Adding modding folder with a hacked build.
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package media
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import (
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"bytes"
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"github.com/inkyblackness/hacked/ss1/content/audio"
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"github.com/inkyblackness/hacked/ss1/content/audio/voc"
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"github.com/inkyblackness/hacked/ss1/resource"
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)
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// SoundEffectBlockSetter modifies storage of raw resource data.
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type SoundEffectBlockSetter interface {
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SetResourceBlocks(lang resource.Language, id resource.ID, data [][]byte)
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DelResource(lang resource.Language, id resource.ID)
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}
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// SoundEffectSetterService provides methods to change sound resources.
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type SoundEffectSetterService struct{}
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// NewSoundSetterService returns a new instance.
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func NewSoundSetterService() SoundEffectSetterService {
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return SoundEffectSetterService{}
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}
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// Remove deletes any audio resource for given key.
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func (service SoundEffectSetterService) Remove(setter SoundEffectBlockSetter, key resource.Key) {
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setter.DelResource(key.Lang, key.ID.Plus(key.Index))
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}
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// Clear resets the identified audio resource to a silent one-sample audio.
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func (service SoundEffectSetterService) Clear(setter SoundEffectBlockSetter, key resource.Key) {
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silence := audio.L8{SampleRate: 22050, Samples: []byte{0x80}}
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service.Set(setter, key, silence)
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}
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// Set stores the given sound as the identified resource.
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func (service SoundEffectSetterService) Set(setter SoundEffectBlockSetter, key resource.Key, data audio.L8) {
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buf := bytes.NewBuffer(nil)
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_ = voc.Save(buf, data.SampleRate, data.Samples)
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blockData := [][]byte{buf.Bytes()}
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setter.SetResourceBlocks(key.Lang, key.ID.Plus(key.Index), blockData)
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}
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