Adding modding folder with a hacked build.
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@@ -0,0 +1,55 @@
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package edit
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import (
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"fmt"
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"github.com/inkyblackness/hacked/ss1/resource"
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"github.com/inkyblackness/hacked/ss1/world/ids"
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)
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// TextInfo describes one kind of text.
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type TextInfo struct {
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ID resource.ID
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Title string
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audioBase resource.ID
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}
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// TextInfoList is a set of TextInfo.
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type TextInfoList []TextInfo
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// ByID returns a text info for the given identifier.
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func (list TextInfoList) ByID(id resource.ID) TextInfo {
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for _, info := range list {
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if info.ID == id {
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return info
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}
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}
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return TextInfo{
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ID: id,
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Title: fmt.Sprintf("??? %v", id),
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}
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}
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// Title returns the title property of the identified info.
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func (list TextInfoList) Title(id resource.ID) string {
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return list.ByID(id).Title
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}
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var knownTexts = TextInfoList{
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{ID: ids.TrapMessageTexts, Title: "Trap Messages", audioBase: ids.TrapMessagesAudioStart},
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{ID: ids.WordTexts, Title: "Words"},
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{ID: ids.LogCategoryTexts, Title: "Log Categories"},
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{ID: ids.VariousMessageTexts, Title: "Various Messages"},
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{ID: ids.ScreenMessageTexts, Title: "Screen Messages"},
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{ID: ids.InfoNodeMessageTexts, Title: "Info Node Message Texts (8/5/6)"},
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{ID: ids.AccessCardNameTexts, Title: "Access Card Names"},
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{ID: ids.DataletMessageTexts, Title: "Datalet Messages (8/5/8)"},
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{ID: ids.PaperTextsStart, Title: "Papers"},
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{ID: ids.PanelNameTexts, Title: "Panel Names"},
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}
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// KnownTexts returns a set of known texts.
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func KnownTexts() TextInfoList {
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return knownTexts
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}
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