Adding modding folder with a hacked build.
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package world
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import "github.com/inkyblackness/hacked/ss1"
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const (
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// StartingLevel identifies the level a new game is started in by default.
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StartingLevel = 1
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// StartingTileX identifies the default X position of the protagonist.
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StartingTileX = 30
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// StartingTileY identifies the default Y position of the protagonist.
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StartingTileY = 22
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// MaxWorldTextures is the limit of how many textures the engine supports.
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// Note that this value is equal to that of the resource limits in package ids. It is actually based on them.
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MaxWorldTextures = 293
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)
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const (
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// TexturePropertiesFilename specifies the lowercase name of the file containing texture properties.
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TexturePropertiesFilename = "textprop.dat"
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// ObjectPropertiesFilename specifies the lowercase name of the file containing object properties.
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ObjectPropertiesFilename = "objprop.dat"
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)
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const (
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errNoResourcesFound ss1.StringError = "resource unknown"
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errBlockLengthMismatch ss1.StringError = "block length mismatch"
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errIndexOutOfBounds ss1.StringError = "index is out of bounds"
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errEntryIsNil ss1.StringError = "entry is nil"
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)
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