Adding modding folder with a hacked build.
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package texture_test
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import (
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"encoding/binary"
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"testing"
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"github.com/stretchr/testify/assert"
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"github.com/inkyblackness/hacked/ss1/content/texture"
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)
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func TestPropertiesSize(t *testing.T) {
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size := binary.Size(texture.Properties{})
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assert.Equal(t, texture.PropertiesSize, size)
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}
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