProjectiles)
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}
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