Adding modding folder with a hacked build.

This commit is contained in:
ml
2026-09-26 08:53:08 +02:00
parent cdb960dc71
commit c91080aba7
755 changed files with 50424 additions and 0 deletions
@@ -0,0 +1,61 @@
package edit
import (
"github.com/inkyblackness/hacked/ss1/content/audio"
"github.com/inkyblackness/hacked/ss1/edit/media"
"github.com/inkyblackness/hacked/ss1/resource"
)
// SoundEffectService provides read/write functionality.
type SoundEffectService struct {
viewer media.SoundEffectViewerService
setter media.SoundEffectSetterService
}
// NewSoundEffectService returns a new instance based on given accessor.
func NewSoundEffectService(
viewer media.SoundEffectViewerService, setter media.SoundEffectSetterService) SoundEffectService {
return SoundEffectService{
viewer: viewer,
setter: setter,
}
}
// RestoreFunc creates a snapshot of the current sound and returns a function to restore it.
func (service SoundEffectService) RestoreFunc(key resource.Key) func(setter media.SoundEffectBlockSetter) {
oldAudio := service.viewer.Audio(key)
isModified := service.viewer.Modified(key)
return func(setter media.SoundEffectBlockSetter) {
if isModified {
service.setter.Set(setter, key, oldAudio)
} else {
service.setter.Remove(setter, key)
}
}
}
// Modified returns true if the identified sound resource is marked as modified.
func (service SoundEffectService) Modified(key resource.Key) bool {
return service.viewer.Modified(key)
}
// Remove erases the sound from the resources.
func (service SoundEffectService) Remove(setter media.SoundEffectBlockSetter, key resource.Key) {
service.setter.Remove(setter, key)
}
// Clear resets the identified audio resource to a silent one-sample audio.
func (service SoundEffectService) Clear(setter media.SoundEffectBlockSetter, key resource.Key) {
service.setter.Clear(setter, key)
}
// Audio returns the audio component of identified sound effect.
func (service SoundEffectService) Audio(key resource.Key) audio.L8 {
return service.viewer.Audio(key)
}
// SetAudio sets the audio component of identified sound effect.
func (service SoundEffectService) SetAudio(setter media.SoundEffectBlockSetter, key resource.Key, data audio.L8) {
service.setter.Set(setter, key, data)
}