Adding modding folder with a hacked build.
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package objprop
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import (
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"github.com/inkyblackness/hacked/ss1/content/interpreters"
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"github.com/inkyblackness/hacked/ss1/content/object"
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)
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var genericDescriptions map[object.Class]*interpreters.Description
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var specificDescriptions map[object.Triple]*interpreters.Description
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const anyObjectType = 0xFF
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var damageType = interpreters.Bitfield(map[uint32]string{
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0x01: "Explosion",
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0x02: "Energy",
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0x04: "Magnetic",
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0x08: "Radiation",
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0x10: "Gas",
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0x20: "Tranquilizer",
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0x40: "Needle",
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0x80: "Bio",
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})
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var specialDamageType = interpreters.Bitfield(map[uint32]string{
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0x0F: "Primary (double)",
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0xF0: "Super (quad)",
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})
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func init() {
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genericDescriptions = make(map[object.Class]*interpreters.Description)
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specificDescriptions = make(map[object.Triple]*interpreters.Description)
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initGuns()
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initAmmo()
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initPhysics()
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initGrenades()
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initSmallStuff()
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initAnimating()
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initCritters()
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}
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func setSpecific(objClass object.Class, objSubclass int, desc *interpreters.Description) {
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specificDescriptions[object.TripleFrom(int(objClass), objSubclass, anyObjectType)] = desc
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}
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func setSpecificByType(objClass object.Class, objSubclass int, objType int, desc *interpreters.Description) {
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specificDescriptions[object.TripleFrom(int(objClass), objSubclass, objType)] = desc
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}
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